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<!-- CURRENT NEWS - PLEASE ARCHIVE BELOW  
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== Latest ==
== Latest ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
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What should be in the news and what not?
What should be in the news and what not?
<div class="mw-collapsible-content">The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
<div class="mw-collapsible-content">
 
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
* Good: A player has made an interesting tweak in building a factory, which never has been seen before.
* Bad: Some youtuber has made his 100th Let's play about Factorio.
* Good: The developers announce Greenlight Campaign of Factorio
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.
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</div></div>
''If you miss some news here, you can add it yourself (this is a wiki, you know).
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* Jan 06 0.11.10 release: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=7848 Changelog]. Quick bugfix release.
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* Jan 05 0.11.9 release: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=7820 Changelog]. Many bugfixes, but still bugs left.
* Nov 15 2024 - FFF #437: [https://www.factorio.com/blog/post/fff-437 Cargo Pod Deep Dive]
* Jan 02 FFF #67: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=7758 Happy New Year]; more preview to the coming v0.12.
* Nov 08 2024 - FFF #436: [https://www.factorio.com/blog/post/fff-436 Lost in Translation]
* Dec 25 FFF #66: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=7608 Merry Christmas]; circuit network for v0.12, a preview of Space technology and some more.
* Nov 01 2024 - FFF #435: [https://www.factorio.com/blog/post/fff-435 Space Age Soundtrack release]
* Dec 24 Press: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=7589 OfficialStuffPlus awards Factorio to his "Game of the Year"].
* Oct 25 2024 - FFF #434: [https://www.factorio.com/blog/post/fff-434 Galaxy of Fame]
* Dec 22 0.11.8 release: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=7522 Changelog]. Is still quite unstable, not recommended.
* Oct 18 2024 - FFF #433: [https://www.factorio.com/blog/post/fff-433 Liftoff Initiated]
* Dec 19 0.11.7 release: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=7438 Changelog]. Cannot be recommended, [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=7438&start=20#p58968 eventually v0.11.8 after weekend].
* Oct 11 2024 - FFF #432: [https://www.factorio.com/blog/post/fff-432 Aquilo]
* Dec 19 FFF #65: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=7435 Hello from India].
* Oct 04 2024 - FFF #431: [https://www.factorio.com/blog/post/fff-431 Gleba & Captivity]
* Dec 13 Cheatsheet [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=7299 Production flow graph tool].
* Sep 27 2024 - FFF #430: [https://www.factorio.com/blog/post/fff-430 Drowning in Fluids]
* Dec 12 FFF #64: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=7289 The plans].
* Sep 20 2024 - FFF #429: [https://www.factorio.com/blog/post/fff-429 Vulcanus Demolisher Enemies]
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* Sep 13 2024 - FFF #428: [https://www.factorio.com/blog/post/fff-428 Reactor & Logistics circuit control]
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>


<!-- ARCHIVED NEWS (not included on main page) -->
<!-- ARCHIVED NEWS (not included on main page) -->


== Archive ==
== Archive ==
''Archived news don't appear on main page.
''Archived news don't appear on the main page.''
===December 2014===
 
* Dec 10 v0.11.6 release: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=7256 Changelog].
=== 2024 ===
* Dec 05 v0.11.5 release [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=7105 Changelog].
 
* Dec 05 FFF #63: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=7109 The endless struggle].
==== September ====
* Dec 04 v0.11.4 release [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=7074 Changelog].
 
