In other languages: Čeština Deutsch Español Français 日本語 Polski Русский Українська 简体中文

Fluid system: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
m Types: typo
Flow: Add basic info on the machine throughput limits.
 
(100 intermediate revisions by 26 users not shown)
Line 1: Line 1:
{{Languages}}
{{Languages}}
'''Liquids''' <small>(''[[Liquids#Notes|note]]'')</small> are non-solid [[items]], examples including water and oil.
[[File:Item-group fluids.png|right]]
 
'''Fluids''' are non-solid items, such as [[water]] and [[oil]]. They can normally only exist inside entities for fluid handling (like [[pipe]]s), and buildings that have fluids as input ingredients or products (like an [[oil refinery]]).
==Behavior==
 
Liquids can only exist inside [[pipe]]s and certain buildings, meaning they cannot be carried by the player, moved using [[inserters]], dropped on the ground, or even dumped in a lake. They are counted in continuous fractions, rather than discrete integers. Liquids can be silently destroyed by removing buildings or pipes, mixing types of liquid, or at the input of a [[steam engine]].
 
== Types ==


== Fluids ==
The following fluids are available in-game:
[[File:fluids_gui.png|thumb|350px|right|"Fluids" tab on the [[production statistics]] screen.]]
{| class="wikitable"
{| class="wikitable"
| {{imagelink|water|Water}} || Used in creating [http://www.factorioforums.com/wiki/index.php?title=Electric_network electricity] and used in combination with other liquids.
|-
|-
| {{imagelink|crude-oil|Crude Oil}} || Extracted from [[Oil field]]s by [[Pumpjack]]s and can be converted to [[Petroleum Gas]], [[Light Oil]], and [[Heavy Oil]].
! Fluid !! Resource distribution !! Extractor !! Alternative recipes !! Producer
|-
| {{iconLink|Water}} || {{icon|Nauvis}}{{icon|Gleba|space-age=yes}} || {{icon|Offshore pump}} || {{icon|Ice melting|space-age=yes}}{{icon|Steam condensation|space-age=yes}} || {{icon|Chemical plant}}{{icon|Cryogenic plant|space-age=yes}}
|-
| {{iconLink|Steam}} || N/A || N/A || {{icon|Acid neutralisation|space-age=yes}} || {{icon|Boiler}}{{icon|Heat exchanger}}{{icon|Chemical plant}}{{icon|Cryogenic plant|space-age=yes}}
|-
| {{iconLink|Crude oil}} || {{icon|Nauvis}}{{icon|Aquilo|space-age=yes}} || {{icon|Pumpjack}} || N/A || N/A
|-
| {{iconLink|Petroleum gas}} || N/A || N/A || {{icon|Basic oil processing}}{{icon|Advanced oil processing}}{{icon|Light oil cracking}}{{icon|Coal liquefaction}} || {{icon|Oil refinery}}{{icon|Chemical plant}}{{icon|Biochamber|space-age=yes}}
|-
| {{iconLink|Light oil}} || N/A || N/A || {{icon|Advanced oil processing}}{{icon|Heavy oil cracking}}{{icon|Coal liquefaction}} || {{Icon|Oil refinery}}{{Icon|Chemical plant}}{{Icon|Biochamber|space-age=yes}}
|-
| {{iconLink|Heavy oil}} || {{icon|Fulgora|space-age=yes}} || {{icon|Offshore pump}} || {{icon|Advanced oil processing}}{{icon|Coal liquefaction}}{{icon|Simple coal liquefaction|space-age=yes}} || {{icon|Oil refinery}}
|-
| {{iconLink|Lubricant}} || N/A || N/A || {{icon|Lubricant}}{{Icon|Biolubricant|space-age=yes}} || {{Icon|Chemical plant}}{{Icon|Biochamber|space-age=yes}}
|-
| {{iconLink|Sulfuric acid}} || {{icon|Vulcanus|space-age=yes}} || {{icon|Pumpjack}} || {{icon|Sulfuric acid}} || {{icon|Chemical plant}}
|-
| {{iconLink|Thruster fuel|space-age=yes}} || N/A || N/A || {{icon|Thruster fuel|space-age=yes}}{{icon|Advanced thruster fuel|space-age=yes}} || {{Icon|Chemical plant}}
|-
| {{iconLink|Thruster oxidizer|space-age=yes}} || N/A || N/A || {{icon|Thruster oxidizer|space-age=yes}}{{icon|Advanced thruster oxidizer|space-age=yes}} || {{Icon|Chemical plant}}
|-
| {{iconLink|Lava|space-age=yes}} || {{icon|Vulcanus|space-age=yes}} || {{icon|Offshore pump}} || N/A || N/A
|-
| {{iconLink|Molten iron|space-age=yes}} || N/A || N/A || {{icon|Molten iron|space-age=yes}}{{icon|Molten iron from lava|space-age=yes}} || {{icon|Foundry|space-age=yes}}
|-
|-
| {{imagelink|petroleum-gas|Petroleum Gas}} || Converted from [[Crude Oil]]. Used to create various items.
| {{iconLink|Molten copper|space-age=yes}} || N/A || N/A || {{icon|Molten copper|space-age=yes}}{{icon|Molten copper from lava|space-age=yes}} || {{icon|Foundry|space-age=yes}}
|-
|-
| {{imagelink|light-oil|Light Oil}} || Converted from [[Crude Oil]]. Used to create various items. Can be converted into [[Petroleum Gas]].
| {{iconLink|Holmium solution|space-age=yes}} || N/A || N/A || {{icon|Holmium solution|space-age=yes}} || {{Icon|Chemical plant}}
|-
|-
| {{imagelink|heavy-oil|Heavy Oil}} || Converted from [[Crude Oil]]. Can be converted to [[Light Oil]] and [[Lubricant]].
| {{iconLink|Electrolyte|space-age=yes}} || N/A || N/A || {{icon|Electrolyte|space-age=yes}} || {{Icon|Electromagnetic plant|space-age=yes}}
|-
|-
| {{imagelink|sulfuric-acid|Sulfuric Acid}} || Converted from [[Sulfur]], [[Iron Plate]]s, and [[Water]]. Can be used to create various items.
| {{iconLink|Ammoniacal solution|space-age=yes}} || {{icon|Aquilo|space-age=yes}} || {{icon|Offshore pump}} || N/A || N/A
|-
|-
| {{imagelink|lubricant|Lubricant}} || Converted from [[Heavy Oil]]. Used mainly to create [[Express transport belt]]s  and [[Engine]]s.
| {{iconLink|Ammonia|space-age=yes}} || N/A || N/A || {{icon|Ammoniacal solution separation|space-age=yes}} || {{icon|Chemical plant}}{{icon|Cryogenic plant|space-age=yes}}
|-
|-
|}
| {{iconLink|Lithium brine|space-age=yes}} || {{icon|Aquilo|space-age=yes}} || {{icon|Pumpjack}} || N/A || N/A
 
