Prototype/SimpleEntityWithOwner: Difference between revisions
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= | <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/SimpleEntityWithOwnerPrototype.html https://lua-api.factorio.com/latest/prototypes/SimpleEntityWithOwnerPrototype.html] | ||
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div> | |||
''' | {{Prototype parent|Prototype/EntityWithOwner}} | ||
Has a force, but unlike [[Prototype/SimpleEntityWithForce]] it is only attacked if the biters get stuck on it (or if [[Prototype/EntityWithOwner#is_military_target]] set to true to make the two entity types equivalent). | |||
{{Prototype TOC|simple-entity-with-owner}} | |||
== Extensions == | |||
<div class="factorio-list"> | |||
* [[Prototype/SimpleEntityWithForce]] '''simple-entity-with-force''' | |||
</div> | |||
== | == Optional properties == | ||
This prototype inherits all the properties from [[Prototype/EntityWithOwner]]. | |||
{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"object"|optional=true}} | |||
{{Prototype property|secondary_draw_order|[[Types/int8|int8]]|0|optional=true}} | |||
Used to determine render order for entities with the same <code>render_layer</code> in the same position. Entities with a higher <code>secondary_draw_order</code> are drawn on top. | |||
{{Prototype property|random_animation_offset|[[Types/bool|bool]]|false|optional=true}} | |||
{{Prototype property|random_variation_on_create|[[Types/bool|bool]]|true|optional=true}} | |||
Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one. | |||
{{Prototype property|pictures|[[Types/SpriteVariations|SpriteVariations]]|optional=true}} | |||
Must have one of 'picture', 'pictures' or 'animations' defined. | Must have one of 'picture', 'pictures' or 'animations' defined. | ||
= | {{Prototype property|picture|[[Types/Sprite4Way|Sprite4Way]]|optional=true}} | ||
''' | Must have one of 'picture', 'pictures' or 'animations' defined. | ||
{{Prototype property|animations|[[Types/AnimationVariations|AnimationVariations]]|optional=true}} | |||
Must have one of 'picture', 'pictures' or 'animations' defined. | Must have one of 'picture', 'pictures' or 'animations' defined. | ||
{{Prototype property|force_visibility|[[Types/ForceCondition|ForceCondition]]|"all"|optional=true}} | |||
If the entity is not visible to a player, the player cannot select it. |
Latest revision as of 10:43, 21 September 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/SimpleEntityWithOwnerPrototype.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/SimpleEntityWithOwner
Has a force, but unlike Prototype/SimpleEntityWithForce it is only attacked if the biters get stuck on it (or if Prototype/EntityWithOwner#is_military_target set to true to make the two entity types equivalent).
Extensions
- Prototype/SimpleEntityWithForce simple-entity-with-force
Optional properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
render_layer
Type: RenderLayer
Default: "object"
secondary_draw_order
Type: int8
Default: 0
Used to determine render order for entities with the same render_layer
in the same position. Entities with a higher secondary_draw_order
are drawn on top.
random_animation_offset
Type: bool
Default: false
random_variation_on_create
Type: bool
Default: true
Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.
pictures
Type: SpriteVariations
Must have one of 'picture', 'pictures' or 'animations' defined.
picture
Type: Sprite4Way
Must have one of 'picture', 'pictures' or 'animations' defined.
animations
Type: AnimationVariations
Must have one of 'picture', 'pictures' or 'animations' defined.
force_visibility
Type: ForceCondition
Default: "all"
If the entity is not visible to a player, the player cannot select it.