* Sep 06 2024 - FFF #427: [https://www.factorio.com/blog/post/fff-427 Combat Balancing & Space Age LAN]
 
==== August ====
 
* Aug 30 2024 - FFF #426: [https://www.factorio.com/blog/post/fff-426 Resource search & Assembler GUI improvements]
* Aug 23 2024 - FFF #425: [https://www.factorio.com/blog/post/fff-425 Behind the legs]
* Aug 16 2024 - FFF #424: [https://www.factorio.com/blog/post/fff-424 Gleba Pentapod Enemies]
* Aug 09 2024 - FFF #423: [https://www.factorio.com/blog/post/fff-423 Reseach info tooltip & Online players GUI]
* Aug 02 2024 - FFF #422: [https://www.factorio.com/blog/post/fff-422 Tesla Turret]
 
==== July ====
 
* Jul 26 2024 - FFF #421: [https://www.factorio.com/blog/post/fff-421 Optimizations 2.0]
* Jul 19 2024 - FFF #420: [https://www.factorio.com/blog/post/fff-420 Fusion Reactor]
* Jul 12 2024 - FFF #419: [https://www.factorio.com/blog/post/fff-419 Display Panel & Inserter pickup fixes]
* Jul 05 2024 - FFF #418: [https://www.factorio.com/blog/post/fff-418 Space Age release date]
 
==== June ====
 
* Jun 28 2024 - FFF #417: [https://www.factorio.com/blog/post/fff-417 Space Age development]
* Jun 21 2024 - FFF #416: [https://www.factorio.com/blog/post/fff-416 Fluids 2.0]
* Jun 14 2024 - FFF #415: [https://www.factorio.com/blog/post/fff-415 Fix, Improve, Optimize]
* Jun 07 2024 - FFF #414: [https://www.factorio.com/blog/post/fff-414 Spoils of Agriculture]
 
==== May ====
 
* May 31 2024 - FFF #413: [https://www.factorio.com/blog/post/fff-413 Gleba]
* May 24 2024 - FFF #412: [https://www.factorio.com/blog/post/fff-412 Undo/Redo improvements & Car Latency driving]
* May 17 2024 - FFF #411: [https://www.factorio.com/blog/post/fff-411 All about asteroids]
* May 10 2024 - FFF #410: [https://www.factorio.com/blog/post/fff-410 Rocket turret & Target priorities]
* May 03 2024 - FFF #409: [https://www.factorio.com/blog/post/fff-409 Diminishing beacons]
 
==== April ====
 
* Apr 26 2024 - FFF #408: [https://www.factorio.com/blog/post/fff-408 Statistics improvements, Linux adventures]
* Apr 19 2024 - FFF #407: [https://www.factorio.com/blog/post/fff-407 Automating a soundtrack]
* Apr 12 2024 - FFF #406: [https://www.factorio.com/blog/post/fff-406 Space Age Music]
* Apr 05 2024 - FFF #405: [https://www.factorio.com/blog/post/fff-405 Whole belt reader, New logistics GUI]
 
==== March ====
 
* Mar 29 2024 - FFF #404: [https://www.factorio.com/blog/post/fff-404 Frustration not found]
* Mar 22 2024 - FFF #403: [https://www.factorio.com/blog/post/fff-403 Train stops 2.0]
* Mar 15 2024 - FFF #402: [https://www.factorio.com/blog/post/fff-402 Lightspeed circuits]
* Mar 08 2024 - FFF #401: [https://www.factorio.com/blog/post/fff-401 New terrain, new planet]
* Mar 01 2024 - FFF #400: [https://www.factorio.com/blog/post/fff-400 Chart search and Pins]
 
==== February ====
 
* Feb 23 2024 - FFF #399: [https://www.factorio.com/blog/post/fff-399 Trash to Treasure]
* Feb 16 2024 - FFF #398: [https://www.factorio.com/blog/post/fff-398 Fulgora]
* Feb 09 2024 - FFF #397: [https://www.factorio.com/blog/post/fff-397 Factoriopedia]
* Feb 02 2024 - FFF #396: [https://www.factorio.com/blog/post/fff-396 Sound improvements in 2.0]
 
==== January ====
 
* Jan 26 2024 - FFF #395: [https://www.factorio.com/blog/post/fff-395 Generic interrupts and Train stop priority]
* Jan 19 2024 - FFF #394: [https://www.factorio.com/blog/post/fff-394 Assembler flipping and circuit control]
* Jan 12 2024 - FFF #393: [https://www.factorio.com/blog/post/fff-393 Putting things on top of other things]
* Jan 05 2024 - FFF #392: [https://www.factorio.com/blog/post/fff-392 Parametrised blueprints]
 