== Machines ==
 
{| class="wikitable"
 
| {{imagelink|oil-refinery|Oil refinery}} || Converts [[Crude oil]] into [[Heavy oil]], [[Light oil]], and [[Petroleum gas]].
|-
|-
| {{imagelink|chemical-plant|Chemical plant}} || Changes liquid to other forms as well as crafting some recipes that require liquids.
| {{iconLink|Fluorine|space-age=yes}} || {{icon|Aquilo|space-age=yes}} || {{icon|Pumpjack}} || N/A || N/A
|-
|-
| {{imagelink|pumpjack|Pumpjack}} || Extracts [[Crude oil]] from Oil fields.
| {{iconLink|Fluoroketone (hot)|space-age=yes}} || N/A || N/A || {{icon|Fluoroketone (hot)|space-age=yes}} || {{icon|Cryogenic plant|space-age=yes}}
|-
|-
| {{imagelink|boiler|Boiler}} || When [[fuel|fueled]] increases the temperature of water flowing through.
| {{iconLink|Fluoroketone (cold)|space-age=yes}} || N/A || N/A || {{icon|Cooling hot fluoroketone||Fluoroketone (cold)|space-age=yes}} || {{icon|Cryogenic plant|space-age=yes}}
|-
|-
| {{imagelink|steam-engine|Steam engine}} || Uses heated water to generate [[Electric system|electricity]].
| {{iconLink|Plasma|space-age=yes}} || N/A || N/A || {{icon|Plasma|space-age=yes}} || {{icon|Fusion reactor|space-age=yes}}
|-
|-
|}
|}


