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Upcoming features: Difference between revisions

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updated to 0.16
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This is a list of planned additions and changes for Factorio's next major release 0.16.
This is a list of publicized information about the upcoming 2.1 update. As of September 19, 2025, a "Fixed for 2.1" section was created on the official forums[https://forums.factorio.com/viewtopic.php?t=130918], implying that there is an active 2.1 dev branch. Otherwise, very little information has been shared, including the release date. This page will be updated as more information becomes available.


== Changes/additions ==
== Factorio 2.1 ==
* Artillery train
* GUI/UX improvements
* Mod portal improvement (rewrite)
* Map generation improvement (related to the updated high res terrains and decoratives)


== Optimisations ==
* New achievements:
* Train pathfinding and collision checking optimisations
** Lead developer Kovarex plans to add a "bunch of new achievements", which could make a 100% run "even more convoluted". [https://forums.factorio.com/viewtopic.php?p=669490#p669490]
* Additional smoke related optimisations
** This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough.
* Lamp related optimisations
* Item stack optimisation
* Optimisation of electric network update logic
* Optimisation of logistic robot movement
* Group multiple item icons to one sprite in order to optimize rendering of saturated belts


== Overall tweaks ==
== See also ==
* Find a way to show connected walls + pipes in a blueprint
* [[:Category:Upcoming]] - Pages for specific upcoming features
* Confirm blueprint deletion
* [[Space Age]]{{SA}} - The previous major release
* Fluid squashing in pipes
* [[Roadmap|Planned releases]]
* Map interaction improvements


== Semi-bugs or small things ==
{{C|News}}
* Train block its own path with chain signals
* Make programmable speaker 'Global playback' only apply for people on that force
* Electric network UI weird with lots of accumulators.
 
== See also ==
* [https://www.factorio.com/blog/post/fff-200 Friday Facts #200 - Plans for 0.16]
* [[Roadmap/Coming_Releases|Planned releases]]
* [[Version history]]

Latest revision as of 18:48, 24 February 2026

This is a list of publicized information about the upcoming 2.1 update. As of September 19, 2025, a "Fixed for 2.1" section was created on the official forums[1], implying that there is an active 2.1 dev branch. Otherwise, very little information has been shared, including the release date. This page will be updated as more information becomes available.

Factorio 2.1

  • New achievements:
    • Lead developer Kovarex plans to add a "bunch of new achievements", which could make a 100% run "even more convoluted". [2]
    • This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough.

See also