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<!-- CURRENT NEWS - PLEASE ARCHIVE BELOW  
<!-- CURRENT NEWS - PLEASE ARCHIVE BELOW  
     Only maximal 10 news should be new, the rest should be archived...
     10 news should be new, the rest should be archived...


if it doesn't show up on the main page visit:  
If the main page isn't updated for you, visit:  
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== Latest ==
== Latest ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
What should be in the news and what not?
What should be in the news and what not?
<div class="mw-collapsible-content">The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
<div class="mw-collapsible-content">
 
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
* Good: A player has made an interesting tweak in building a factory, which never has been seen before.
* Bad: Some youtuber has made his 100th Let's play about Factorio.
* Good: The developers announce Greenlight Campaign of Factorio
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.
</div></div>
</div></div>
''If you miss some news here, you can add it yourself (this is a wiki, you know).
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* Nov 22 2024 - FFF #438: [https://www.factorio.com/blog/post/fff-438 Space Age wrap up]
* Nov 15 2024 - FFF #437: [https://www.factorio.com/blog/post/fff-437 Cargo Pod Deep Dive]
* Nov 08 2024 - FFF #436: [https://www.factorio.com/blog/post/fff-436 Lost in Translation]
* Nov 01 2024 - FFF #435: [https://www.factorio.com/blog/post/fff-435 Space Age Soundtrack release]
* Oct 25 2024 - FFF #434: [https://www.factorio.com/blog/post/fff-434 Galaxy of Fame]
* Oct 18 2024 - FFF #433: [https://www.factorio.com/blog/post/fff-433 Liftoff Initiated]
* Oct 11 2024 - FFF #432: [https://www.factorio.com/blog/post/fff-432 Aquilo]
* Oct 04 2024 - FFF #431: [https://www.factorio.com/blog/post/fff-431 Gleba & Captivity]
* Sep 27 2024 - FFF #430: [https://www.factorio.com/blog/post/fff-430 Drowning in Fluids]
* Sep 20 2024 - FFF #429: [https://www.factorio.com/blog/post/fff-429 Vulcanus Demolisher Enemies]
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>


* Jan 27 FFF #175: [https://forums.factorio.com/viewtopic.php?f=38&t=40462 Programmable speaker].
<!-- ARCHIVED NEWS (not included on main page) -->
* Jan 20 FFF #174: [https://forums.factorio.com/viewtopic.php?f=38&t=40162 Mod gui].
* Jan 13 FFF #173: [https://forums.factorio.com/viewtopic.php?f=38&t=39825 Nuclear stuff is almost done].
* Jan 07 FFF #172: [https://forums.factorio.com/viewtopic.php?f=38&t=39512 Blending and Rendering].
* Dec 30 FFF #171: [https://forums.factorio.com/viewtopic.php?f=38&t=39211 So long 2016].
* Dec 23 FFF #170: [https://forums.factorio.com/viewtopic.php?f=38&t=38933 Blueprint library GUI design and redesign].


</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>
== Archive ==
''Archived news don't appear on the main page.''


<!-- ARCHIVED NEWS (not included on main page) -->
=== 2024 ===
 
==== September ====
 
* Sep 13 2024 - FFF #428: [https://www.factorio.com/blog/post/fff-428 Reactor & Logistics circuit control]
* Sep 06 2024 - FFF #427: [https://www.factorio.com/blog/post/fff-427 Combat Balancing & Space Age LAN]
 
==== August ====
 
* Aug 30 2024 - FFF #426: [https://www.factorio.com/blog/post/fff-426 Resource search & Assembler GUI improvements]
* Aug 23 2024 - FFF #425: [https://www.factorio.com/blog/post/fff-425 Behind the legs]
* Aug 16 2024 - FFF #424: [https://www.factorio.com/blog/post/fff-424 Gleba Pentapod Enemies]
* Aug 09 2024 - FFF #423: [https://www.factorio.com/blog/post/fff-423 Reseach info tooltip & Online players GUI]
* Aug 02 2024 - FFF #422: [https://www.factorio.com/blog/post/fff-422 Tesla Turret]
 
==== July ====
 
* Jul 26 2024 - FFF #421: [https://www.factorio.com/blog/post/fff-421 Optimizations 2.0]
* Jul 19 2024 - FFF #420: [https://www.factorio.com/blog/post/fff-420 Fusion Reactor]
* Jul 12 2024 - FFF #419: [https://www.factorio.com/blog/post/fff-419 Display Panel & Inserter pickup fixes]
* Jul 05 2024 - FFF #418: [https://www.factorio.com/blog/post/fff-418 Space Age release date]
 
==== June ====
 
* Jun 28 2024 - FFF #417: [https://www.factorio.com/blog/post/fff-417 Space Age development]
* Jun 21 2024 - FFF #416: [https://www.factorio.com/blog/post/fff-416 Fluids 2.0]
* Jun 14 2024 - FFF #415: [https://www.factorio.com/blog/post/fff-415 Fix, Improve, Optimize]
* Jun 07 2024 - FFF #414: [https://www.factorio.com/blog/post/fff-414 Spoils of Agriculture]


== Archive ==
==== May ====
''Archived news doesn't appear on the main page.