== Piping ==
== Mechanics ==
<!--''This section should explain: link to liquid stacks, pipe window and how to get information out of it (animations would be handy), pipes and their max. throughput, link to maximum length of pipes, difference between pipe and pipe to ground, storage tank and its special connections and comparing to pipes (is nothing than a big pipe), pump and max. throughput (how much needed), small pump, how to make short connections, long distance piping, refreshing the pressure for more throughput, how to pump equal amounts of liquids in two directions...'' -->
Fluids cannot be carried by the player, moved using [[inserters]], dropped on the ground, nor stored in chests, unless the fluids are stored in [[barrel]]s. They cannot be spilled or even dumped in a lake, and are counted in continuous fractions, rather than discrete integers.<br>
When the player picks up a structure that contains fluids, the contained fluid will try to flow into connected structures and any excess fluid that does not fit is destroyed.
[[File:Pipe_GUI.png|right|thumb|350px|GUI of a pipe inside a fluid system containing water. Clicking the trash can icon next to a fluid will flush that fluid from the system.]]
 
=== Storage ===
In the game, fluid is held in entities that behave as vessels (fluid boxes) of a defined size (volume). The vessels automatically connect to each other if their inputs/outputs are adjacent (pipes connect to all directions) and allow fluids to flow between them.
 
The '''volume''' of fluid contained in a fluid box is a value between 0 and the maximum volume. For instance, the pipe can hold 100 units of fluid, therefore the value in the pipe can be a number between 0 and 100. The '''level''' of fluid in a given entity is manifested by a percentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the fluid is seen at a certain level, or perhaps even as just a small trickle.


''Piping'' is the most common way to move liquids in factorio.
=== Fluid mixing ===
The game will prevent players from accidentally mixing fluids when placing most buildings, e.g. [[pipe]]s containing different fluids cannot be placed directly next to each other. However, not every possible case of fluid mixing is considered, so the player may still mix fluids accidentally or by purposely working around the building restrictions. A fluid segment can only contain a single fluid type, so trying to mix multiple fluids will result in all but one fluid being deleted.


Key entities used in piping and general liquid/gas handling:
=== Flow ===
All connected tanks and pipes are treated as a single vessel in that ''the level of fluid must be equal in all parts'', to even out pressure exacted by a higher fluid level on smaller ones. This is why level is also often referred to as ''pressure'', even though pressure is actually caused by a difference in level between two entities. All flow of fluid that happens between pipes is to achieve this balance (pumps practically ignore it and buildings disrupt it; more on that further below). The flow rate between pipes is dependent on pressure (the difference in level between the adjacent entities), it becomes slower as pipes even their levels out.


{| class="wikitable"
Coming back to how the 'level' is defined, this also means that all connected pipes and tanks attempt to even out to the same percentage of their respective volumes. For example, if 12,550 units of fluid are left to flow into a storage tank of 25,000-unit capacity with one pipe of 100-unit capacity connected, there will be 12,500 units in the storage tank and 50 units in the pipe, both being filled to the same '''percentage''' (50%) of their capacities, even though the amounts themselves are unequal.
 
Machines that produce fluids put them in their output slots, which are related to a specifically labeled output pipe socket somewhere on the machine (pressing {{Keybinding|Alt}} reveals the labels). The slot will attempt to empty itself into the entity connected to the machine's socket, unless it is full, or contains a non-matching fluid. Machines that consume fluids also have an accordingly labeled pipe input socket. If an entity containing the correct fluid is connected to it, the machine will start behaving like a pipe that can never be filled, meaning the fluid from connected pipes and tanks drains into the machine at a fixed rate, until the machine's input slot is full. There may be machines that have pipe sockets for both input and output (like a [[electric mining drill|drill]] placed over [[uranium ore]]). They then drain the fluid for themselves first, and once full, behave as a regular pipe that attempts to even out its level with adjacent entitites. If there are multiple output/input sockets for one fluid on a machine, their activity is distributed to them equally unless some of them are blocked/full. Each socket is limited to 6000 fluid transfer per second. The total throughput is then 6000 times the sum of the available sockets for each fluid type. For example, while a [[cryogenic plant]] with eight tier three speed modules can produce steam via [[acid neutralisation]] at a rate of 26,000/second, it will only be able to export at a theoretical max of 18,000/second (6000 * three output sockets). This limit is multiplied with the fullness ratios of the source and sink to produce the actual flow value. In practice, this means that the practical limit will be lower. <!-- TODO: Get some actual numbers on practical throughput limits. The acid neutralisation page lists 4200/second/socket as a practical limit, but doesn't have any methodology for arriving at that figure -->


| {{imagelink|pipe|Pipe}} || Used to direct the flow of liquids.
=== Temperature ===
|-
Temperature is currently only relevant in heating water as a medium for power generation. Even though all fluids in the game have a temperature value, it is generally the default 15°C.
| {{imagelink|pipe-to-ground|Pipe-to-ground}} || Used to cross other pipes or belts.
|-
| {{imagelink|storage-tank|Storage tank}} || Stores liquids for later use.
|-
| {{imagelink|pump|Offshore pump}} || Provides [[Water]] extracted from a water tile.
|-
| {{imagelink|small-pump|Small pump}} || Moves fluids from its input to its output when powered and prevents the opposite from happening always.
|-
|}


