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This is a list of tutorials about special themes in factorio. You are free to add a link yourself. Cause Factorio will change the gameplay every new version it is quite normal, that unuseful tutorials are removed.
{{Languages}}
This page lists tutorials that can be found here on the wiki. They range from guides for the very first steps in the game to in-depth modding tutorials.


== The first steps and the first base ==
These tutorials aim to guide the player through the first steps of the game and provide an idea of how a base could look like.


=== Lists of Tutorials ===
* [[Tutorial:Quick start guide|Quick start guide]] - Guides through the first steps of the game, from mining the first piece of ore to automating the first science pack.
* [[Tutorial:Main bus|Main bus]] - A type of base organization that is well suited for beginners.
* [[Tutorial:Keyboard shortcuts|Keyboard shortcuts]] - A collection of useful keyboard shortcuts.


{| class="wikitable sortable"
== Power production ==
! !! Version !! Date !! Comment
These tutorials take an in-depth look at individual topics related to [[power production]].
|-
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=5360 Bentham's Factorio Videos]
| v0.10
| 2014-08-14
| Oil, Trains, Burner inserters
|-
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&t=5316 Negative Root's Factorio Tutorials on Youtube]
| v0.10.6
| 2014-08-12
|
|-
| [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=3818 A series of tutorials to help new players]
| v0.8
| 2014-05-24
|
|}


* [[Tutorial:Applied power math|Applied power math]]
* [[Tutorial:Nuclear power|Nuclear power]]
* [[Tutorial:Producing power from oil|Producing power from oil]]


=== Joseki (Starting moves) ===
== Circuit network ==
These tutorials take a closer look at the [[circuit network]] and present usage examples.


For example the coal joseki: Two burner miners fill themselves on a coal field.
* [[Tutorial:Circuit network cookbook|Circuit network cookbook]] - Example-heavy tutorial; for beginners who want to get to know and use the benefits of the circuit network.
* [[Tutorial:Combinator tutorial|Combinator tutorial]] - Mainly textual and detailed tutorial for advanced circuit network uses.


{| class="wikitable sortable"
== Miscellaneous ==
! !! Version !! Date !! Comment
|-
| [http://youtu.be/uVvkfXZxy84?list=PL-7ICWbZUDjn_j0tcYVMm0tcm0OgOFDsJ The early game]
| v0.10.6
| 2014-08-1
|
|-
| [http://www.factorioforums.com/forum/viewtopic.php?f=18&t=4406 Tips for a quick start]
| v0.9
| 2014-06-18
|
|}


* [[Tutorial:Train signals|Train signals]]
* [[Tutorial:Transport use cases|A comparison of the different means of transport]]
* [[Tutorial:Diagnosing performance issues|Diagnosing performance issues]]


=== Exploring the map ===
== Space Age exclusive content ==
=== Basic Automation ===
These tutorials explain features exclusive to [[Space Age]].
=== Red Science Automation ===
=== Green Science Automation ===
=== The Oil Network ===
=== Logistics Robots ===
=== Smarter Factories ===
=== Automated Construction ===
=== Automating Red Circuits ===
=== Automating Blue Science ===
=== Alien Science Packs ===
=== Electric Power ===
==== Emergency Steam Generator ====
=== Crafting ===
=== Research ===
=== Weapons&Armour ===
==== Earlyish Game Offensive Tactics ====
==== Middle Game Offensive Tactics ====
==== Late Game Offensive Tactics ====
==== Defensive Tactics ====
=== Car ===
=== Train ===


* [[Tutorial:Scrap recycling strategies|Recycling scrap on Fulgora]]


== Tips ==
== Modding tutorials ==
=== Spotting Problems and Optimizing your Factory ===
{{:Tutorial:Modding tutorial}}
=== Belts and Managing Compression ===
 
=== Central Bus Design Concept ===
{{Category|Main}}

Latest revision as of 07:26, 1 November 2024

This page lists tutorials that can be found here on the wiki. They range from guides for the very first steps in the game to in-depth modding tutorials.

The first steps and the first base

These tutorials aim to guide the player through the first steps of the game and provide an idea of how a base could look like.

  • Quick start guide - Guides through the first steps of the game, from mining the first piece of ore to automating the first science pack.
  • Main bus - A type of base organization that is well suited for beginners.
  • Keyboard shortcuts - A collection of useful keyboard shortcuts.

Power production

These tutorials take an in-depth look at individual topics related to power production.

Circuit network

These tutorials take a closer look at the circuit network and present usage examples.

  • Circuit network cookbook - Example-heavy tutorial; for beginners who want to get to know and use the benefits of the circuit network.
  • Combinator tutorial - Mainly textual and detailed tutorial for advanced circuit network uses.

Miscellaneous

Space Age exclusive content

These tutorials explain features exclusive to Space Age.

Modding tutorials

These tutorials range from teaching the first steps of modding to in-depth explanations of individual mechanics:

  • Modding tutorial/Gangsir — A simple modding tutorial that suits beginners well.
  • Mod structure — More details on how mods need to be structured in order to be loaded by the game.
  • Scripting — A small tutorial that focuses on run-time scripting and provides some info on how to use the story script.
  • Mod settings — A comprehensive tutorial about how to create and use mod settings.
  • Localisation — A tutorial about how to format and use localisation, which is how mods are translated.
  • Inspecting a live mod — An annotated tour of a mod that is live on the mod portal right now.
  • Mod changelog format — The formatting requirements for the mod changelog.txt file.
  • Script interfaces — A small tutorial about script interfaces (LuaRemote) and custom keyboard shortcuts.
  • Noise Expressions — A tutorial about generating terrain, complete with example mod.
  • Untitled GUI Guide — A tutorial about building custom interfaces that also expands into more advanced parts of GUI modding.
  • Controller modding guide / FAQ — A guide about building your mod to support controllers (game pads).

Additional info

Third-Party Tools

There is a wide variety of tools contributed by community members to help in mod development, such as plugins for IDEs to provide auto-completion, debuggers, as well as scripts to automate common tasks regarding translations or packaging.