Prototype/Sticker: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Moved CursorBoxType to type page)
(Removed old prototype docs)
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Prototype parent|Prototype/Entity}}
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/StickerPrototype.html https://lua-api.factorio.com/latest/prototypes/StickerPrototype.html]
Entity that sticks to another entity, and damages/slows it. Currently stickers can only be attached to [[Prototype/Unit]], [[Prototype/Character]] and [[Prototype/Car]].


{{Prototype TOC|sticker}}
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/Entity]].
 
{{Prototype property|duration_in_ticks|[[Types/uint32|uint32]]}}
Must be > 0.
 
== Optional properties ==
 
{{Prototype property|animation|[[Types/Animation|Animation]]|optional=true}}
 
{{Prototype property|damage_interval|[[Types/uint32|uint32]]|1|optional=true}}
Interval between application of <code>damage_per_tick</code>, in ticks.
 
{{Prototype property|spread_fire_entity|[[Types/string|string]]|optional=true}}
Name of an entity. If this is given, this sticker is considered a "fire sticker" for some functions, such as [[Types/BaseAttackParameters#fire_penalty|BaseAttackParameters#fire_penalty]] and [[Types/EntityPrototypeFlags#.22not-flammable.22|EntityPrototypeFlags#.22not-flammable.22]].
 
{{Prototype property|fire_spread_cooldown|[[Types/uint8|uint8]]|30|optional=true}}
 
{{Prototype property|fire_spread_radius|[[Types/float|float]]|1|optional=true}}
 
{{Prototype property|stickers_per_square_meter|[[Types/float|float]]|15|optional=true}}
 
{{Prototype property|force_visibility|[[Types/ForceCondition|ForceCondition]]|"all"|optional=true}}
 
{{Prototype property|single_particle|[[Types/bool|bool]]|false|optional=true}}
 
{{Prototype property|damage_per_tick|[[Types/DamagePrototype|DamagePrototype]]||optional=true}}
Applied every <code>damage_interval</code> ticks, so may not necessarily be "per tick".
 
{{Prototype property|target_movement_modifier|[[Types/float|float]]|1|optional=true}}
Less than 1 to reduce movement speed, more than 1 to increase it.
 
{{Prototype property|target_movement_modifier_from|[[Types/float|float]]|Value of <code>target_movement_modifier</code>|optional=true}}
 
{{Prototype property|target_movement_modifier_to|[[Types/float|float]]|Value of <code>target_movement_modifier</code>|optional=true}}
 
{{Prototype property|vehicle_speed_modifier|[[Types/float|float]]|1|optional=true}}
Less than 1 to reduce vehicle speed, more than 1 to increase it.
 
{{Prototype property|vehicle_speed_modifier_from|[[Types/float|float]]|Value of <code>vehicle_speed_modifier</code>|optional=true}}
 
{{Prototype property|vehicle_speed_modifier_to|[[Types/float|float]]|Value of <code>vehicle_speed_modifier</code>|optional=true}}
 
{{Prototype property|vehicle_friction_modifier|[[Types/float|float]]|1|optional=true}}
 
{{Prototype property|vehicle_friction_modifier_from|[[Types/float|float]]|Value of <code>vehicle_friction_modifier</code>|optional=true}}
 
{{Prototype property|vehicle_friction_modifier_to|[[Types/float|float]]|Value of <code>vehicle_friction_modifier</code>|optional=true}}
 
{{Prototype property|selection_box_type|[[Types/CursorBoxType|CursorBoxType]]|"entity"|optional=true}}
Using this property marks the sticker as a "selection sticker", meaning that the selection box will be rendered around the entity when the sticker is on it.

Latest revision as of 14:33, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/StickerPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.