=== Pressure and throughput ===
Energy, whether harnessed from [[fuel]] in [[boiler]]s, or from [[Nuclear power (research)|nuclear power]] through [[heat exchanger]]s, can be used to turn [[water]] to [[steam]], being a [[Energy and work|liquid form of work]]. Steam holds energy at a ratio of 0.2 kJ per °C per unit. In other words: 0.2 kJ of work is necessary to heat a unit of steam by one °C. Since steam/water is set to have a maximum temperature of 1000°C and minimum of 15°C, the most work that can be done on one unit is 197 kJ.


Liquid will move in pipes from high pressure to low pressure. The pressure of a liquid in a pipe can be seen through the pipe window. A pipe with high pressure will show itself nearly full, a pipe with low pressure will show a small trickle of the liquid.
In practice, this is barely utilized in a great variety: Boilers only output steam of 165°C temperature, and heat exchangers only output 500°C hot steam, never hotter, never colder; if insufficient energy is supplied, the heaters do not output steam altogether. The steam also does not grow colder over time. Using the 165°C steam in a [[steam engine]] has the same effect as using it in a [[steam turbine]], although it is impractical, since turbines are made to consume 500°C (superheated) steam, generating proportionally more power. All of this makes for no need of exact calculations.


==Flow mechanics==
== Transport ==
{{Main|Liquids/Pipe physics}}
[[File:pipes_carrying_fluids.png|thumb|right|350px|Eight pipelines, each carrying a different fluid.]]
All types of liquid have the same properties, like their fluidity, density, and heat capacity.
[[File:Overlength_pipe.gif|frame|right|When a pipe section exceeds max length, the overlay will give a warning by turning red.]]
Fluids can be transported through pipelines, barrels, or railway. It is generally practical to use piping for short-distance distribution to machines (or barrelling, if there is need to use belts), and railway transportation for longer distances.


==Using water to generate power==
=== Pipelines ===
{{Main|Liquids/Hot|Power Production}}
'''[[Pipe|Pipes]]''' are the most basic way to channel fluids from A to B. They automatically connect to any adjacent pipe and can do so to all four cardinal directions simultaneously. [[Pipe to ground|Underground pipes]] only work in two opposite directions, linking to another underground pipe on one side, and to another entity on the other. If a pipe section becomes too long without using pumps (spreading outside a 320×320 tiles or 10×10 chunk area), fluid will not flow until the pipeline is broken up by a pump. '''[[Storage tank|Tanks]]''' behave the same as pipes, except their volume is much greater.
Liquids can be used to generate power.


==Oil processing==
'''[[Pump]]s''' use electrical power to transfer fluids in one direction. They also block any back-flow, which means they can pressurize a section of piping, filling it as much as possible. They can also be disabled using the [[circuit network]] which stops fluid flow through the pump.
{{Main|Oil processing}}


==History==
A continuous pipeline (meaning one that is not split by pumps) will transfer fluid instantly, with no flow restriction, irrespective of the distance, as long as the pipeline is not too long (as defined above).


Water was the first liquid to be added to the game. In [[Version0.9|v0.9]] the [[oil processing]] system, and therefore new liquids, including crude oil and petroleum gas, were added.
=== Barrels ===
'''[[Barrel]]s''' are used by [[Assembling machine]]s to effectively "bottle" fluids into an item that can be handled like any other item; carried in an inventory, placed in chests and handled by [[Inserters]]. This allows the player to transport fluids via the [[belt transport system]] and the [[logistic network]] (as well as the [[railway]], although fluid wagons are also an option on rails). Assembling machines are also used to empty the barrels, depositing their contents to pipes and leaving an empty barrel for another use.