=== 2023 ===
 
'''[[News/2023|Archived news from 2023]]
 
=== 2022 ===
 
'''[[News/2022|Archived news from 2022]]
 
=== 2021 ===
 
'''[[News/2021|Archived news from 2021]]
 
=== 2020 ===
 
'''[[News/2020|Archived news from 2020]]
 
=== 2019 ===
 
'''[[News/2019|Archived news from 2019]]


===November 2014===
=== 2018 ===
* Nov 28 FFF #62: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6969 Friday Facts #62 The automation of Factorio].
* Nov 21 FFF #61: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6813 Into inda...].
* Nov 17 Mod: Exchange of  blueprints now possible, see [http://www.factorioforums.com/forum/viewtopic.php?f=14&t=6742 Blueprint string] and [http://www.factorioforums.com/forum/viewtopic.php?f=14&t=6516 Foreman]. (Strings are compatible)
* Nov 16 Tool: [http://www.factorioforums.com/forum/viewtopic.php?f=53&t=6739 Online server list], thanks to Zinal. [[http://factorio.zinals.nu/FactorioServerList/index.php direct link]]
* Nov 15 Review: [http://www.factorioforums.com/forum/viewtopic.php?f=19&t=6737 Zisteau has picked up factorio].
* Nov 14 v0.11.3 release: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=6683 Changelog].
* Nov 14 FFF #60: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6682 Tests all around].
* Nov 13 v0.11.2 release: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=6661 Changelog].
* Nov 08 Review: [http://www.factorioforums.com/forum/viewtopic.php?f=19&t=6581 Factorio in Australian TV] ([http://mpegmedia.abc.net.au/tv/goodgamesp/vodcast/goodgamesp_2014_s5_ep38.mp4 Video])
* Nov 07 FFF #59: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6549 The New Office].


===October 2014===
'''[[News/2018|Archived news from 2018]]
* Oct 31 v0.11.0 release: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=6285 changelog] and v0.11.1 [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=6298 changelog]
* Oct 31 FFF #58: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6299 It is here].
* Oct 27 News: [http://www.factorioforums.com/forum/viewtopic.php?f=6&t=6202&start=10 With v0.11 mods will need a license]. ([http://creativecommons.org/licenses/by-nc/4.0/ creative commons as default])
* Oct 24 FFF #57: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6220 One week left].
* Oct 17 FFF #56: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6155#p48106 A lot of new stuff]. Especially announcing ''release for 0.11.0 for Oct 31.
* Oct 14 Forum: [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=4949&p=47751#p47746 The Hydra Dilemma comes to it's end]: biggest factorio thread, last episode: <strike>this saturday</strike> [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=4949&start=630#p48041 Sunday Oct 19, 19:30-21:30 UTC] ([http://www.worldtimebuddy.com/?qm=1&lid=2643743,100,3067696&h=2643743&date=2014-10-17&sln=20.5-22.5 convert TZ]), live. Recommended! ([http://www.reddit.com/r/factorio/comments/2j6dbw/annoucing_hydra_dilemma_series_as_officially_over/ Reddit]) - ''updated
* Oct 10 FFF #55: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6093 MP preview]: Michal and Tomas playing Factorio together ([https://www.youtube.com/watch?v=Kmi1lDRoBcc Video]). New native race 'Spitters'.
* Oct 03 FFF #54: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6031 Bug in bug reporting of other bug].
* Oct 02 Tutorial: [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=6008 Nice example builds], thanks to CNDAsniper and FireSerpent.


