Productivity: Difference between revisions
(→Technologies: Added details about which recipes/buildings are affected by the productivity bonus.) |
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== Limits {{SA}}== | == Limits {{SA}}== | ||
All recipes have a maximum productivity of 300%. This was primarily done to prevent infinite resource exploits involving the [[recycler]]{{SA}} and its 25% return of input items. This cap puts a hard limit on the effectiveness of infinite productivity researches. | All recipes have a maximum productivity of 300%. This was primarily done to prevent infinite resource exploits involving the [[recycler]]{{SA}} and its 25% return of input items. This cap puts a hard limit on the effectiveness of infinite productivity researches. You can research past level 30 of these technologies, but it will have no practical effects. | ||
Note that miners are not crafting machines that execute recipes, nor are labs. As such, [[mining productivity (research)]] and [[research productivity (research)]]{{SA}} have no | Note that miners are not crafting machines that execute recipes, nor are labs. As such, [[mining productivity (research)]] and [[research productivity (research)]]{{SA}} have no limit. | ||
== See also == | == See also == |
Revision as of 16:36, 30 December 2024
Productivity is a percentage based modifier that can be applied to assembling machine, mining drill, and lab type buildings. It can be increased by inserting productivity modules and by researching certain technologies.
Functionality
Progress made by productivity bonuses can be observed by opening the interface of a building that has a bonus. It will be shown as an additional progress bar in purple. For each time this bar fills up, the machine creates an additional product. How fast this bar progresses is determined by the amount of productivity bonus.
A productivity of 100 % will create an extra product at the same rate the machine works at. A productivity of 50 % will create additional product on every second cycle. A productivity of 1 % will create an additional product on every 100th cycle, and so on.
Represented as a simple forumla:
Additional product per cycle = productivity % / 100 |
Lab productivity
When productivity is applied to labs (or biolabs), the productivity bonus is directly calculated and applied each tick so the productivity bar is simply cosmetic. This means that it does not matter that the productivity bar resets when the research is changed; no productivity bonus is lost.
Built-in productivity
Some buildings have a built-in productivity bonus regardless of modules and researched technologies:
Technologies
Certain technologies will increase the productivity of various processes and recipes:
- Mining productivity: applies to all mining drill types
- Steel plate productivity : applies to all non-recycler recipes that generate steel plate.
- Low density structure productivity : applies to all non-recycler recipes that generate low density structure.
- Scrap recycling productivity : applies to Scrap recycling in a recycler, but not to hand-"crafted" scrap recycling.
- Processing unit productivity : applies to all non-recycler recipes that generate processing units.
- Plastic bar productivity : applies to all non-recycler recipes that generate plastic bars.
- Rocket fuel productivity : applies to all non-recycler recipes that generate rocket fuel.
- Asteroid productivity : applies to standard and advanced asteroid crushing recipes, but not to asteroid reprocessing recipes.
- Rocket part productivity : applies to producing rocket parts in a rocket silo.
- Research productivity : applies to all lab-type buildings
Limits
All recipes have a maximum productivity of 300%. This was primarily done to prevent infinite resource exploits involving the recycler and its 25% return of input items. This cap puts a hard limit on the effectiveness of infinite productivity researches. You can research past level 30 of these technologies, but it will have no practical effects.
Note that miners are not crafting machines that execute recipes, nor are labs. As such, mining productivity (research) and research productivity (research) have no limit.