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| This is a list of known information about the upcoming expansion pack '''Factorio: Space Age''': | | This is a list of publicized information about the upcoming 2.1 update. As of July 8, 2025, very little information has been shared, including the release date. This page will be updated as more information becomes available. |
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| == Plans == | | == Factorio 2.1 == |
| * Q: What?
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| ** A: "Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms." [https://factorio.com/blog/post/fff-373]
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| * Multiple people, including the modder [https://mods.factorio.com/user/Earendel Earendel] were hired to work on the expansion pack. [https://factorio.com/blog/post/fff-365]
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| * As of August 2023, development is at the end of step 5 "First pass of tweaking" out of 7 total steps until release. [https://factorio.com/blog/post/fff-373]
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| * [https://factorio.com/blog/post/fff-367 Friday Facts #367] shows some concept art for the expansion.
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| * [https://factorio.com/blog/post/fff-372 Friday Facts #372] shows some item icons from the expansion.
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| * It is planned to be "as big an addition as the whole vanilla game." [https://factorio.com/blog/post/fff-367]
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| * The planned price is $30.00. [https://factorio.com/blog/post/fff-367]
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| * The expected release date is around August 2024. [https://factorio.com/blog/post/fff-373]
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| * [[Rocket silo | Rockets]] will be significantly cheaper [https://www.factorio.com/blog/post/fff-373]
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| * Tech tree gets overhauled: [https://www.factorio.com/blog/post/fff-373]
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| ** [[Chemical science pack | Chemical science]] unlocks rocket silo and access to space
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| ** [[Space science pack | Space science]] unlocks access to other planets
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| ** [[Artillery]], [[cliff explosives]], [[spidertron]], top [[module]] tiers and some [[Equipment modules | personal equipment upgrades]] are unlocked on another planet.
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| == Additional paid features ==
| | * As of November 21, 2024, 2.1 is not actively being worked on in favor of fixing all bugs from 2.0/Space Age |
| * A recycler. [https://www.factorio.com/blog/post/fff-375] | | * New achievements: |
| ** "Recyclers will "uncraft" items into 25% of their ingredients. For items with no recipe or a chemical process (like smelting), they will return the same item at the same 25% rate. The reason it is so low is to avoid net positive loops with [[Productivity module|productivity]]. Fluids cannot be recycled." - _CodeGreen [https://discord.com/channels/139677590393716737/603392474458882065/1150533700346458223]
| | ** Lead developer Kovarex plans to add a "bunch of new achievements", which could make a 100% run "even more convoluted". [https://forums.factorio.com/viewtopic.php?p=669490#p669490] |
| * Extra tiers of entities, represented by Quality. This mechanic allows more efficient modules and buildings to be crafted by using higher quality materials randomly generated from machines using Quality modules, in a similar way to the [[Productivity module]]. Quality has 5 tiers, going from Normal, Uncommon, Rare, Epic and Legendary, with each quality providing a flat 30% boost from the tier below it, with the exception of Legendary items which garner a 60% boost above Epic items.
| | ** This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough. |
| ** Most entities gain a reasonable mechanical boost from quality as well as a health boost, with any entities that don't fit just receiving the health boost. These entities as listed in the FFF are [[Transport belt|belts]], [[Pipe|pipes]], [[Rail|rails]], [[Chests|chests]], [[Combinator|combinators]], [[Wall|walls]], and [[Lamp|lamps]].
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| ** For every other machine and item, it's effects are made better in some way. For example, power poles and equipment grids have larger areas to work with. | |
| ** Using recycling, [https://factorio.com/blog/post/fff-375 FFF 375] dictates that it takes 56 times as many resources to craft legendary items as it does to craft their normal quality counterpart. However, independent testing by the community based on the numbers listed dictates a multiplier of 116, over twice what was specified in the FFF. | |
| ** The quality system will be a separate mod, which can be enabled or disabled at will.
