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{{Languages}}
{{Languages}}
This page lists tutorials that can be found here on the wiki. They range from guides for the very first steps in the game to in-depth modding tutorials.


This page lists community-provided tutorials for beginners to Factorio. Please feel free to add your own, or ones you feel would be useful to readers. Also feel free to remove outdated tutorials.
== The first steps and the first base ==
These tutorials aim to guide the player through the first steps of the game and provide an idea of how a base could look like.


* [[Tutorial:Quick start guide|Quick start guide]] - Guides through the first steps of the game, from mining the first piece of ore to automating the first science pack.
* [[Tutorial:Main bus|Main bus]] - A type of base organization that is well suited for beginners.
* [[Tutorial:Keyboard shortcuts|Keyboard shortcuts]] - A collection of useful keyboard shortcuts.


== List of On-Wiki Tutorials ==
== Power production ==
{{Special:PrefixIndex/Tutorial:}}
These tutorials take an in-depth look at individual topics related to [[power production]].


* [[Tutorial:Applied power math|Applied power math]]
* [[Tutorial:Nuclear power|Nuclear power]]
* [[Tutorial:Producing power from oil|Producing power from oil]]


== List of community tutorials ==
== Circuit network ==
These tutorials take a closer look at the [[circuit network]] and present usage examples.


'''Note that due to the community-driven nature of this page, the videos cannot be reliably checked for quality.'''
* [[Tutorial:Circuit network cookbook|Circuit network cookbook]] - Example-heavy tutorial; for beginners who want to get to know and use the benefits of the circuit network.
* [[Tutorial:Combinator tutorial|Combinator tutorial]] - Mainly textual and detailed tutorial for advanced circuit network uses.


{| class="wikitable sortable"
== Miscellaneous ==
! !! Version !! Date !! Comment
|-
| [https://www.youtube.com/playlist?list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z CaptainKonzept's Factorio Video Tutorials]
| v0.13
| 2016-09-03
| Circuit Logic, Smart Steam Power, Smart Oil Cracking, Smart Trains and more
|-
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=5360 Bentham's Factorio Videos]
| v0.10
| 2014-08-14
| Oil, Trains, Burner inserters
|-
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&t=5316 Negative Root's Factorio Tutorials on Youtube]
| v0.10.6
| 2014-08-12
|
|-
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=3818 A series of tutorials to help new players]
| v0.8
| 2014-05-24
|
|-
| [http://www.factorioforums.com/forum/viewtopic.php?f=54&t=13360 Tutorials series in Portuguese (BR)]
| v0.11.22
| 2015-07-06
|
|}


=== Joseki (Starting moves) ===
* [[Tutorial:Train signals|Train signals]]
* [[Tutorial:Transport use cases|A comparison of the different means of transport]]
* [[Tutorial:Diagnosing performance issues|Diagnosing performance issues]]


For example the coal joseki: Two burner miners fill themselves on a coal field.
== Space Age exclusive content ==
These tutorials explain features exclusive to [[Space Age]].


{| class="wikitable sortable"
* [[Tutorial:Scrap recycling strategies|Recycling scrap on Fulgora]]
! !! Version !! Date !! Comment
|-
| [http://youtu.be/uVvkfXZxy84?list=PL-7ICWbZUDjn_j0tcYVMm0tcm0OgOFDsJ The early game]
| v0.10.6
| 2014-08-1
|
|-
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&t=4406 Tips for a quick start]
| v0.9
| 2014-06-18
|
|}


== Modding tutorials ==
{{:Tutorial:Modding tutorial}}


=== Starting strategies ===
{{Category|Main}}
[[File:Starting_screen.PNG|thumb|right|Your starting items, [[Iron Plate|Iron Plates]], a [[Burner Mining Drill]] and a [[Stone Furnace]] ]]
 
As the [[player]] is spawned, they start with a small array of items; including 8 [[Iron Plate|Iron Plates]], a [[Burner Mining Drill]] and a [[Stone Furnace]], using these tools the player will be able to cultivate nearby resources of [[Coal]], a type of fuel that can be used to power your Stone Furnace and Burner Mining Drills.
 