===September 2014 ===
=== 2017 ===
* FFF Sep 26: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=5964 FFF #53]. Multikulti Multiplayer.
* Cheatsheet Sep 20: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3563&start=10#p45552 Update version of Tech Tree]. (See May 13). Thanks to DaveMcW.
* News: [https://twitter.com/factoriogame/status/512963830377623552 Factorio v0.10.12 is declared stable].
* FFF Sep 19: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=5881 FFF #52]. Ups and Downs.
* v0.10.12 release Sep 16: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=5832 Changelog]. Considered release candidate.
* v0.10.11 release Sep 15: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=5808 Changelog].
* FFF Sep 12: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=5761 FFF #51]: First MP Game.
* v0.10.10 release Sep 12: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=5760 Changelog].
* Cheatsheet Sep 08: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=5705 Useful calculations about productivity modules].
* FFF Sep 05: [http://www.factorio.com/blog/post/fff-50 FFF #50]. Growing secretly.
* News Sep 04: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=5664 Factorio Ripoff]. See also FFF #50, what the devs think about it.


===August 2014===
'''[[News/2017|Archived news from 2017]]
* FFF Aug 29: [http://www.factorio.com/blog/post/fff-49 FFF #49]. Goodbye holidays.
* v0.10.9 release Aug 29: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=5592 Changelog].
* Roadmap Aug 29: [[Roadmap/Coming_Releases|Actualized roadmap]].
* Cheetsheet Aug 28: [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=5576 A tool to help you optimise your production lines].
* FFF Aug 22: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=5495 FFF #48]. Effectivity in the long run.
* v 0.10.7 release August 15: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=5381 Changelog]. And v 0.10.8 release August 15: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=5386 Changelog] - fixes a bug when saving game under Windows.
* FFF Aug 15: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=5382 FFF #47]. CRC fun.* News Aug 14: [http://www.factorioforums.com/forum/viewtopic.php?f=14&t=5364 New filename-rules for mods]!
* FFF Aug 08: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=5262 FFF #46]. Holidays makes good progress :)
* Interview August 03: [http://www.factorioforums.com/forum/viewtopic.php?f=19&t=5469&p=42106#p42106 Interview with the two main-developers on games.cz] (czech)


===July 2014===
===2016===
* v 0.10.6 release August 01: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=5093 Changelog].
* FFF Aug 01: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=5106 FFF #45]. New team member.
* Review July 30: [http://www.factorioforums.com/forum/viewtopic.php?f=19&t=5061 Nerd³ Apparently In Love with Factorio]. See also [https://twitter.com/DanNerdCubed/status/494441827865731073 tweet] and [https://www.youtube.com/watch?v=locdqx41PaI video].
* v 0.10.5 release June 30: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=5068 Changelog].
* Review July 28: [http://www.factorioforums.com/forum/viewtopic.php?f=19&t=5037 Chris Livingston from Rock, Paper, Shootgun].
* FFF July 25: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=4990 FFF #44]. Decision making.
* v 0.10.4 release June 25: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=4991 Changelog].
* Forum July 24: [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=4949 The Hydra Dilemma]: Coop Factorio playthrough.
* FFF July 18: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=4893 FFF #43]. Cucumber time.
* FFF July 11: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=4789 FFF #42]. Big brother is watching you.
* v0.10.3 release July 11: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=4788 Changelog].
* FFF July 04: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=4696 FFF #41]. Planned release v0.10.3 next week.


===June 2014===
'''[[News/2016|Archived news from 2016]]
* Cheatsheet June 29: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=4616 Factoratio]. Calculating good ratios between different factory types. Thanks to synopia.
* v0.10.2 release June 27: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=4593 Changelog].
* FFF June 27: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=4590 FFF #40]: New character design and holidays of the developers.
* Tutorial June 26: [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=4573 Everything on one belt]. Highly advanced production. Thanks to Malkasphia.
* Cheatsheet June 26: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=4553 Calculating throughput]. Thanks to SilentSam.
* v0.10.1 release June 20: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=4436 Changelog].
* FFF June 20: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=4435 FFF #39: Digging too deep.]
* Cheatsheet June 20: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=4427 Item requirements for belts with modular production.] Thanks to MtNak.
* Cheatsheet June 17: [http://www.factorioforums.com/forum/viewtopic.php?f=18&t=4398 Minimum Automated Logistic T3 Tech]. Very helpful! Thanks to Daeron.
* FFF June 13: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=4306 FFF #38]. Update for v0.10.1 next Friday.
* v0.10.0 release June 06: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=4108 Changelog].
* Docs June 06 [http://www.factorioforums.com/forum/viewtopic.php?f=25&t=4109 The changes to the game-API for v0.10]. New modding possibilities. How to make screenshots. Thanks to drs9999.
* FFF June 06: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=4107 FFF #37].
* Interview June 01: [http://www.factorioforums.com/forum/viewtopic.php?f=19&t=4014 Test&Interview on WOTS].


