Prototype/EntityWithHealth: Difference between revisions

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{{Prototype parent|Prototype/Entity}}
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/EntityWithHealthPrototype.html https://lua-api.factorio.com/latest/prototypes/EntityWithHealthPrototype.html]
The common properties of all entities with health in the game.


{{Prototype TOC|''abstract''}}
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
 
== Extensions ==
<div class="factorio-list">
* [[Prototype/Accumulator]] '''accumulator'''
* [[Prototype/ArtilleryTurret]] '''artillery-turret'''
* [[Prototype/Beacon]] '''beacon'''
* [[Prototype/Boiler]] '''boiler'''
* [[Prototype/Character]] '''character'''
* [[Prototype/Combinator]] <abstract>
** [[Prototype/ArithmeticCombinator]] '''arithmetic-combinator'''
** [[Prototype/DeciderCombinator]] '''decider-combinator'''
* [[Prototype/ConstantCombinator]] '''constant-combinator'''
* [[Prototype/Container]] '''container'''
** [[Prototype/LogisticContainer]] '''logistic-container'''
*** [[Prototype/InfinityContainer]] '''infinity-container'''
* [[Prototype/CraftingMachine]] <abstract>
** [[Prototype/AssemblingMachine]] '''assembling-machine'''
*** [[Prototype/RocketSilo]] '''rocket-silo'''
** [[Prototype/Furnace]] '''furnace'''
* [[Prototype/ElectricEnergyInterface]] '''electric-energy-interface'''
* [[Prototype/ElectricPole]] '''electric-pole'''
* [[Prototype/EnemySpawner]] '''unit-spawner'''
* [[Prototype/Fish]] '''fish'''
* [[Prototype/FlyingRobot]] <abstract>
** [[Prototype/CombatRobot]] '''combat-robot'''
** [[Prototype/RobotWithLogisticInterface]] <abstract>
*** [[Prototype/ConstructionRobot]] '''construction-robot'''
*** [[Prototype/LogisticRobot]] '''logistic-robot'''
* [[Prototype/Gate]] '''gate'''
* [[Prototype/Generator]] '''generator'''
* [[Prototype/HeatInterface]] '''heat-interface'''
* [[Prototype/HeatPipe]] '''heat-pipe'''
* [[Prototype/Inserter]] '''inserter'''
* [[Prototype/Lab]] '''lab'''
* [[Prototype/Lamp]] '''lamp'''
* [[Prototype/LandMine]] '''land-mine'''
* [[Prototype/Market]] '''market'''
* [[Prototype/MiningDrill]] '''mining-drill'''
* [[Prototype/OffshorePump]] '''offshore-pump'''
* [[Prototype/Pipe]] '''pipe'''
** [[Prototype/InfinityPipe]] '''infinity-pipe'''
* [[Prototype/PipeToGround]] '''pipe-to-ground'''
* [[Prototype/PlayerPort]] '''player-port'''
* [[Prototype/PowerSwitch]] '''power-switch'''
* [[Prototype/ProgrammableSpeaker]] '''programmable-speaker'''
* [[Prototype/Pump]] '''pump'''
* [[Prototype/Radar]] '''radar'''
* [[Prototype/Rail]] <abstract>
** [[Prototype/CurvedRail]] '''curved-rail'''
** [[Prototype/StraightRail]] '''straight-rail'''
* [[Prototype/RailSignalBase]] <abstract>
** [[Prototype/RailChainSignal]] '''rail-chain-signal'''
** [[Prototype/RailSignal]] '''rail-signal'''
* [[Prototype/Reactor]] '''reactor'''
* [[Prototype/Roboport]] '''roboport'''
* [[Prototype/SimpleEntity]] '''simple-entity'''
* [[Prototype/SimpleEntityWithOwner]] '''simple-entity-with-owner'''
* [[Prototype/SimpleEntityWithForce]] '''simple-entity-with-force'''
* [[Prototype/SolarPanel]] '''solar-panel'''
* [[Prototype/StorageTank]] '''storage-tank'''
* [[Prototype/TrainStop]] '''train-stop'''
* [[Prototype/TransportBeltConnectable]] <abstract>
** [[Prototype/Loader]] '''loader'''
** [[Prototype/Splitter]] '''splitter'''
** [[Prototype/TransportBelt]] '''transport-belt'''
** [[Prototype/UndergroundBelt]] '''underground-belt'''
* [[Prototype/Tree]] '''tree'''
* [[Prototype/Turret]] '''turret'''
** [[Prototype/AmmoTurret]] '''ammo-turret'''
** [[Prototype/ElectricTurret]] '''electric-turret'''
** [[Prototype/FluidTurret]] '''fluid-turret'''
* [[Prototype/Unit]] '''unit'''
* [[Prototype/Vehicle]] <abstract>
** [[Prototype/Car]] '''car'''
** [[Prototype/RollingStock]] <abstract>
*** [[Prototype/ArtilleryWagon]] '''artillery-wagon'''
*** [[Prototype/CargoWagon]] '''cargo-wagon'''
*** [[Prototype/FluidWagon]] '''fluid-wagon'''
*** [[Prototype/Locomotive]] '''locomotive'''
* [[Prototype/Wall]] '''wall'''
</div>
 
