Prototype/EnemySpawner: Difference between revisions

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(Created page with "== Basics == Extends Prototype/EntityWithHealth. == Mandatory properties == This prototype inherits all the properties from Prototype/EntityWithHealth. === dying_sou...")
 
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== Basics ==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/EnemySpawnerPrototype.html https://lua-api.factorio.com/latest/prototypes/EnemySpawnerPrototype.html]
Extends [[Prototype/EntityWithHealth]].


== Mandatory properties ==
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
 
=== dying_sound ===
'''Type''': [[Types/Sound]]
 
=== animations ===
'''Type''': [[Types/AnimationVariations]]
 
=== max_count_of_owned_units ===
'''Type''': [[Types/uint32]]
 
Count of enemies this spawner can sustain.
 
=== max_friends_around_to_spawn ===
'''Type''': [[Types/uint32]]
 
=== spawning_cooldown ===
'''Type''': [[Types/Range]]
 
Ticks for cooldown after unit is spawned
 
=== spawning_radius ===
'''Type''': [[Types/double]]
 
How far from the spawner can the units be spawned.
 
=== spawning_spacing ===
'''Type''': [[Types/double]]
 
What spaces should be between the spawned units.
 
=== max_richness_for_spawn_shift ===
'''Type''': [[Types/double]]
 
Max richness to determine spawn shift. Spawn shift is linear interpolation between 0 and maxSpawnShift.
 
=== max_spawn_shift ===
'''Type''': [[Types/double]]
 
Caps how much richness can be added on top of evolution when spawning units. (See also [https://www.reddit.com/r/factorio/comments/8pjscm/friday_facts_246_the_gui_update_part_3/e0bttnp/])
 
=== pollution_absorbtion_absolute ===
'''Type''': [[Types/double]]
 
=== pollution_absorbtion_proportional ===
'''Type''': [[Types/double]]
 
=== call_for_help_radius ===
'''Type''': [[Types/double]]
 
=== result_units ===
'''Type''': [[Types/table]] of [[Types/UnitSpawnDefinition]]
 
Array of the [[Prototype/Unit]]s that this spawner can spawn and their spawn probabilities. The sum of probabilities is expected to be 1.0. The array must not be empty.

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/EnemySpawnerPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.