===May 2014===
===2015===
* FFF May 31: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3975 FFF #36]. why the release was shifted.
* Release May 31: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=678 Release delayed to 6th June].
* Tutorial May 28: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3920 GIF mini tutorials]. Factorio explained in mini-animations. Thanks to user mpstark!
* Release May 26: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3832&p=28759#p28759 Release for v0.10 planned for next Friday].
* FFF May 23: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3832 FFF #35]. Kovarex is keeping the lighthouse.
* Tutorial May 23: [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=3819 Lars plays Factorio]. Recommend tutorial for beginners.
* News May 20: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3751 Buying Pay-safe card available].
* FFF May 16: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3645#p26926 FFF #34].
* Cheatsheet May 13: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3563&p=26216#p26176 Interactive Tech Tree]. Thanks to DaveMcW.
* FFF May 09: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3465 FFF #33].
* Chat May 09: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3456 Factorio IRC changes from ##factorio to #factorio]. [http://webchat.esper.net/?channels=#Factorio Webchat also possible].
* Forum May 09: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3457 New forum skin]. Please report small issues with the new style.
* Internal May 05: [http://www.factorioforums.com/wiki/index.php?title=File:Factorio-logo.png New Factorio Logo in Wiki and Forum]. See also [http://www.factorio.com/blog/post/fff-12 FFF#12]
* Forum May 02: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3305 Team Speak Server is up]. Thanks to Lee_Newsom.
* Press May 02: [http://www.sector.sk/uzivatelpreview/4803/factorio.htm Slovak article about Factorio].
* FFF May 02: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3327 FFF #32]. The trailer and new logo.
* Press May 02: [http://www.rockpapershotgun.com/2014/05/02/factorio-trailer-demo/ Article on Rock, Paper, Shotgun].
* Video May 01: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3298 The new Factorio trailer!]. '''Awesome!
* Press May 01: [http://redd.it/24g7rr Factorio on Redit]


===April 2014===
'''[[News/2015|Archived news from 2015]]
* Press Apr 29: [http://zeitzeugin.net/2014/04/factorio/ A German article about Factorio].
* FFF Apr 25: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3244 FFF #31]. Trailer comes out at 1st of May!
* Cheatsheet Apr 25: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3032 A technology tree cheatsheet] (and item-cheat-sheet). Thanks to Ehzar.
* Blog Apr 21: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3173 Let's try factorio] by quill18. Also 10,000 copies of factorio sold.
* FFF Apr 18: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3151 FFF #30]. V0.9.8 is marked as stable now. (But a v0.9.9 will be still released because of small bugs)
* FFF Apr 11: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3100 FFF #29]. "So many ideas." About voting game content.
* v0.9.8 release Apr 11: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=3097 Changelog].
* Mods Apr 07: [http://www.factorioforums.com/forum/viewtopic.php?f=43&t=2809&p=22631#p22631 DyTech v2].
* FFF Apr 04: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3050 FFF #28]. The pack is back.
* v0.9.7 release Apr 04: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=3048 Changelog].
* Mods Apr 03: [http://www.factorioforums.com/forum/viewtopic.php?f=43&t=2810 DyTech v1.5.4].
* Interview Apr 01: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3026 Interview of Michal Kovařík in CanardPC]. Thanks to Rwn.
* Cheatsheet Apr 01: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3032 A very nice looking cheatsheet]. Thanks to Ehzar.


