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Roadmap update for what comes after 0.17 stable (1)
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This is a list of planned additions and changes that will be part of Factorio's current major release 0.17. [https://factorio.com/blog/post/fff-282]
This is a list of publicized information about the upcoming 2.1 update. As of September 19, 2025, a "Fixed for 2.1" section was created on the official forums[https://forums.factorio.com/viewtopic.php?t=130918], implying that there is an active 2.1 dev branch. Otherwise, very little information has been shared, including the release date. This page will be updated as more information becomes available.


== Planned features after initial release ==
== Factorio 2.1 ==
* Final looks and behaviour of new GUI screens as they will be finished [https://factorio.com/blog/post/fff-282] [https://factorio.com/blog/post/fff-292]
 
** Improved blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] [https://factorio.com/blog/post/fff-255] [https://factorio.com/blog/post/fff-282]
* New achievements:
** Improved character screen [https://factorio.com/blog/post/fff-289]
** Lead developer Kovarex plans to add a "bunch of new achievements", which could make a 100% run "even more convoluted". [https://forums.factorio.com/viewtopic.php?p=669490#p669490]
* Better sounds [https://www.factorio.com/blog/post/fff-252] [https://factorio.com/blog/post/fff-282]
** This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough.
* HR icons [https://www.factorio.com/blog/post/fff-277] [https://factorio.com/blog/post/fff-290] [https://factorio.com/blog/post/fff-291]
* Demo improvements [https://factorio.com/blog/post/fff-298]
* New chemical plant design [https://factorio.com/blog/post/fff-295]
* New remnants [https://factorio.com/blog/post/fff-288] [https://factorio.com/blog/post/fff-293]


== See also ==
== See also ==
* [https://www.factorio.com/blog/post/fff-292 Friday Facts #282 - Inching closer to stable]
* [[:Category:Upcoming]] - Pages for specific upcoming features
* [https://www.factorio.com/blog/post/fff-282 Friday Facts #282 - 0.17 in sight]
* [[Space Age]]{{SA}} - The previous major release
* [[Roadmap|Planned releases]]
* [[Roadmap|Planned releases]]
{{C|News}}

Latest revision as of 18:48, 24 February 2026

This is a list of publicized information about the upcoming 2.1 update. As of September 19, 2025, a "Fixed for 2.1" section was created on the official forums[1], implying that there is an active 2.1 dev branch. Otherwise, very little information has been shared, including the release date. This page will be updated as more information becomes available.

Factorio 2.1

  • New achievements:
    • Lead developer Kovarex plans to add a "bunch of new achievements", which could make a 100% run "even more convoluted". [2]
    • This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough.

See also