== Optional properties ==
 
{{Prototype property|max_health|[[Types/float|float]]|10|optional=true}}
The unit health can never go over the maxmum. Default health of units on creation is set to max. Must be greater than 0.
    max_health = 50
 
{{Prototype property|healing_per_tick|[[Types/float|float]]|0|optional=true}}
The amount of health cured by tick naturally.
Works only on active entities. (Todo explain)
  healing_per_tick = 0.01
 
{{Prototype property|repair_speed_modifier|[[Types/float|float]]|1|optional=true}}
 
{{Prototype property|dying_explosion|[[Types/string|string]]|optional=true}}
The entity that is spawned in place of this one when it dies.
 
{{Prototype property|dying_trigger_effect|[[Types/TriggerEffect|TriggerEffect]]|optional=true}}
 
{{Prototype property|loot|[[Types/Loot|Loot]]|optional=true}}
The loot is dropped on the ground when the entity is killed.
<syntaxhighlight lang="lua">loot =
{
  {
    count_max = 10,
    count_min = 2,
    item = "stone",
    probability = 1
  }
}</syntaxhighlight>
 
{{Prototype property|resistances|[[Types/Resistances|Resistances]]|optional=true}}
'''See''': [[Damage]]
<syntaxhighlight lang="lua">resistances =
{
  {
    type = "fire",
    percent = 80
  },
  {
    type = "explosion",
    percent = 30
  }
}</syntaxhighlight>
 
{{Prototype property|attack_reaction|[[Types/AttackReaction|AttackReaction]]|Empty|optional=true}}
 
{{Prototype property|repair_sound|[[Types/Sound|Sound]]|Utility sound (defaultManualRepair)|optional=true}}
 
{{Prototype property|alert_when_damaged|[[Types/bool|bool]]|true|optional=true}}
 
{{Prototype property|hide_resistances|[[Types/bool|bool]]|true|optional=true}}
 
{{Prototype property|create_ghost_on_death|[[Types/bool|bool]]|true|optional=true}}
 
{{Prototype property|corpse|[[Types/string|string]] or [[Types/table|table]] of [[Types/string|string]]s|Empty|optional=true}}
Specifies the name(s) of the [[Prototype/Corpse]] entity to be used when this entity dies.
 
{{Prototype property|integration_patch|[[Types/Sprite4Way|Sprite4Way]]|optional=true}}
Sprite drawn on ground under the entity to make it feel more integrated into the ground.
 
== Example ==
<syntaxhighlight lang="lua">{
    type = "container",
    name = "wooden-chest",
    icon = "__base__/graphics/icons/wooden-chest.png",
    flags = {"placeable-neutral", "player-creation"},
    minable = {mining_time = 1, result = "wooden-chest"},
    max_health = 100,
    corpse = "small-remnants",
    collision_box = {{-0.35, -0.35}, {0.35, 0.35}},
    fast_replaceable_group = "container",
    selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
    inventory_size = 16,
    open_sound = { filename = "__base__/sound/wooden-chest-open.ogg" },
    close_sound = { filename = "__base__/sound/wooden-chest-close.ogg" },
    vehicle_impact_sound =  { filename = "__base__/sound/car-wood-impact.ogg", volume = 1.0 },
    picture =
    {
      filename = "__base__/graphics/entity/wooden-chest/wooden-chest.png",
      priority = "extra-high",
      width = 46,
      height = 33,
      shift = {0.25, 0.015625}
    },
    circuit_wire_connection_point =
    {
      shadow =
      {
        red = {0.734375, 0.453125},
        green = {0.609375, 0.515625},
      },
      wire =
      {
        red = {0.40625, 0.21875},
        green = {0.40625, 0.375},
      }
    },
    circuit_connector_sprites = get_circuit_connector_sprites({0.1875, 0.15625}, nil, 18),
    circuit_wire_max_distance = 9
  }</syntaxhighlight>

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/EntityWithHealthPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.