Infobox:Power armor MK2 (research): Difference between revisions

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BilkaBot (talk | contribs)
Removed expensive-cost-multiplier.
Thrawcheld (talk | contribs)
changes with Space Age (also reorder base prerequisites for consistency)
Line 5: Line 5:
|cost = Time, 30 + Automation science pack, 1 + Logistic science pack, 1 + Military science pack, 1 + Chemical science pack, 1 + Utility science pack, 1
|cost = Time, 30 + Automation science pack, 1 + Logistic science pack, 1 + Military science pack, 1 + Chemical science pack, 1 + Utility science pack, 1
|cost-multiplier = 400
|cost-multiplier = 400
|required-technologies = Efficiency module 2, 2 + Military 4, 4 + Power armor + Speed module 2, 2
|required-technologies = Speed module 2, 2 + Efficiency module 2, 2 + Military 4, 4 + Power armor
|effects = Power armor MK2
|effects = Power armor MK2
|changed-by-space-age-mod=yes
|space-age-required-technologies = Speed module + Efficiency module + Military 4, 4 + Power armor
}}<noinclude>[[Category:Infobox page]]</noinclude>
}}<noinclude>[[Category:Infobox page]]</noinclude>

Revision as of 17:59, 24 January 2025

Power armor MK2 (research)
  • Base game
  •  
  • Space Age mod

Cost

30
1
1
1
1
1
400

Prototype type

technology

Internal name

power-armor-mk2

Required technologies

2
2
4

Effects