===March 2014===
===2014===
* FFF Mar 29: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=2988 FFF #27]. Going for Steam?!?! [http://www.factorioforums.com/2048/ Factorio version of 2048]
* v0.9.6 release Mar 28: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2982 Changelog].
* Roadmap Mar 26: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=678 Actualized roadmap]. Trailer is coming...
* v0.9.5 release Mar 25: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2965 Changelog]
* Roadmap Mar 24 [http://www.factorioforums.com/forum/viewtopic.php?f=6&t=2938&p=21676#p21652 Statement about roadmap].
* FFF Mar 21: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=2905 FFF #26]. Different player types.
* v0.9.4 release Mar 21: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2894 Changelog]
* Roadmap Mar 20: [http://www.factorioforums.com/forum/viewtopic.php?f=6&t=2422#p17824 Some definitely planned stuff]. Composeable vehicles, valves, fuel stations....
* FFF Mar 14: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=2796 FFF #25]. Own sections for the modders in the forum.
* v0.9.3 release Mar 14: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2794 Changelog]
* v0.9.2 Mar 10: [http://www.factorioforums.com/forum/viewtopic.php?f=30&t=2715 Loading saves with mods crashes]: Any mod that has new GUI elements causes crashing on load with 0.9.2. This bug is acknowledged and will be fixed in 0.9.3
* v0.9.2 Mar 08: '''[http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2706 Changelog for v0.9.2]. Don't forget to remove the hotfix from v0.9.1!
* FFF Mar 08: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2706 FFF #24]. New inserter design.
* Roadmap Mar 08: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2706 Multiplayer]: will be developed in a separated branch, so for v0.10 there are only minor changes.
* v0.9.2 Mar 07: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2694 Hopefully release of v0.9.2].
* v0.9.2 Mar 06: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2641&start=10#p19771 Announcing longer underground pipes for v0.9.2]. See also [http://www.factorioforums.com/forum/viewtopic.php?f=6&t=2664&p=19797#p19767 here].
* v0.9.2 Mar 06: [http://www.factorioforums.com/forum/viewtopic.php?f=16&t=2622&p=19801#p19801 Assemeblies will have a pipe output if needed]
* v0.9.2 Mar 06: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2641&start=10#p19771 New chest: active and passive provider chests].
* Roadmap Mar 06: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2678#p19798 Announcing work for multiplayer for v0.10 and later]: "There is big possibility we might have 0.10 without multiplayer with just some tweaks and graphical updates + some small content additions."
* Guide Mar 06: [http://www.factorioforums.com/forum/viewtopic.php?f=9&t=8&p=19830#p19825 About the usages of weapons]. Thanks to Sir Nick.
* Guide Mar 01: [http://imgur.com/a/Nokug Factorio Item Recipes] - All recipes in graphical form. Thanks to sparr.


===February 2014===
'''[[News/2014|Archived news from 2014]]
* Guide Feb 25: [http://www.youtube.com/watch?v=0MobeIwPntU Blue print explained] - A "Power base" concept by Lee_newsum. Discuss [http://www.factorioforums.com/forum/posting.php?mode=reply&f=8&t=2560 here].
* v0.9.1 Feb 24: [http://bit.ly/MPExrq Hotfix-mod for 0.9.1] - see [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2479 Changelog v0.9.1] for explanations (Update)
* v0.9.1 Feb 21: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2479 Changelog v0.9.1]
* v0.9.1 Feb 23: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2531 Rays step by step guide for a compact factory] - how to get from nothing to blue science pack production. Recommended!
* v0.9.0 ''A first overview is here this [http://www.youtube.com/watch?v=jlYN7C7iBmQ nice video]''' by Malkasphia. Recommend to watch this! Discuss [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=2375 here].
* v0.9.0 Please read the [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2278 Changelog]. Most things are very self-explaining.
* v0.9.0 liquid system is also described at [[Liquid network/0.9]].
* v0.9.0 Forum: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2381 Big Z's Guide to Big Oil] - nice text


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