==See also==
=== Railway ===
'''[[Railway]]''' is another method of transporting fluids, and can be conducted in two ways: Either the fluids are directly pumped into a [[fluid wagon]], or they are poured into barrels and loaded into [[cargo wagon]]s. Both methods have their advantages:


* [[Liquids/Hot|Hot liquids]]
'''Advantages of using fluid wagons'''
* [[Liquids/Pipe physics|Pipe physics]]
* Higher capacity (50k vs 20k)


==Notes==
'''Advantages of using barrels in cargo wagons'''
* A single cargo wagon can transport multiple types of barrelled fluid (and regular items at the same time)
* Cargo wagons, [[Fluid wagon#Troubleshooting|as opposed to fluid wagons]], don't need to be perfectly aligned to be (un-)loaded, allowing for more flexible train station designs


#"Fluids" is the proper term for the concept this article is about, as it explains the properties and uses of both liquids and gases.
== See also ==
* [[Oil processing]]
* [[Power production]]


{{C|Liquid network}}
{{C|Logistics{{!}}#Fluid system}}
{{C|Energy and fluid distribution{{!}}#Fluid system}}

Latest revision as of 22:04, 22 July 2025

Fluids are non-solid items, such as water and oil. They can normally only exist inside entities for fluid handling (like pipes), and buildings that have fluids as input ingredients or products (like an oil refinery).

Fluids

The following fluids are available in-game:

"Fluids" tab on the production statistics screen.
Fluid Resource distribution Extractor Alternative recipes Producer
Water
Steam
N/A N/A
Crude oil
N/A N/A
Petroleum gas
N/A N/A
Light oil
N/A N/A
Heavy oil
Lubricant
N/A N/A
Sulfuric acid
Thruster fuel
N/A N/A
Thruster oxidizer
N/A N/A
Lava
N/A N/A
Molten iron
N/A N/A
Molten copper
N/A N/A
Holmium solution
N/A N/A
Electrolyte
N/A N/A
Ammoniacal solution
N/A N/A
Ammonia
N/A N/A
Lithium brine
N/A N/A
Fluorine
N/A N/A
Fluoroketone (hot)
N/A N/A
Fluoroketone (cold)
N/A N/A
Plasma
N/A N/A

Mechanics

Fluids cannot be carried by the player, moved using inserters, dropped on the ground, nor stored in chests, unless the fluids are stored in barrels. They cannot be spilled or even dumped in a lake, and are counted in continuous fractions, rather than discrete integers.
When the player picks up a structure that contains fluids, the contained fluid will try to flow into connected structures and any excess fluid that does not fit is destroyed.

GUI of a pipe inside a fluid system containing water. Clicking the trash can icon next to a fluid will flush that fluid from the system.

Storage

In the game, fluid is held in entities that behave as vessels (fluid boxes) of a defined size (volume). The vessels automatically connect to each other if their inputs/outputs are adjacent (pipes connect to all directions) and allow fluids to flow between them.

The volume of fluid contained in a fluid box is a value between 0 and the maximum volume. For instance, the pipe can hold 100 units of fluid, therefore the value in the pipe can be a number between 0 and 100. The level of fluid in a given entity is manifested by a percentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the fluid is seen at a certain level, or perhaps even as just a small trickle.

Fluid mixing

The game will prevent players from accidentally mixing fluids when placing most buildings, e.g. pipes containing different fluids cannot be placed directly next to each other. However, not every possible case of fluid mixing is considered, so the player may still mix fluids accidentally or by purposely working around the building restrictions. A fluid segment can only contain a single fluid type, so trying to mix multiple fluids will result in all but one fluid being deleted.

Flow

All connected tanks and pipes are treated as a single vessel in that the level of fluid must be equal in all parts, to even out pressure exacted by a higher fluid level on smaller ones. This is why level is also often referred to as pressure, even though pressure is actually caused by a difference in level between two entities. All flow of fluid that happens between pipes is to achieve this balance (pumps practically ignore it and buildings disrupt it; more on that further below). The flow rate between pipes is dependent on pressure (the difference in level between the adjacent entities), it becomes slower as pipes even their levels out.

Coming back to how the 'level' is defined, this also means that all connected pipes and tanks attempt to even out to the same percentage of their respective volumes. For example, if 12,550 units of fluid are left to flow into a storage tank of 25,000-unit capacity with one pipe of 100-unit capacity connected, there will be 12,500 units in the storage tank and 50 units in the pipe, both being filled to the same percentage (50%) of their capacities, even though the amounts themselves are unequal.

