Prototype/OffshorePump: Difference between revisions

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{{Prototype parent|Prototype/EntityWithHealth}}
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/OffshorePumpPrototype.html https://lua-api.factorio.com/latest/prototypes/OffshorePumpPrototype.html]
An [[offshore pump]].


{{Prototype TOC|offshore-pump}}
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
 
{{Prototype property|fluid_box|[[Types/FluidBox|FluidBox]]}}
 
{{Prototype property|pumping_speed|[[Types/float|float]]}}
How many units of fluid are produced per tick.
 
{{Prototype property|fluid|[[Types/string|string]]}}
The name of the fluid that is produced by the pump.
 
== Optional properties ==
 
{{Prototype property|graphics_set|[[Types/table|table]]|optional=true}}
Mandatory if <code>picture</code> is not defined. Table with the following members:
 
* animation - [[Types/Animation4Way|Animation4Way]] - Mandatory.
* base_render_layer - [[Types/RenderLayer|RenderLayer]] - Optional. Default: "ground-patch"
* underwater_layer_offset - [[Types/int8|int8]] - Optional. Default: 1
* fluid_animation - [[Types/Animation4Way|Animation4Way]] - Optional.
* glass_pictures - [[Types/Sprite4Way|Sprite4Way]] - Optional.
* base_pictures - [[Types/Sprite4Way|Sprite4Way]] - Optional.
* underwater_pictures - [[Types/Sprite4Way|Sprite4Way]] - Optional.
 
{{Prototype property|picture|[[Types/Sprite4Way|Sprite4Way]]|optional=true}}
Deprecated, use <code>graphics_set</code> instead. Mandatory if <code>graphics_set</code> is not defined.
 
{{Prototype property|min_perceived_performance|[[Types/float|float]]|0.25|optional=true}}
Animation runs at least this fast.
 
{{Prototype property|fluid_box_tile_collision_test|[[Types/CollisionMask|CollisionMask]]|"ground-tile"|optional=true}}
 
{{Prototype property|adjacent_tile_collision_test|[[Types/CollisionMask|CollisionMask]]|"water-tile"|optional=true}}
 
{{Prototype property|adjacent_tile_collision_mask|[[Types/CollisionMask|CollisionMask]]|none|optional=true}}
 
{{Prototype property|center_collision_mask|[[Types/CollisionMask|CollisionMask]]|none|optional=true}}
 
{{Prototype property|placeable_position_visualization|[[Types/Sprite|Sprite]]|optional=true}}
 
{{Prototype property|remove_on_tile_collision|[[Types/bool|bool]]|false|optional=true}}
 
{{Prototype property|always_draw_fluid|[[Types/bool|bool]]|true|optional=true}}
 
{{Prototype property|circuit_wire_max_distance|[[Types/double|double]]|0|optional=true}}
The maximum circuit wire distance for this entity.
 
{{Prototype property|draw_copper_wires|[[Types/bool|bool]]|true|optional=true}}
 
{{Prototype property|draw_circuit_wires|[[Types/bool|bool]]|true|optional=true}}
 
{{Prototype property|remove_on_tile_collision|[[Types/bool|bool]]|false|optional=true}}
 
{{Prototype property|circuit_wire_connection_points|[[Types/table|table]] of [[Types/WireConnectionPoint|WireConnectionPoint]]|optional=true}}
Mandatory if circuit_wire_max_distance > 0.
 
{{Prototype property|circuit_connector_sprites|[[Types/table|table]] of [[Types/CircuitConnectorSprites|CircuitConnectorSprites]]|optional=true}}
Mandatory if circuit_wire_max_distance > 0.

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/OffshorePumpPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.