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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">  | <div class="toccolours mw-collapsible mw-collapsed" style="width:600px">  | ||
What should be in the news and what not?  | What should be in the news and what not?  | ||
<div class="mw-collapsible-content">  | <div class="mw-collapsible-content">  | ||
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.  | |||
</div></div>  | </div></div>  | ||
<onlyinclude>  | <onlyinclude>  | ||
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<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">  | <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">  | ||
*   | * Oct 24 2025 - FFF #439: [https://www.factorio.com/blog/post/fff-439 Factorio and Space Age on Nintendo Switch 2™]  | ||
*   | * Nov 22 2024 - FFF #438: [https://www.factorio.com/blog/post/fff-438 Space Age wrap up]  | ||
*   | * Nov 15 2024 - FFF #437: [https://www.factorio.com/blog/post/fff-437 Cargo Pod Deep Dive]  | ||
*   | * Nov 08 2024 - FFF #436: [https://www.factorio.com/blog/post/fff-436 Lost in Translation]  | ||
*   | * Nov 01 2024 - FFF #435: [https://www.factorio.com/blog/post/fff-435 Space Age Soundtrack release]  | ||
*   | * Oct 25 2024 - FFF #434: [https://www.factorio.com/blog/post/fff-434 Galaxy of Fame]  | ||
*   | * Oct 18 2024 - FFF #433: [https://www.factorio.com/blog/post/fff-433 Liftoff Initiated]  | ||
*   | * Oct 11 2024 - FFF #432: [https://www.factorio.com/blog/post/fff-432 Aquilo]  | ||
*   | * Oct 04 2024 - FFF #431: [https://www.factorio.com/blog/post/fff-431 Gleba & Captivity]  | ||
*   | * Sep 27 2024 - FFF #430: [https://www.factorio.com/blog/post/fff-430 Drowning in Fluids]  | ||
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>  | </div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>  | ||
<!-- ARCHIVED NEWS (not included on main page) -->  | <!-- ARCHIVED NEWS (not included on main page) -->  | ||
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''Archived news don't appear on the main page.''  | ''Archived news don't appear on the main page.''  | ||
===   | === 2024 ===  | ||
==== September ====  | |||
* Sep 20 2024 - FFF #429: [https://www.factorio.com/blog/post/fff-429 Vulcanus Demolisher Enemies]  | |||
* Sep 13 2024 - FFF #428: [https://www.factorio.com/blog/post/fff-428 Reactor & Logistics circuit control]  | |||
* Sep 06 2024 - FFF #427: [https://www.factorio.com/blog/post/fff-427 Combat Balancing & Space Age LAN]  | |||
==== August ====  | |||
* Aug 30 2024 - FFF #426: [https://www.factorio.com/blog/post/fff-426 Resource search & Assembler GUI improvements]  | |||
* Aug 23 2024 - FFF #425: [https://www.factorio.com/blog/post/fff-425 Behind the legs]  | |||
* Aug 16 2024 - FFF #424: [https://www.factorio.com/blog/post/fff-424 Gleba Pentapod Enemies]  | |||
* Aug 09 2024 - FFF #423: [https://www.factorio.com/blog/post/fff-423 Reseach info tooltip & Online players GUI]  | |||
* Aug 02 2024 - FFF #422: [https://www.factorio.com/blog/post/fff-422 Tesla Turret]  | |||
==== July ====  | |||
* Jul 26 2024 - FFF #421: [https://www.factorio.com/blog/post/fff-421 Optimizations 2.0]  | |||
* Jul 19 2024 - FFF #420: [https://www.factorio.com/blog/post/fff-420 Fusion Reactor]  | |||
* Jul 12 2024 - FFF #419: [https://www.factorio.com/blog/post/fff-419 Display Panel & Inserter pickup fixes]  | |||
* Jul 05 2024 - FFF #418: [https://www.factorio.com/blog/post/fff-418 Space Age release date]  | |||
==== June ====  | |||
* Jun 28 2024 - FFF #417: [https://www.factorio.com/blog/post/fff-417 Space Age development]  | |||
* Jun 21 2024 - FFF #416: [https://www.factorio.com/blog/post/fff-416 Fluids 2.0]  | |||
* Jun 14 2024 - FFF #415: [https://www.factorio.com/blog/post/fff-415 Fix, Improve, Optimize]  | |||