===2016===
* May 31 2024 - FFF #413: [https://www.factorio.com/blog/post/fff-413 Gleba]
* May 24 2024 - FFF #412: [https://www.factorio.com/blog/post/fff-412 Undo/Redo improvements & Car Latency driving]
* May 17 2024 - FFF #411: [https://www.factorio.com/blog/post/fff-411 All about asteroids]
* May 10 2024 - FFF #410: [https://www.factorio.com/blog/post/fff-410 Rocket turret & Target priorities]
* May 03 2024 - FFF #409: [https://www.factorio.com/blog/post/fff-409 Diminishing beacons]


====December====
==== April ====


* Dec 16 FFF #169: [https://forums.factorio.com/viewtopic.php?f=38&t=38683 Combat revisit 2].
* Apr 26 2024 - FFF #408: [https://www.factorio.com/blog/post/fff-408 Statistics improvements, Linux adventures]
* Dec 09 FFF #168: [https://forums.factorio.com/viewtopic.php?f=38&t=38435 Nightvision Nightmare].
* Apr 19 2024 - FFF #407: [https://www.factorio.com/blog/post/fff-407 Automating a soundtrack]
* Dec 02 FFF #167: [https://forums.factorio.com/viewtopic.php?f=38&t=38181 Reactors Operational].
* Apr 12 2024 - FFF #406: [https://www.factorio.com/blog/post/fff-406 Space Age Music]
* Apr 05 2024 - FFF #405: [https://www.factorio.com/blog/post/fff-405 Whole belt reader, New logistics GUI]


====November====
==== March ====


* Nov 25 FFF #166: [https://forums.factorio.com/viewtopic.php?f=38&t=37734 Combat Revisit].
* Mar 29 2024 - FFF #404: [https://www.factorio.com/blog/post/fff-404 Frustration not found]
* Nov 18 FFF #165: [https://forums.factorio.com/viewtopic.php?f=38&t=37423 Death by a thousand cuts].
* Mar 22 2024 - FFF #403: [https://www.factorio.com/blog/post/fff-403 Train stops 2.0]
* Nov 11 FFF #164: [https://forums.factorio.com/viewtopic.php?f=38&t=37008 Nuclear power].
* Mar 15 2024 - FFF #402: [https://www.factorio.com/blog/post/fff-402 Lightspeed circuits]
* Nov 04 FFF #163: [https://forums.factorio.com/viewtopic.php?f=38&t=35693 New rails & New problems].
* Mar 08 2024 - FFF #401: [https://www.factorio.com/blog/post/fff-401 New terrain, new planet]
* Mar 01 2024 - FFF #400: [https://www.factorio.com/blog/post/fff-400 Chart search and Pins]


====October====
==== February ====


* Oct 28 FFF #162: [https://forums.factorio.com/viewtopic.php?f=38&t=35370 Theme Art Again].
* Feb 23 2024 - FFF #399: [https://www.factorio.com/blog/post/fff-399 Trash to Treasure]
* Oct 21 FFF #161: [https://forums.factorio.com/viewtopic.php?f=38&t=34922 Infinite Research and Blueprint Library].
* Feb 16 2024 - FFF #398: [https://www.factorio.com/blog/post/fff-398 Fulgora]
* Oct 14 FFF #160: [https://forums.factorio.com/viewtopic.php?f=38&t=34319 Playtesting].
* Feb 09 2024 - FFF #397: [https://www.factorio.com/blog/post/fff-397 Factoriopedia]
* Oct 07 FFF #159: [https://forums.factorio.com/viewtopic.php?f=38&t=33913 Research revolution].
* Feb 02 2024 - FFF #396: [https://www.factorio.com/blog/post/fff-396 Sound improvements in 2.0]


====September====
==== January ====


* Sep 30 FFF #158: [https://forums.factorio.com/viewtopic.php?f=38&t=33590 The end of the 32 bit era].
* Jan 26 2024 - FFF #395: [https://www.factorio.com/blog/post/fff-395 Generic interrupts and Train stop priority]
* Sep 23 FFF #157: [https://forums.factorio.com/viewtopic.php?f=38&t=33274 We are able to eat paper, but we don't do it].
* Jan 19 2024 - FFF #394: [https://www.factorio.com/blog/post/fff-394 Assembler flipping and circuit control]
* Sep 16 FFF #156: [https://forums.factorio.com/viewtopic.php?f=38&t=32783 Massive Multiplayer].
* Jan 12 2024 - FFF #393: [https://www.factorio.com/blog/post/fff-393 Putting things on top of other things]
* Sep 09 FFF #155: [https://forums.factorio.com/viewtopic.php?f=38&t=32406 Settling into fall].
* Jan 05 2024 - FFF #392: [https://www.factorio.com/blog/post/fff-392 Parametrised blueprints]
* Sep 02 FFF #154: [https://forums.factorio.com/viewtopic.php?f=38&t=32053 Challenge us].