Machines that produce fluids put them in their output slots, which are related to a specifically labeled output pipe socket somewhere on the machine (pressing Alt reveals the labels). The slot will attempt to empty itself into the entity connected to the machine's socket, unless it is full, or contains a non-matching fluid. Machines that consume fluids also have an accordingly labeled pipe input socket. If an entity containing the correct fluid is connected to it, the machine will start behaving like a pipe that can never be filled, meaning the fluid from connected pipes and tanks drains into the machine at a fixed rate, until the machine's input slot is full. There may be machines that have pipe sockets for both input and output (like a drill placed over uranium ore). They then drain the fluid for themselves first, and once full, behave as a regular pipe that attempts to even out its level with adjacent entitites. If there are multiple output/input sockets for one fluid on a machine, their activity is distributed to them equally unless some of them are blocked/full. Each socket is limited to 6000 fluid transfer per second. The total throughput is then 6000 times the sum of the available sockets for each fluid type. For example, while a cryogenic plant with eight tier three speed modules can produce steam via acid neutralisation at a rate of 26,000/second, it will only be able to export at a theoretical max of 18,000/second (6000 * three output sockets). This limit is multiplied with the fullness ratios of the source and sink to produce the actual flow value. In practice, this means that the practical limit will be lower.

Temperature

Temperature is currently only relevant in heating water as a medium for power generation. Even though all fluids in the game have a temperature value, it is generally the default 15°C.

Energy, whether harnessed from fuel in boilers, or from nuclear power through heat exchangers, can be used to turn water to steam, being a liquid form of work. Steam holds energy at a ratio of 0.2 kJ per °C per unit. In other words: 0.2 kJ of work is necessary to heat a unit of steam by one °C. Since steam/water is set to have a maximum temperature of 1000°C and minimum of 15°C, the most work that can be done on one unit is 197 kJ.

In practice, this is barely utilized in a great variety: Boilers only output steam of 165°C temperature, and heat exchangers only output 500°C hot steam, never hotter, never colder; if insufficient energy is supplied, the heaters do not output steam altogether. The steam also does not grow colder over time. Using the 165°C steam in a steam engine has the same effect as using it in a steam turbine, although it is impractical, since turbines are made to consume 500°C (superheated) steam, generating proportionally more power. All of this makes for no need of exact calculations.

Transport

Eight pipelines, each carrying a different fluid.
When a pipe section exceeds max length, the overlay will give a warning by turning red.

Fluids can be transported through pipelines, barrels, or railway. It is generally practical to use piping for short-distance distribution to machines (or barrelling, if there is need to use belts), and railway transportation for longer distances.

Pipelines

Pipes are the most basic way to channel fluids from A to B. They automatically connect to any adjacent pipe and can do so to all four cardinal directions simultaneously. Underground pipes only work in two opposite directions, linking to another underground pipe on one side, and to another entity on the other. If a pipe section becomes too long without using pumps (spreading outside a 320×320 tiles or 10×10 chunk area), fluid will not flow until the pipeline is broken up by a pump. Tanks behave the same as pipes, except their volume is much greater.

Pumps use electrical power to transfer fluids in one direction. They also block any back-flow, which means they can pressurize a section of piping, filling it as much as possible. They can also be disabled using the circuit network which stops fluid flow through the pump.

A continuous pipeline (meaning one that is not split by pumps) will transfer fluid instantly, with no flow restriction, irrespective of the distance, as long as the pipeline is not too long (as defined above).

Barrels

Barrels are used by Assembling machines to effectively "bottle" fluids into an item that can be handled like any other item; carried in an inventory, placed in chests and handled by Inserters. This allows the player to transport fluids via the belt transport system and the logistic network (as well as the railway, although fluid wagons are also an option on rails). Assembling machines are also used to empty the barrels, depositing their contents to pipes and leaving an empty barrel for another use.

Railway

Railway is another method of transporting fluids, and can be conducted in two ways: Either the fluids are directly pumped into a fluid wagon, or they are poured into barrels and loaded into cargo wagons. Both methods have their advantages:

Advantages of using fluid wagons

  • Higher capacity (50k vs 20k)

Advantages of using barrels in cargo wagons

  • A single cargo wagon can transport multiple types of barrelled fluid (and regular items at the same time)
  • Cargo wagons, as opposed to fluid wagons, don't need to be perfectly aligned to be (un-)loaded, allowing for more flexible train station designs

See also