In other languages: Deutsch Français 日本語 Português, Brasil Русский Türkçe Українська 简体中文

Upcoming features: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
added tons of links to show what is already implemented, added link to modding changelog
Yorven (talk | contribs)
Removed 2.0 info, added (limited) 2.1 info
Tag: Replaced
 
(187 intermediate revisions by 23 users not shown)
Line 1: Line 1:
{{Languages}}
{{Languages}}
This is a list of planned additions and changes for Factorio's next major release 0.16.
This is a list of publicized information about the upcoming 2.1 update. As of July 8, 2025, very little information has been shared, including the release date. This page will be updated as more information becomes available.


== Changes/additions ==
== Factorio 2.1 ==
* Artillery train
* Mod portal improvement (rewrite)
* Map generation improvement (related to the updated high res terrains and decoratives) [https://www.factorio.com/blog/post/fff-207]
* [[Buffer chest]]


== Optimisations ==
* As of November 21, 2024, 2.1 is not actively being worked on in favor of fixing all bugs from 2.0/Space Age
* Train pathfinding and collision checking optimisations
* New achievements:
* Additional smoke related optimisations [https://www.factorio.com/blog/post/fff-209]
** Lead developer Kovarex plans to add a "bunch of new achievements", which could make a 100% run "even more convoluted". [https://forums.factorio.com/viewtopic.php?p=669490#p669490]
* Lamp related optimisations [https://www.reddit.com/r/factorio/comments/776fel/affects_of_radar_on_ups/dolmkwu/?context=1]
** This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough.
* Item stack optimisation
* Optimisation of electric network update logic [https://www.factorio.com/blog/post/fff-209]
* Optimisation of logistic robot movement
* Group multiple item icons to one sprite in order to optimize rendering of saturated belts


== Overall tweaks ==
== Nintendo Switch 2 ==
* Find a way to show connected walls + pipes in a blueprint [https://www.factorio.com/blog/post/fff-211]
* Confirm blueprint deletion
* Fluid squashing in pipes
* Map interaction improvements


== Semi-bugs or small things ==
* The [[Nintendo Switch version]] of the game is available on both the Nintendo Switch and its successor, the Nintendo Switch 2. As of July 8, 2025, both versions are practically identical.
* A train will no longer block its own path with chain signals [https://forums.factorio.com/viewtopic.php?f=213&t=19619&p=313195#p313195]
* Developer twinsen is looking at the possibility bringing the [[Space Age]]{{SA}} expansion to the Switch 2, along with an update to take advantage of its greater hardware capabilities. [https://forums.factorio.com/viewtopic.php?p=659774#p659774]
* Make programmable speaker 'Global playback' only apply for people on that force
** The release date of this theoretical update is currently unknown.
* Make electric network UI less weird with lots of accumulators
* In the future, construction robots will stop following their repair target when the target leaves the construction zone [https://forums.factorio.com/viewtopic.php?p=304263#p304263]
* Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target [https://forums.factorio.com/viewtopic.php?p=304263#p304263]
* Robots building things from personal roboports now count as being in the player's inventory while flying around [https://forums.factorio.com/viewtopic.php?f=6&t=53581]
* Added a /server-save command [https://forums.factorio.com/viewtopic.php?p=306946#p306946]
* Controls are now grouped by mod [https://forums.factorio.com/viewtopic.php?f=66&t=50396]
* Added automatic downloading of mods from multiplayer servers [https://forums.factorio.com/viewtopic.php?f=66&t=49355]


== See also ==
== See also ==
* [https://www.factorio.com/blog/post/fff-200 Friday Facts #200 - Plans for 0.16]
* [[:Category:Upcoming]] - Pages for specific upcoming features
* [https://gist.github.com/Rseding91/4d12cc528b6cefbf5391c447db2fae06 Modding related changelog]
* [[Space Age]]{{SA}} - The previous major release
* [[Roadmap/Coming_Releases|Planned releases]]
* [[Roadmap|Planned releases]]
* [[Version history]]
 
{{C|News}}

Latest revision as of 15:45, 8 July 2025

This is a list of publicized information about the upcoming 2.1 update. As of July 8, 2025, very little information has been shared, including the release date. This page will be updated as more information becomes available.

Factorio 2.1

  • As of November 21, 2024, 2.1 is not actively being worked on in favor of fixing all bugs from 2.0/Space Age
  • New achievements:
    • Lead developer Kovarex plans to add a "bunch of new achievements", which could make a 100% run "even more convoluted". [1]
    • This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough.

Nintendo Switch 2

  • The Nintendo Switch version of the game is available on both the Nintendo Switch and its successor, the Nintendo Switch 2. As of July 8, 2025, both versions are practically identical.
  • Developer twinsen is looking at the possibility bringing the Space Age expansion to the Switch 2, along with an update to take advantage of its greater hardware capabilities. [2]
    • The release date of this theoretical update is currently unknown.

See also