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This page lists community-provided tutorials for beginners to Factorio. Please feel free to add your own, or ones you feel would be useful to readers. Also feel free to remove outdated tutorials.
This page lists tutorials that can be found here on the wiki. They range from guides for the very first steps in the game to in-depth modding tutorials.


== List of On-Wiki Tutorials ==
== The first steps and the first base ==
{{Special:PrefixIndex/Tutorial: |hideredirects=1}}
These tutorials aim to guide the player through the first steps of the game and provide an idea of how a base could look like.


== List of community tutorials ==
* [[Tutorial:Quick start guide|Quick start guide]] - Guides through the first steps of the game, from mining the first piece of ore to automating the first science pack.
* [[Tutorial:Main bus|Main bus]] - A type of base organization that is well suited for beginners.
* [[Tutorial:Keyboard shortcuts|Keyboard shortcuts]] - A collection of useful keyboard shortcuts.


'''Note that due to the community-driven nature of this page, the videos cannot be reliably checked for quality.'''
== Power production ==
These tutorials take an in-depth look at individual topics related to [[power production]].


{| class="wikitable sortable"
* [[Tutorial:Applied power math|Applied power math]]
! !! Version !! Date !! Comment
* [[Tutorial:Nuclear power|Nuclear power]]
|-
* [[Tutorial:Producing power from oil|Producing power from oil]]
| [https://www.youtube.com/watch?v=Ta6PnPC7MOI Priority Splitters: Maximum Throughput off your Main Bus]
| v0.15
| 2017-06-05
| Single video about Priority Splitters
|-
| [https://www.youtube.com/playlist?list=PLAByAGXor8kupthBUIkQ_1Qvb9cSrDH6z CaptainKonzept's Factorio Video Tutorials]
| v0.13
| 2016-09-03
| Video series about Circuit Logic, Smart Steam Power, Smart Oil Cracking, Smart Trains and more
|}


=== Starting strategies ===
== Circuit network ==
{{Main|Tutorial:Quick start guide}}
These tutorials take a closer look at the [[circuit network]] and present usage examples.
[[File:Starting_screen.PNG|thumb|right|Your starting items, [[iron plate]]s, a [[burner mining drill]] and a [[stone furnace]] ]]


As the [[player]] is spawned, they start with a small array of items: 8 [[iron plate]]s, a [[burner mining drill]] and a [[stone furnace]], using these tools the player will be able to cultivate nearby resources of [[coal]], a type of fuel that can be used to power your Stone Furnace and Burner Mining Drills.
* [[Tutorial:Circuit network cookbook|Circuit network cookbook]] - Example-heavy tutorial; for beginners who want to get to know and use the benefits of the circuit network.
* [[Tutorial:Combinator tutorial|Combinator tutorial]] - Mainly textual and detailed tutorial for advanced circuit network uses.


You can use the burner mining drill to mine nearby [[Iron ore|iron]], [[Copper ore|copper]] and [[Coal|coal]]
== Miscellaneous ==


=== Exploring the map ===
* [[Tutorial:Train signals|Train signals]]
Whilst the map the player is dropped into is randomly generated at world creation, eventually exploring the map will prove vitally important to securing further resources, e.g. [[iron ore]], [[copper ore]].The map can be explored using a [[radar]], or by searching the area using your character, though [[enemies]] may be a hazard for any explorers.
* [[Tutorial:Transport use cases|A comparison of the different means of transport]]
* [[Tutorial:Diagnosing performance issues|Diagnosing performance issues]]
 
== Space Age exclusive content ==
These tutorials explain features exclusive to [[Space Age]].
 
* [[Tutorial:Scrap recycling strategies|Recycling scrap on Fulgora]]
 
== Modding tutorials ==
{{:Tutorial:Modding tutorial}}
 
{{Category|Main}}

Latest revision as of 07:26, 1 November 2024

This page lists tutorials that can be found here on the wiki. They range from guides for the very first steps in the game to in-depth modding tutorials.

The first steps and the first base

These tutorials aim to guide the player through the first steps of the game and provide an idea of how a base could look like.

  • Quick start guide - Guides through the first steps of the game, from mining the first piece of ore to automating the first science pack.
  • Main bus - A type of base organization that is well suited for beginners.
  • Keyboard shortcuts - A collection of useful keyboard shortcuts.

Power production

These tutorials take an in-depth look at individual topics related to power production.

Circuit network

These tutorials take a closer look at the circuit network and present usage examples.

  • Circuit network cookbook - Example-heavy tutorial; for beginners who want to get to know and use the benefits of the circuit network.
  • Combinator tutorial - Mainly textual and detailed tutorial for advanced circuit network uses.

Miscellaneous

Space Age exclusive content

These tutorials explain features exclusive to Space Age.

Modding tutorials

These tutorials range from teaching the first steps of modding to in-depth explanations of individual mechanics:

  • Modding tutorial/Gangsir — A simple modding tutorial that suits beginners well.
  • Mod structure — More details on how mods need to be structured in order to be loaded by the game.
  • Scripting — A small tutorial that focuses on run-time scripting and provides some info on how to use the story script.
  • Mod settings — A comprehensive tutorial about how to create and use mod settings.
  • Localisation — A tutorial about how to format and use localisation, which is how mods are translated.
  • Inspecting a live mod — An annotated tour of a mod that is live on the mod portal right now.
  • Mod changelog format — The formatting requirements for the mod changelog.txt file.
  • Script interfaces — A small tutorial about script interfaces (LuaRemote) and custom keyboard shortcuts.
  • Noise Expressions — A tutorial about generating terrain, complete with example mod.
  • Untitled GUI Guide — A tutorial about building custom interfaces that also expands into more advanced parts of GUI modding.
  • Controller modding guide / FAQ — A guide about building your mod to support controllers (game pads).

Additional info

Third-Party Tools

There is a wide variety of tools contributed by community members to help in mod development, such as plugins for IDEs to provide auto-completion, debuggers, as well as scripts to automate common tasks regarding translations or packaging.