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This is a list of known information about Factorio's "one big expansion pack".
This is a list of publicized information about the upcoming 2.1 update. As of September 19, 2025, a "Fixed for 2.1" section was created on the official forums[https://forums.factorio.com/viewtopic.php?t=130918], implying that there is an active 2.1 dev branch. Otherwise, very little information has been shared, including the release date. This page will be updated as more information becomes available.


== Plans ==
== Factorio 2.1 ==
* Q: What?
** A: It is way too early to show any of the plans, and since we want to keep the iterative process of expanding things that prove to be the most fun, the plan is quite loose anyway. [https://www.factorio.com/blog/post/fff-365]
* Multiple people, including the modder [https://mods.factorio.com/user/Earendel Earendel] were hired to work on the expansion pack. [https://www.factorio.com/blog/post/fff-365]
* As of February 2022, development is on step 4 "Connecting systems into a prototype" out of 7 total steps until release. [https://factorio.com/blog/post/fff-367]
* [https://factorio.com/blog/post/fff-367 Friday Facts #367] shows some concept art for the expansion.
* [https://factorio.com/blog/post/fff-372 Friday Facts #372] shows some item icons from the expansion.
* It is planned to be "as big an addition as the whole vanilla game." [https://factorio.com/blog/post/fff-367]
* The planned price is $30.00. [https://factorio.com/blog/post/fff-367]
* Will not be ready before September 2023. [https://factorio.com/blog/post/fff-370]


== Known changes for 1.2 ==
* New achievements:
 
** Lead developer Kovarex plans to add a "bunch of new achievements", which could make a 100% run "even more convoluted". [https://forums.factorio.com/viewtopic.php?p=669490#p669490]
* [[Crafting#Recipe_difficulties|Expensive mode]] gets turned into a mod. [https://forums.factorio.com/viewtopic.php?p=577191#p577191]
** This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough.
* [[Train_stop#Circuit_Network|Train stop disabling]] will be removed. [https://forums.factorio.com/viewtopic.php?p=574563#p574563]


== See also ==
== See also ==
* [https://factorio.com/blog/post/fff-365 Friday Facts #365 - Future plans]
* [[:Category:Upcoming]] - Pages for specific upcoming features
* [https://factorio.com/blog/post/fff-367 Friday Facts #367]
* [[Space Age]]{{SA}} - The previous major release
* [https://factorio.com/blog/post/fff-370 Friday Facts #370]
* [[Roadmap|Planned releases]]
* [[Roadmap|Planned releases]]
{{C|News}}

Latest revision as of 18:48, 24 February 2026

This is a list of publicized information about the upcoming 2.1 update. As of September 19, 2025, a "Fixed for 2.1" section was created on the official forums[1], implying that there is an active 2.1 dev branch. Otherwise, very little information has been shared, including the release date. This page will be updated as more information becomes available.

Factorio 2.1

  • New achievements:
    • Lead developer Kovarex plans to add a "bunch of new achievements", which could make a 100% run "even more convoluted". [2]
    • This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough.

See also