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<!-- CURRENT NEWS - PLEASE ARCHIVE BELOW  
<!-- CURRENT NEWS - PLEASE ARCHIVE BELOW  
     Only maximal 6 news should be new, the rest should be archived...
     10 news should be new, the rest should be archived...
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* Interview Apr 01: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3026 Interview of Michal Kovařík in CanardPC]. Thanks to Rwn.
If the main page isn't updated for you, visit:
* Cheatsheet Apr 01: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3032 A very nice looking cheatsheet]. Thanks to Ehzar.
https://wiki.factorio.com/index.php?title=Main%20Page&action=purge
* FFF Mar 29: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=2988 FFF #27]. Going for Steam?!?! [http://www.factorioforums.com/2048/ Factorio version of 2048]
 
* v0.9.6 release Mar 28: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2982  Changelog].
-->
* Roadmap Mar 26: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=678 Actualized roadmap]. Trailer is coming...
== Latest ==
<!-- ARCHIVED NEWS (not included on main page) -->{{#ifeq: {{{1}}} | condensed |  |
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What should be in the news and what not?
<div class="mw-collapsible-content">
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
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* Nov 22 2024 - FFF #438: [https://www.factorio.com/blog/post/fff-438 Space Age wrap up]
* Nov 15 2024 - FFF #437: [https://www.factorio.com/blog/post/fff-437 Cargo Pod Deep Dive]
* Nov 08 2024 - FFF #436: [https://www.factorio.com/blog/post/fff-436 Lost in Translation]
* Nov 01 2024 - FFF #435: [https://www.factorio.com/blog/post/fff-435 Space Age Soundtrack release]
* Oct 25 2024 - FFF #434: [https://www.factorio.com/blog/post/fff-434 Galaxy of Fame]
* Oct 18 2024 - FFF #433: [https://www.factorio.com/blog/post/fff-433 Liftoff Initiated]
* Oct 11 2024 - FFF #432: [https://www.factorio.com/blog/post/fff-432 Aquilo]
* Oct 04 2024 - FFF #431: [https://www.factorio.com/blog/post/fff-431 Gleba & Captivity]
* Sep 27 2024 - FFF #430: [https://www.factorio.com/blog/post/fff-430 Drowning in Fluids]
* Sep 20 2024 - FFF #429: [https://www.factorio.com/blog/post/fff-429 Vulcanus Demolisher Enemies]
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>
 
