Prototype/SimpleEntity: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(pictures/picture/animations priority by word of Klonan plus styling)
(Removed old prototype docs)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Prototype parent|Prototype/EntityWithHealth}}
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/SimpleEntityPrototype.html https://lua-api.factorio.com/latest/prototypes/SimpleEntityPrototype.html]
An extremely basic entity with no special functionality. Used for minable rocks.


{{Prototype TOC|simple-entity}}
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
== Optional properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
 
{{Prototype property|count_as_rock_for_filtered_deconstruction|[[Types/bool|bool]]|false|optional=true}}
Whether this entity should be treated as a rock for the purpose of deconstruction and for [[Prototype/Car#immune_to_rock_impacts]].
 
{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"object"|optional=true}}
 
{{Prototype property|secondary_draw_order|[[Types/int8|int8]]|0|optional=true}}
Used to determine render order for entities with the same <code>render_layer</code> in the same position. Entities with a higher <code>secondary_draw_order</code> are drawn on top.
 
{{Prototype property|random_animation_offset|[[Types/bool|bool]]|false|optional=true}}
 
{{Prototype property|random_variation_on_create|[[Types/bool|bool]]|true|optional=true}}
Whether a random graphics variation is chosen when placing the entity/creating it via script/creating it via map generation. If this is false, the entity will use the first variation instead of a random one.
 
{{Prototype property|pictures|[[Types/SpriteVariations|SpriteVariations]]|optional=true}}
Simple entity must have one of <code>picture</code>, <code>pictures</code> or <code>animations</code> defined.
 
This property takes priority over the other two.
 
{{Prototype property|picture|[[Types/Sprite|Sprite]]|optional=true}}
Simple entity must have one of <code>picture</code>, <code>pictures</code> or <code>animations</code> defined.
 
This property takes priority over <code>animations</code>.
 
{{Prototype property|animations|[[Types/AnimationVariations|AnimationVariations]]|optional=true}}
Simple entity must have one of <code>picture</code>, <code>pictures</code> or <code>animations</code> defined.
 
The other two properties take priority over this one.

Latest revision as of 14:33, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/SimpleEntityPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.