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This is a list of planned additions and changes that will be part of future stable versions of Factorio's current major release 0.17. [https://factorio.com/blog/post/fff-282]
This is a list of publicized information about the upcoming 2.1 update. As of September 19, 2025, a "Fixed for 2.1" section was created on the official forums[https://forums.factorio.com/viewtopic.php?t=130918], implying that there is an active 2.1 dev branch. Otherwise, very little information has been shared, including the release date. This page will be updated as more information becomes available.


== Stable 3 features (experimental released November 04th 2019; 0.17.75) ==
== Factorio 2.1 ==
* New tooltips [https://factorio.com/blog/post/fff-318]
* Construction robot tile batching [https://factorio.com/blog/post/fff-318]
* Lua event filtering [https://www.factorio.com/blog/post/fff-319]
* New gui icons, such as new [[alerts|alert]] icons


== Planned features after initial release ==
* New achievements:
* Final looks and behaviour of new GUI screens as they will be finished [https://factorio.com/blog/post/fff-282] [https://factorio.com/blog/post/fff-292]
** Lead developer Kovarex plans to add a "bunch of new achievements", which could make a 100% run "even more convoluted". [https://forums.factorio.com/viewtopic.php?p=669490#p669490]
** Improved blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] [https://factorio.com/blog/post/fff-255] [https://factorio.com/blog/post/fff-282]
** This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough.
** Improved character screen [https://factorio.com/blog/post/fff-289]
* Better sounds [https://www.factorio.com/blog/post/fff-252] [https://factorio.com/blog/post/fff-282]
* HR icons [https://www.factorio.com/blog/post/fff-277] [https://factorio.com/blog/post/fff-290] [https://factorio.com/blog/post/fff-291]
* Improved color-scheme for the game using post-processing [https://www.factorio.com/blog/post/fff-320]
** Brighter day
** More contrast for map colors
** Night is "blue and cold" instead of being overlayed with a black layer
** Mods will have to adjust their sprites, script for that provided in the FFF


== See also ==
== See also ==
* [https://factorio.com/blog/post/fff-318 Friday Facts #318 - New Tooltips]
* [[:Category:Upcoming]] - Pages for specific upcoming features
* [https://www.factorio.com/blog/post/fff-314 Friday Facts #314 - 0.17 stable]
* [[Space Age]]{{SA}} - The previous major release
* [https://www.factorio.com/blog/post/fff-292 Friday Facts #292 - Inching closer to stable]
* [https://www.factorio.com/blog/post/fff-282 Friday Facts #282 - 0.17 in sight]
* [[Roadmap|Planned releases]]
* [[Roadmap|Planned releases]]
{{C|News}}

Latest revision as of 18:48, 24 February 2026

This is a list of publicized information about the upcoming 2.1 update. As of September 19, 2025, a "Fixed for 2.1" section was created on the official forums[1], implying that there is an active 2.1 dev branch. Otherwise, very little information has been shared, including the release date. This page will be updated as more information becomes available.

Factorio 2.1

  • New achievements:
    • Lead developer Kovarex plans to add a "bunch of new achievements", which could make a 100% run "even more convoluted". [2]
    • This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough.

See also