<!-- ARCHIVED NEWS (not included on main page) -->
 
== Archive ==
== Archive ==
''Archived news don't appear on the main page.''
=== 2024 ===
==== September ====
* Sep 13 2024 - FFF #428: [https://www.factorio.com/blog/post/fff-428 Reactor & Logistics circuit control]
* Sep 06 2024 - FFF #427: [https://www.factorio.com/blog/post/fff-427 Combat Balancing & Space Age LAN]
==== August ====
* Aug 30 2024 - FFF #426: [https://www.factorio.com/blog/post/fff-426 Resource search & Assembler GUI improvements]
* Aug 23 2024 - FFF #425: [https://www.factorio.com/blog/post/fff-425 Behind the legs]
* Aug 16 2024 - FFF #424: [https://www.factorio.com/blog/post/fff-424 Gleba Pentapod Enemies]
* Aug 09 2024 - FFF #423: [https://www.factorio.com/blog/post/fff-423 Reseach info tooltip & Online players GUI]
* Aug 02 2024 - FFF #422: [https://www.factorio.com/blog/post/fff-422 Tesla Turret]
==== July ====
* Jul 26 2024 - FFF #421: [https://www.factorio.com/blog/post/fff-421 Optimizations 2.0]
* Jul 19 2024 - FFF #420: [https://www.factorio.com/blog/post/fff-420 Fusion Reactor]
* Jul 12 2024 - FFF #419: [https://www.factorio.com/blog/post/fff-419 Display Panel & Inserter pickup fixes]
* Jul 05 2024 - FFF #418: [https://www.factorio.com/blog/post/fff-418 Space Age release date]
==== June ====
* Jun 28 2024 - FFF #417: [https://www.factorio.com/blog/post/fff-417 Space Age development]
* Jun 21 2024 - FFF #416: [https://www.factorio.com/blog/post/fff-416 Fluids 2.0]
* Jun 14 2024 - FFF #415: [https://www.factorio.com/blog/post/fff-415 Fix, Improve, Optimize]
* Jun 07 2024 - FFF #414: [https://www.factorio.com/blog/post/fff-414 Spoils of Agriculture]
==== May ====
* May 31 2024 - FFF #413: [https://www.factorio.com/blog/post/fff-413 Gleba]
* May 24 2024 - FFF #412: [https://www.factorio.com/blog/post/fff-412 Undo/Redo improvements & Car Latency driving]
* May 17 2024 - FFF #411: [https://www.factorio.com/blog/post/fff-411 All about asteroids]
* May 10 2024 - FFF #410: [https://www.factorio.com/blog/post/fff-410 Rocket turret & Target priorities]
* May 03 2024 - FFF #409: [https://www.factorio.com/blog/post/fff-409 Diminishing beacons]
==== April ====
* Apr 26 2024 - FFF #408: [https://www.factorio.com/blog/post/fff-408 Statistics improvements, Linux adventures]
* Apr 19 2024 - FFF #407: [https://www.factorio.com/blog/post/fff-407 Automating a soundtrack]
* Apr 12 2024 - FFF #406: [https://www.factorio.com/blog/post/fff-406 Space Age Music]
* Apr 05 2024 - FFF #405: [https://www.factorio.com/blog/post/fff-405 Whole belt reader, New logistics GUI]
==== March ====
* Mar 29 2024 - FFF #404: [https://www.factorio.com/blog/post/fff-404 Frustration not found]
* Mar 22 2024 - FFF #403: [https://www.factorio.com/blog/post/fff-403 Train stops 2.0]
* Mar 15 2024 - FFF #402: [https://www.factorio.com/blog/post/fff-402 Lightspeed circuits]
* Mar 08 2024 - FFF #401: [https://www.factorio.com/blog/post/fff-401 New terrain, new planet]
* Mar 01 2024 - FFF #400: [https://www.factorio.com/blog/post/fff-400 Chart search and Pins]
==== February ====
* Feb 23 2024 - FFF #399: [https://www.factorio.com/blog/post/fff-399 Trash to Treasure]
* Feb 16 2024 - FFF #398: [https://www.factorio.com/blog/post/fff-398 Fulgora]
* Feb 09 2024 - FFF #397: [https://www.factorio.com/blog/post/fff-397 Factoriopedia]
* Feb 02 2024 - FFF #396: [https://www.factorio.com/blog/post/fff-396 Sound improvements in 2.0]
==== January ====
* Jan 26 2024 - FFF #395: [https://www.factorio.com/blog/post/fff-395 Generic interrupts and Train stop priority]
* Jan 19 2024 - FFF #394: [https://www.factorio.com/blog/post/fff-394 Assembler flipping and circuit control]
* Jan 12 2024 - FFF #393: [https://www.factorio.com/blog/post/fff-393 Putting things on top of other things]
* Jan 05 2024 - FFF #392: [https://www.factorio.com/blog/post/fff-392 Parametrised blueprints]
=== 2023 ===
'''[[News/2023|Archived news from 2023]]
=== 2022 ===
'''[[News/2022|Archived news from 2022]]
=== 2021 ===
'''[[News/2021|Archived news from 2021]]
=== 2020 ===
'''[[News/2020|Archived news from 2020]]
=== 2019 ===
'''[[News/2019|Archived news from 2019]]
=== 2018 ===
'''[[News/2018|Archived news from 2018]]
=== 2017 ===
'''[[News/2017|Archived news from 2017]]
===2016===
'''[[News/2016|Archived news from 2016]]
===2015===
'''[[News/2015|Archived news from 2015]]
===2014===