You can use the Burner Mining Drill to mine nearby [[Iron|Iron ore]], [[Copper|Copper ore]] and [[Coal|Coal]]
 
 
http://www.factorioforums.com/forum/viewtopic.php?f=18&t=6627
 
 
=== Exploring the map ===
Whilst the map the player is dropped into is randomly generated at world creation, eventually exploring the map will prove vitally important to securing further resources, e.g. [[Iron ore]], [[Copper ore]].
 
As of Version 0.11.1, there are only two methods to exploring the world. This is either through the use of a [[Radar]], or simply by searching the area using your character, though [[Enemies]] may be a hazard for any explorers.
 
=== The Oil Network ===
* [https://www.youtube.com/watch?v=qiYMgxd_iFg&list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&index=2 Smart Oil Processing - How to Keep Your Tanks from Overflowing (Video)]
 
==== Emergency Steam Generator ====
[https://www.youtube.com/watch?v=SV1__A7YCBw&list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&index=4 Smart Steam Power - How to use Solar-Charged Accumulators Instead of Coal / Emergency Steam Power (Video)]
 
=== Train ===
* [https://www.youtube.com/watch?v=mXr7y02ZG00 Rail Signaling - Easy Rules for Placing Signals (Video)]
* [https://wiki.factorio.com/Railway/Signal/Tutorial| Railway Signal Tutorial]
* [https://www.youtube.com/watch?v=8z0flAe3fWY&list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z&index=1 Smart Trains - Stop Conditions and the Circuit Network (Video)]
 
== Tips ==
=== General resource strategies ===
http://www.factorioforums.com/forum/viewtopic.php?f=5&t=6667&p=52272&hilit=Production+surplus#p52272
 
[[Category:Tutorial]]
[[Category:English page]]

Latest revision as of 07:26, 1 November 2024

This page lists tutorials that can be found here on the wiki. They range from guides for the very first steps in the game to in-depth modding tutorials.

The first steps and the first base

These tutorials aim to guide the player through the first steps of the game and provide an idea of how a base could look like.

  • Quick start guide - Guides through the first steps of the game, from mining the first piece of ore to automating the first science pack.
  • Main bus - A type of base organization that is well suited for beginners.
  • Keyboard shortcuts - A collection of useful keyboard shortcuts.

Power production

These tutorials take an in-depth look at individual topics related to power production.

Circuit network

These tutorials take a closer look at the circuit network and present usage examples.

  • Circuit network cookbook - Example-heavy tutorial; for beginners who want to get to know and use the benefits of the circuit network.
  • Combinator tutorial - Mainly textual and detailed tutorial for advanced circuit network uses.

Miscellaneous

Space Age exclusive content

These tutorials explain features exclusive to Space Age.

Modding tutorials

These tutorials range from teaching the first steps of modding to in-depth explanations of individual mechanics:

  • Modding tutorial/Gangsir — A simple modding tutorial that suits beginners well.
  • Mod structure — More details on how mods need to be structured in order to be loaded by the game.
  • Scripting — A small tutorial that focuses on run-time scripting and provides some info on how to use the story script.
  • Mod settings — A comprehensive tutorial about how to create and use mod settings.
  • Localisation — A tutorial about how to format and use localisation, which is how mods are translated.
  • Inspecting a live mod — An annotated tour of a mod that is live on the mod portal right now.
  • Mod changelog format — The formatting requirements for the mod changelog.txt file.
  • Script interfaces — A small tutorial about script interfaces (LuaRemote) and custom keyboard shortcuts.
  • Noise Expressions — A tutorial about generating terrain, complete with example mod.
  • Untitled GUI Guide — A tutorial about building custom interfaces that also expands into more advanced parts of GUI modding.
  • Controller modding guide / FAQ — A guide about building your mod to support controllers (game pads).

Additional info

Third-Party Tools

There is a wide variety of tools contributed by community members to help in mod development, such as plugins for IDEs to provide auto-completion, debuggers, as well as scripts to automate common tasks regarding translations or packaging.