* Jun 07 2024 - FFF #414: [https://www.factorio.com/blog/post/fff-414 Spoils of Agriculture]  | |||
==== May ====  | |||
* May 31 2024 - FFF #413: [https://www.factorio.com/blog/post/fff-413 Gleba]  | |||
* May 24 2024 - FFF #412: [https://www.factorio.com/blog/post/fff-412 Undo/Redo improvements & Car Latency driving]  | |||
* May 17 2024 - FFF #411: [https://www.factorio.com/blog/post/fff-411 All about asteroids]  | |||
* May 10 2024 - FFF #410: [https://www.factorio.com/blog/post/fff-410 Rocket turret & Target priorities]  | |||
* May 03 2024 - FFF #409: [https://www.factorio.com/blog/post/fff-409 Diminishing beacons]  | |||
==== April ====  | |||
* Apr 26 2024 - FFF #408: [https://www.factorio.com/blog/post/fff-408 Statistics improvements, Linux adventures]  | |||
* Apr 19 2024 - FFF #407: [https://www.factorio.com/blog/post/fff-407 Automating a soundtrack]  | |||
* Apr 12 2024 - FFF #406: [https://www.factorio.com/blog/post/fff-406 Space Age Music]  | |||
* Apr 05 2024 - FFF #405: [https://www.factorio.com/blog/post/fff-405 Whole belt reader, New logistics GUI]  | |||
==== March ====  | |||
* Mar 29 2024 - FFF #404: [https://www.factorio.com/blog/post/fff-404 Frustration not found]  | |||
* Mar 22 2024 - FFF #403: [https://www.factorio.com/blog/post/fff-403 Train stops 2.0]  | |||
* Mar 15 2024 - FFF #402: [https://www.factorio.com/blog/post/fff-402 Lightspeed circuits]  | |||
* Mar 08 2024 - FFF #401: [https://www.factorio.com/blog/post/fff-401 New terrain, new planet]  | |||
* Mar 01 2024 - FFF #400: [https://www.factorio.com/blog/post/fff-400 Chart search and Pins]  | |||
==== February ====  | ==== February ====  | ||
* Feb 09 FFF #  | * Feb 23 2024 - FFF #399: [https://www.factorio.com/blog/post/fff-399 Trash to Treasure]  | ||
* Feb 02 FFF #  | * Feb 16 2024 - FFF #398: [https://www.factorio.com/blog/post/fff-398 Fulgora]  | ||
* Feb 09 2024 - FFF #397: [https://www.factorio.com/blog/post/fff-397 Factoriopedia]  | |||
* Feb 02 2024 - FFF #396: [https://www.factorio.com/blog/post/fff-396 Sound improvements in 2.0]  | |||
==== January ====  | ==== January ====  | ||
* Jan 26 FFF #  | * Jan 26 2024 - FFF #395: [https://www.factorio.com/blog/post/fff-395 Generic interrupts and Train stop priority]  | ||
* Jan 19 FFF #  | * Jan 19 2024 - FFF #394: [https://www.factorio.com/blog/post/fff-394 Assembler flipping and circuit control]  | ||
* Jan 12 FFF #  | * Jan 12 2024 - FFF #393: [https://www.factorio.com/blog/post/fff-393 Putting things on top of other things]  | ||
* Jan 05 FFF #  | * Jan 05 2024 - FFF #392: [https://www.factorio.com/blog/post/fff-392 Parametrised blueprints]  | ||
=== 2023 ===  | |||
'''[[News/2023|Archived news from 2023]]  | |||
=== 2022 ===  | |||
'''[[News/2022|Archived news from 2022]]  | |||
=== 2021 ===  | |||
'''[[News/2021|Archived news from 2021]]  | |||
=== 2020 ===  | |||
'''[[News/2020|Archived news from 2020]]  | |||
=== 2019 ===  | |||
'''[[News/2019|Archived news from 2019]]  | |||
=== 2018 ===  | |||
'''[[News/2018|Archived news from 2018]]  | |||
=== 2017 ===  | === 2017 ===  | ||
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<noinclude>  | <noinclude>  | ||
{{C|News}}  | |||
{{C|  | |||
</noinclude>  | </noinclude>  | ||
Latest revision as of 11:00, 24 October 2025
Latest
What should be in the news and what not?
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
- Oct 24 2025 - FFF #439: Factorio and Space Age on Nintendo Switch 2™
 - Nov 22 2024 - FFF #438: Space Age wrap up
 - Nov 15 2024 - FFF #437: Cargo Pod Deep Dive
 - Nov 08 2024 - FFF #436: Lost in Translation
 - Nov 01 2024 - FFF #435: Space Age Soundtrack release
 - Oct 25 2024 - FFF #434: Galaxy of Fame
 - Oct 18 2024 - FFF #433: Liftoff Initiated
 - Oct 11 2024 - FFF #432: Aquilo
 - Oct 04 2024 - FFF #431: Gleba & Captivity
 - Sep 27 2024 - FFF #430: Drowning in Fluids
 
