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This is a list of planned additions and changes for Factorio's next major release 0.17.
This is a list of publicized information about the upcoming 2.1 update. As of September 19, 2025, a "Fixed for 2.1" section was created on the official forums[https://forums.factorio.com/viewtopic.php?t=130918], implying that there is an active 2.1 dev branch. Otherwise, very little information has been shared, including the release date. This page will be updated as more information becomes available.


== Planned major features ==
== Factorio 2.1 ==


* Mini tutorials
* New achievements:
** Improved quality
** Lead developer Kovarex plans to add a "bunch of new achievements", which could make a 100% run "even more convoluted". [https://forums.factorio.com/viewtopic.php?p=669490#p669490]
** Cover the rest of the game mechanics
** This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough.
* Improved First Steps campaign and new main campaign
* GUI rewrite [https://www.factorio.com/blog/post/fff-191] [https://www.factorio.com/blog/post/fff-212]
** Improve the looks of the GUI
** Change the way it works
* New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [https://www.factorio.com/blog/post/fff-230]
* Recipe tree GUI
** Foundation of some kind of in-game "factoriopedia"
** Should provide the player fast ways to get the answer to questions like:
***"What is this item used in?"
***"What is the graph of recipe dependencies for this?"
* Mod integration improvements
** Syncing mods with multiplayer game
** Mod browsing improvements
*** Show the mod picture and more smaller things
* Map editor improvements, both technical and usability wise
* Map generator improvements and fixes, autoplace specification improvements and documentation
* High-resolution sprites for the rest of the game, including few changes to some entities
** New laser turret textures, new laser beams [https://www.factorio.com/blog/post/fff-228]
* Final game balancing


== Possible features ==
== See also ==
* [[:Category:Upcoming]] - Pages for specific upcoming features
* [[Space Age]]{{SA}} - The previous major release
* [[Roadmap|Planned releases]]


* Spidertron
{{C|News}}
* Better car handling and car in latency state
* Better fluid physics
 
== See also ==
* [https://www.factorio.com/blog/post/fff-235 Friday Facts #235]
* [[Roadmap/Coming_Releases|Planned releases]]
* [[Version history]]

Latest revision as of 18:48, 24 February 2026

This is a list of publicized information about the upcoming 2.1 update. As of September 19, 2025, a "Fixed for 2.1" section was created on the official forums[1], implying that there is an active 2.1 dev branch. Otherwise, very little information has been shared, including the release date. This page will be updated as more information becomes available.

Factorio 2.1

  • New achievements:
    • Lead developer Kovarex plans to add a "bunch of new achievements", which could make a 100% run "even more convoluted". [2]
    • This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough.

See also