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| This is a list of planned additions and changes for Factorio's next major release 0.16. | | This is a list of publicized information about the upcoming 2.1 update. As of July 8, 2025, very little information has been shared, including the release date. This page will be updated as more information becomes available. |
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| ''Note: Version 0.16 was released on December 13, 2017. Pending updates to the wiki to reflect the new release, the list below should be considered inaccurate, as many of the features given here as "planned" are now implemented. Editors: please remove this tag once this page is properly updated.''
| | == Factorio 2.1 == |
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| == Changes/additions ==
| | * As of November 21, 2024, 2.1 is not actively being worked on in favor of fixing all bugs from 2.0/Space Age |
| * [[Artillery wagon]] [https://www.factorio.com/blog/post/fff-220] | | * New achievements: |
| <!-- * Mod portal improvement (rewrite) -->
| | ** Lead developer Kovarex plans to add a "bunch of new achievements", which could make a 100% run "even more convoluted". [https://forums.factorio.com/viewtopic.php?p=669490#p669490] |
| * High resolution textures for almost everything:
| | ** This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough. |
| ** Lab [https://www.factorio.com/blog/post/fff-204]
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| ** Radar [https://www.factorio.com/blog/post/fff-205]
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| ** Worker robots (construction and logistic), combat robots (defender, distractor and destroyer) [https://www.factorio.com/blog/post/fff-203]
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| ** Combinators [https://www.factorio.com/blog/post/fff-194] | |
| ** Electric & circuit wires, lamp [https://www.factorio.com/blog/post/fff-210]
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| ** Pumpjack, storage tank [https://www.factorio.com/blog/post/fff-206] | |
| ** Player, tank [https://www.factorio.com/blog/post/fff-218]
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| ** Terrain [https://www.factorio.com/blog/post/fff-220]
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| ** Concrete [https://www.factorio.com/blog/post/fff-214]
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| ** Stone bricks [https://www.factorio.com/blog/post/fff-209] | |
| * New alert icons [https://www.factorio.com/blog/post/fff-195]
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| * Map generation improvement (related to the updated high res terrains and decoratives) [https://www.factorio.com/blog/post/fff-207] [https://www.factorio.com/blog/post/fff-217]
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| ** Generation of iron on top of other resources
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| ** Tweaking the resource density (average number of resources per tile)
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| ** Making resources much more spread apart
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| <!-- ** Reworking how the starting area works so that it always contains a predictable amount of resources. This means that every new map is feasible -->
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| ** Making sure the starting area is not covered by trees
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| * [[Buffer chest]] [https://www.factorio.com/blog/post/fff-203]
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| * Passenger seat for vehicles [https://www.factorio.com/blog/post/fff-217]
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| ** 1 extra seat per vehicle
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| ** Passenger can have control of the weapons
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| * [[Cliff]]s [https://www.factorio.com/blog/post/fff-219]
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| * Belts, underground belts and splitters can fast replace each other [https://www.factorio.com/blog/post/fff-206]
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| * Train block visualisation [https://www.factorio.com/blog/post/fff-198]
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| * All terrains, including stone path and concrete, have transitions with water [https://www.factorio.com/blog/post/fff-220]
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| ** Offshore pump placement changes
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| == Optimisations == | | == Nintendo Switch 2 == |
| * Train pathfinding and collision checking optimisations
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| * Additional smoke related optimisations [https://www.factorio.com/blog/post/fff-209]
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| * Lamp related optimisations [https://www.reddit.com/r/factorio/comments/776fel/affects_of_radar_on_ups/dolmkwu/?context=1]
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| * Item stack optimisation
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| * Optimisation of electric network update logic [https://www.factorio.com/blog/post/fff-209]
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| <!-- * Optimisation of logistic robot movement -->
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| * Group multiple item icons to one sprite in order to optimize rendering of saturated belts
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| * Optimisation of blueprint preview rendering [https://forums.factorio.com/viewtopic.php?p=316888#p316888]
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| * Belt optimisations [https://www.factorio.com/blog/post/fff-204]
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| * Saving and loading optimisations [https://factorio.com/blog/post/fff-201]
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| == Overall tweaks ==
| | * The [[Nintendo Switch version]] of the game is available on both the Nintendo Switch and its successor, the Nintendo Switch 2. As of July 8, 2025, both versions are practically identical. |
| * Find a way to show connected walls + pipes in a blueprint [https://www.factorio.com/blog/post/fff-211] | | * Developer twinsen is looking at the possibility bringing the [[Space Age]]{{SA}} expansion to the Switch 2, along with an update to take advantage of its greater hardware capabilities. [https://forums.factorio.com/viewtopic.php?p=659774#p659774] |
| <!-- * Confirm blueprint deletion
| | ** The release date of this theoretical update is currently unknown. |
| * Fluid squashing in pipes --> | |
| * Map interaction improvements | |
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| == Semi-bugs or small things == | | == See also == |
| * A train will no longer block its own path with chain signals [https://forums.factorio.com/viewtopic.php?f=213&t=19619&p=313195#p313195] | | * [[:Category:Upcoming]] - Pages for specific upcoming features |
| * Make programmable speaker 'Global playback' only apply for people on that force
| | * [[Space Age]]{{SA}} - The previous major release |
| * Make electric network UI less weird with lots of accumulators
| | * [[Roadmap|Planned releases]] |
| * In the future, construction robots will stop following their repair target when the target leaves the construction zone [https://forums.factorio.com/viewtopic.php?p=304263#p304263] | |
| * Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target [https://forums.factorio.com/viewtopic.php?p=304263#p304263]
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| * Robots building things from personal roboports now count as being in the player's inventory while flying around [https://forums.factorio.com/viewtopic.php?f=6&t=53581]
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| * Added a /server-save command [https://forums.factorio.com/viewtopic.php?p=306946#p306946]
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| <!-- * Added automatic downloading of mods from multiplayer servers [https://forums.factorio.com/viewtopic.php?f=66&t=49355] -->
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| * Added ability to reset achievements, including steam achievements [https://forums.factorio.com/viewtopic.php?p=307496#p307496]
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| * The blueprint library will no longer erase modded entites from blueprints if their mod is removed from the game [https://www.factorio.com/blog/post/fff-211]
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| == See also ==
| | {{C|News}} |
| * [https://www.factorio.com/blog/post/fff-200 Friday Facts #200 - Plans for 0.16]
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| * [https://gist.github.com/Rseding91/4d12cc528b6cefbf5391c447db2fae06 Modding related changelog]
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| * [[Roadmap/Coming_Releases|Planned releases]]
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| * [[Version history]]
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This is a list of publicized information about the upcoming 2.1 update. As of July 8, 2025, very little information has been shared, including the release date. This page will be updated as more information becomes available.
Factorio 2.1
- As of November 21, 2024, 2.1 is not actively being worked on in favor of fixing all bugs from 2.0/Space Age
- New achievements:
- Lead developer Kovarex plans to add a "bunch of new achievements", which could make a 100% run "even more convoluted". [1]
- This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough.
Nintendo Switch 2
- The Nintendo Switch version of the game is available on both the Nintendo Switch and its successor, the Nintendo Switch 2. As of July 8, 2025, both versions are practically identical.
- Developer twinsen is looking at the possibility bringing the Space Age
expansion to the Switch 2, along with an update to take advantage of its greater hardware capabilities. [2]
- The release date of this theoretical update is currently unknown.
See also