* v0.9.5 release Mar 25: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2965 Changelog]
'''[[News/2014|Archived news from 2014]]
* Roadmap Mar 24 [http://www.factorio forums.com/forum/viewtopic.php?f=6&t=2938&p=21676#p21652 Statement about roadmap].
* FFF Mar 21: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=2905 FFF #26]. Different player types.
* v0.9.4 release Mar 21: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2894 Changelog]
* Roadmap Mar 20: [http://www.factorioforums.com/forum/viewtopic.php?f=6&t=2422#p17824 Some definitely planned stuff]. Composeable vehicles, valves, fuel stations....
* FFF Mar 14: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=2796 FFF #25]. Own sections for the modders in the forum.
* v0.9.3 release Mar 14: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2794 Changelog]
* v0.9.2 Mar 10: [http://www.factorioforums.com/forum/viewtopic.php?f=30&t=2715 Loading saves with mods crashes]: Any mod that has new GUI elements causes crashing on load with 0.9.2. This bug is acknowledged and will be fixed in 0.9.3
* v0.9.2 Mar 08: '''[http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2706 Changelog for v0.9.2]. Don't forget to remove the hotfix from v0.9.1!
* FFF Mar 08: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2706 FFF #24]. New inserter design.
* Roadmap Mar 08: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2706 Multiplayer]: will be developed in a separated branch, so for v0.10 there are only minor changes.
* v0.9.2 Mar 07: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2694 Hopefully release of v0.9.2].
* v0.9.2 Mar 06: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2641&start=10#p19771 Announcing longer underground pipes for v0.9.2]. See also [http://www.factorioforums.com/forum/viewtopic.php?f=6&t=2664&p=19797#p19767 here].
* v0.9.2 Mar 06: [http://www.factorioforums.com/forum/viewtopic.php?f=16&t=2622&p=19801#p19801 Assemeblies will have a pipe output if needed]
* v0.9.2 Mar 06: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2641&start=10#p19771 New chest: active and passive provider chests].
* Roadmap Mar 06: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2678#p19798 Announcing work for multiplayer for v0.10 and later]: "There is big possibility we might have 0.10 without multiplayer with just some tweaks and graphical updates + some small content additions."
* Guide Mar 06: [http://www.factorioforums.com/forum/viewtopic.php?f=9&t=8&p=19830#p19825 About the usages of weapons]. Thanks to Sir Nick.
* Guide Mar 01: [http://imgur.com/a/Nokug Factorio Item Recipes] - All recipes in graphical form. Thanks to sparr.
* Guide Feb 25: [http://www.youtube.com/watch?v=0MobeIwPntU Blue print explained] - A "Power base" concept by Lee_newsum. Discuss [http://www.factorioforums.com/forum/posting.php?mode=reply&f=8&t=2560 here].
* v0.9.1 Feb 24: [http://bit.ly/MPExrq Hotfix-mod for 0.9.1] - see [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2479 Changelog v0.9.1] for explanations (Update)
* v0.9.1 Feb 21: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2479 Changelog v0.9.1]
* v0.9.1 Feb 23: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2531 Rays step by step guide for a compact factory] - how to get from nothing to blue science pack production. Recommended!
* v0.9.0 ''A first overview is here this [http://www.youtube.com/watch?v=jlYN7C7iBmQ nice video]''' by Malkasphia. Recommend to watch this! Discuss [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=2375 here].
* v0.9.0 Please read the [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2278 Changelog]. Most things are very self-explaining.
* v0.9.0 liquid system is also described at [[Liquid network/0.9]].
* v0.9.0 Forum: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2381 Big Z's Guide to Big Oil] - nice text


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Latest revision as of 12:00, 22 November 2024

Latest

What should be in the news and what not?

Currently, the only news that belong here are the Factorio Friday Facts published by the developers.


Archive

Archived news don't appear on the main page.

2024

September

August

July

June

May

April

March

February

January

2023

Archived news from 2023

2022

Archived news from 2022

2021

Archived news from 2021

2020

Archived news from 2020

2019

Archived news from 2019

2018

Archived news from 2018

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014