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| * Raised train tracks [https://www.factorio.com/blog/post/fff-378]
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| ** These will be in a separate mod, which can be enabled or disabled at will. | |
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| == Known free changes for 2.0 == | | == Nintendo Switch 2 == |
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| * [[Crafting#Recipe_difficulties|Expensive mode]] gets turned into a mod. [https://forums.factorio.com/viewtopic.php?p=577191#p577191]
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| * [[Train_stop#Circuit_Network|Train stop disabling]] will be removed. [https://forums.factorio.com/viewtopic.php?p=574563#p574563]
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| * Improvements to controlling [[Spidertron|spidertrons]]. [https://www.reddit.com/r/factorio/comments/6e6tkw/im_the_founder_of_factorio_kovarex_ama/jnncw10/]
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| * Added the ability to use the pipette anywhere, including the crafting menu. [https://forums.factorio.com/viewtopic.php?p=567550#p567550]
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| * Added the ability to automatically remove fuel from [[Locomotive|locomotives]]. [https://forums.factorio.com/viewtopic.php?p=577389#p577389]
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| * [[Ghost]] [[Pipe|pipes]] will visually connect to each other. [https://forums.factorio.com/viewtopic.php?p=578549#p578549]
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| * Improvements to control of [[train]] systems. [https://www.factorio.com/blog/post/fff-373]
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| ** Likely including logic for going to or skipping stations depending on [[fuel]] inventory [https://www.reddit.com/r/factorio/comments/160w331/comment/jxqaauz/?utm_source=share&utm_medium=web2x&context=3]
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| * Better [[blueprint]] building. [https://www.factorio.com/blog/post/fff-373]
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| * Improved [[Robots | flying robot]] behaviour. [https://www.factorio.com/blog/post/fff-374]
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| | * The [[Nintendo Switch version]] of the game is available on both the Nintendo Switch and its successor, the Nintendo Switch 2. As of July 8, 2025, both versions are practically identical. |
| | * Developer twinsen is looking at the possibility bringing the [[Space Age]]{{SA}} expansion to the Switch 2, along with an update to take advantage of its greater hardware capabilities. [https://forums.factorio.com/viewtopic.php?p=659774#p659774] |
| | ** The release date of this theoretical update is currently unknown. |
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| == See also == | | == See also == |
| * [https://factorio.com/blog/post/fff-365 Friday Facts #365 - Future plans] | | * [[:Category:Upcoming]] - Pages for specific upcoming features |
| * [https://factorio.com/blog/post/fff-367 Friday Facts #367 - Expansion news]
| | * [[Space Age]]{{SA}} - The previous major release |
| * [https://factorio.com/blog/post/fff-370 Friday Facts #370 - The journey to Nintendo Switch] | |
| * [https://factorio.com/blog/post/fff-373 Friday Facts #373 - Factorio: Space Age]
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| * [https://factorio.com/blog/post/fff-374 Friday Facts #374 - Smarter Robots]
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| * [https://factorio.com/blog/post/fff-375 Friday Facts #375 - Quality]
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| * [[Roadmap|Planned releases]] | | * [[Roadmap|Planned releases]] |
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| {{C|News}} | | {{C|News}} |
This is a list of publicized information about the upcoming 2.1 update. As of July 8, 2025, very little information has been shared, including the release date. This page will be updated as more information becomes available.
Factorio 2.1
- As of November 21, 2024, 2.1 is not actively being worked on in favor of fixing all bugs from 2.0/Space Age
- New achievements:
- Lead developer Kovarex plans to add a "bunch of new achievements", which could make a 100% run "even more convoluted". [1]
- This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough.
Nintendo Switch 2
- The Nintendo Switch version of the game is available on both the Nintendo Switch and its successor, the Nintendo Switch 2. As of July 8, 2025, both versions are practically identical.
- Developer twinsen is looking at the possibility bringing the Space Age
expansion to the Switch 2, along with an update to take advantage of its greater hardware capabilities. [2]
- The release date of this theoretical update is currently unknown.
See also