====August====
=== 2023 ===


* Aug 26 FFF #153: [https://forums.factorio.com/viewtopic.php?f=38&t=31591 0.13 Stable, 0.14 Experimental].
'''[[News/2023|Archived news from 2023]]
* Aug 19 FFF #152: [https://forums.factorio.com/viewtopic.php?f=38&t=31223 Team production challenge].
* Aug 12 FFF #151: [https://forums.factorio.com/viewtopic.php?f=38&t=30854 The plans for 0.14].
* Aug 05 FFF #150: [https://forums.factorio.com/viewtopic.php?t=30521 New Terrain Experiments].


====July====
=== 2022 ===


* Jul 30 FFF #149: [https://forums.factorio.com/viewtopic.php?f=38&t=30085 Deep down in multiplayer].
'''[[News/2022|Archived news from 2022]]
* Jul 22 FFF #148: [https://forums.factorio.com/viewtopic.php?f=38&t=29599 Optimizations for 0.14].
* Jul 15 FFF #147: [https://forums.factorio.com/viewtopic.php?f=38&t=29095 Multiplayer rewrite].
* Jul 08 FFF #146: [https://forums.factorio.com/viewtopic.php?f=38&t=28574 The GFX workflow].
* Jul 01 FFF #145: [https://forums.factorio.com/viewtopic.php?f=38&t=27854 0.13 experimental is out].


====June====
=== 2021 ===


* Jun 24 FFF #144: [https://forums.factorio.com/viewtopic.php?f=38&t=27008 The gfx report].
'''[[News/2021|Archived news from 2021]]
* Jun 17 FFF #143: [https://forums.factorio.com/viewtopic.php?f=38&t=26831 Nat Punching Again].
* Jun 10 FFF #142: [https://forums.factorio.com/viewtopic.php?f=38&t=26518 Playtesting].
* Jun 03 FFF #141: [https://forums.factorio.com/viewtopic.php?f=38&t=26086 Mod Portal].


====May====
=== 2020 ===


* May 27 FFF #140: [https://forums.factorio.com/viewtopic.php?f=38&t=25793 Soon].
'''[[News/2020|Archived news from 2020]]
* May 20 FFF #139: [https://forums.factorio.com/viewtopic.php?f=38&t=25530 Wrapping up multiplayer].
* May 13 FFF #138: [https://forums.factorio.com/viewtopic.php?f=38&t=25267 Better Circuit Network III].
* May 06 FFF #137: [https://forums.factorio.com/viewtopic.php?f=38&t=24985 The release scarecrow].


====April====
=== 2019 ===


* Apr 29 FFF #136: [https://forums.factorio.com/viewtopic.php?f=38&t=24658 Map Transfers].
'''[[News/2019|Archived news from 2019]]
* Apr 22 FFF #135: [https://forums.factorio.com/viewtopic.php?f=38&t=24089 Getting Organized].
* Apr 15 FFF #134: [https://forums.factorio.com/viewtopic.php?f=38&t=23717 Signal placement indicator].
* Apr 08 FFF #133: [https://forums.factorio.com/viewtopic.php?f=38&t=23343 The train struggle].
* Apr 01 FFF #132: [https://forums.factorio.com/viewtopic.php?f=38&t=22924 Side Project].


====March====
=== 2018 ===


* Mar 25 FFF #131: [https://forums.factorio.com/viewtopic.php?f=38&t=22249 Roadmap shuffle].
'''[[News/2018|Archived news from 2018]]
* Mar 18 FFF #130: [https://forums.factorio.com/viewtopic.php?f=38&t=21783 Steam release side effects].
* Mar 11 FFF #129: [https://forums.factorio.com/viewtopic.php?f=38&t=21311 The late game].
* Mar 04 FFF #128: [https://forums.factorio.com/viewtopic.php?f=38&t=20847 Back down to earth].


====February====
=== 2017 ===


* Feb 26 FFF #127: [https://forums.factorio.com/viewtopic.php?f=38&t=20522 Steam Status III: Thank You].
'''[[News/2017|Archived news from 2017]]
* Feb 25 Factorio gets released on [http://store.steampowered.com/app/427520 Steam]!
* Feb 19 FFF #126: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=20258 Steam Status II and Trains Stuff].
* Feb 12 FFF #125: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=20070 Achievements].
* Feb 05 FFF #124: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=19824 Steam Status I].


====January====
===2016===


* Jan 29 FFF #123: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=19602 Better circuit network (Part 2)].
'''[[News/2016|Archived news from 2016]]
* Jan 22 FFF #122: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=19409 Better circuit network (Part 1)].
* Jan 15 FFF #121: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=19210 Path Finder Optimisation II].
* Jan 08 FFF #120: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=19020 Spidertron].
* Jan 01 FFF #119: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=18843 Happy 2016].


===2015===
===2015===
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Latest revision as of 12:00, 22 November 2024

Latest

What should be in the news and what not?

Currently, the only news that belong here are the Factorio Friday Facts published by the developers.


Archive

Archived news don't appear on the main page.

2024

September

August

July

June

May

April

March

February

January

2023

Archived news from 2023

2022

Archived news from 2022

2021

Archived news from 2021

2020

Archived news from 2020

2019

Archived news from 2019

2018

Archived news from 2018

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014