Archive
Archived news don't appear on the main page.
2024
September
- Sep 20 2024 - FFF #429: Vulcanus Demolisher Enemies
 - Sep 13 2024 - FFF #428: Reactor & Logistics circuit control
 - Sep 06 2024 - FFF #427: Combat Balancing & Space Age LAN
 
August
- Aug 30 2024 - FFF #426: Resource search & Assembler GUI improvements
 - Aug 23 2024 - FFF #425: Behind the legs
 - Aug 16 2024 - FFF #424: Gleba Pentapod Enemies
 - Aug 09 2024 - FFF #423: Reseach info tooltip & Online players GUI
 - Aug 02 2024 - FFF #422: Tesla Turret
 
July
- Jul 26 2024 - FFF #421: Optimizations 2.0
 - Jul 19 2024 - FFF #420: Fusion Reactor
 - Jul 12 2024 - FFF #419: Display Panel & Inserter pickup fixes
 - Jul 05 2024 - FFF #418: Space Age release date
 
June
- Jun 28 2024 - FFF #417: Space Age development
 - Jun 21 2024 - FFF #416: Fluids 2.0
 - Jun 14 2024 - FFF #415: Fix, Improve, Optimize
 - Jun 07 2024 - FFF #414: Spoils of Agriculture
 
May
- May 31 2024 - FFF #413: Gleba
 - May 24 2024 - FFF #412: Undo/Redo improvements & Car Latency driving
 - May 17 2024 - FFF #411: All about asteroids
 - May 10 2024 - FFF #410: Rocket turret & Target priorities
 - May 03 2024 - FFF #409: Diminishing beacons
 
April
- Apr 26 2024 - FFF #408: Statistics improvements, Linux adventures
 - Apr 19 2024 - FFF #407: Automating a soundtrack
 - Apr 12 2024 - FFF #406: Space Age Music
 - Apr 05 2024 - FFF #405: Whole belt reader, New logistics GUI
 
March
- Mar 29 2024 - FFF #404: Frustration not found
 - Mar 22 2024 - FFF #403: Train stops 2.0
 - Mar 15 2024 - FFF #402: Lightspeed circuits
 - Mar 08 2024 - FFF #401: New terrain, new planet
 - Mar 01 2024 - FFF #400: Chart search and Pins
 
February
- Feb 23 2024 - FFF #399: Trash to Treasure
 - Feb 16 2024 - FFF #398: Fulgora
 - Feb 09 2024 - FFF #397: Factoriopedia
 - Feb 02 2024 - FFF #396: Sound improvements in 2.0
 
January
- Jan 26 2024 - FFF #395: Generic interrupts and Train stop priority
 - Jan 19 2024 - FFF #394: Assembler flipping and circuit control
 - Jan 12 2024 - FFF #393: Putting things on top of other things
 - Jan 05 2024 - FFF #392: Parametrised blueprints