Prototype/Car: Difference between revisions

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I hope this is complete
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Removed old prototype docs
 
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==Basics==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/CarPrototype.html https://lua-api.factorio.com/latest/prototypes/CarPrototype.html]
Entity with specialized properties for acceleration, braking, and turning.
Extends the [[Prototype/EntityWithHealth]]
== Usage in base==
*[[Car]]
*[[Tank]]
== Properties ==


=== animation ===
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
'''Type''': [[Types/RotatedAnimation]]
 
'''Since''': 0.11.0
 
Default animation speed is 1 frame / tile.
 
=== turret_animation ===
'''Type''': [[Types/RotatedAnimation]]
 
'''Since''': 0.11.0
 
Optional. Default animation speed is 1 frame / tile.
 
=== render_layer ===
'''Type''': [[Types/RenderLayer]]
 
'''Since''': 0.15.0
 
=== effectivity ===
'''Type''': [[Types/double]]
 
'''Since''': 0.11.0
 
Same meaning as the old acceleration_per_energy.
Modifies the efficiency of energy transfer from burner output to wheels.
 
=== braking_power ===
'''Type''': [[Types/EnergyAmount]]
 
'''Since''': 0.11.0
 
=== consumption ===
'''Type''': [[Types/EnergyAmount]]
 
=== friction ===
'''Type''': [[Types/double]](?)
 
=== terrain_friction_modifier ===
'''Type''': Unknown (float or double?)
 
=== rotation_speed ===
'''Type''': [[Types/double]]
 
=== turret_rotation_speed ===
'''Type''': [[Types/double]]
 
'''Since''': 0.11.0
 
'''Default''': 0.01
 
=== turret_return_timeout ===
'''Type''': [[Types/uint]]
 
'''Since''': 0.11.0
 
'''Default''': 60
 
Timeout in ticks specifying how long the turret must be inactive to return to the default position.
 
=== guns ===
'''Type''': [[Types/table]] of [[Types/string]]s of prototype names
 
The guns this car prototype uses.
 
=== stop_trigger_speed ===
'''Type''': Unknown (float or double?)
 
=== stop_trigger ===
'''Type''': [[Types/table]] of a [[Types/Sound]] and <code>type = "play-sound"</code>
 
inherited from [[Prototype/Vehicle]]?
 
=== crash_trigger ===
'''Type''': [[Types/table]] of a [[Types/Sound]] and <code>type = "play-sound"</code>
 
inherited from [[Prototype/Vehicle]]?
 
=== tank_driving ===
'''Type''': [[Types/bool]]
 
If this car prototype uses tank controls to drive.
 
=== sound_minimum_speed ===
'''Type''': Unknown (float or double?)
 
inherited from [[Prototype/Vehicle]]?
 
=== sound_no_fuel ===
'''Type''': [[Types/Sound]]
 
=== mined_sound ===
'''Type''': [[Types/Sound]]
 
=== open_sound ===
'''Type''': [[Types/Sound]]
 
=== close_sound ===
'''Type''': [[Types/Sound]]
 
=== working_sound ===
'''Type''': [[Types/WorkingSound]]
 
=== energy_per_hit_point ===
'''Type''': Unknown (uint?)
 
inherited from [[Prototype/Vehicle]]?
 
=== light ===
'''Type''': [[Types/Light]]
 
=== burner ===
'''Type''': [[Types/EnergySource]]-Burner
 
=== inventory_size ===
'''Type''': [[Types/InventorySize]]
 
== Removed properties ==
 
=== breaking_speed ===
'''Type''': [[Types/double]]
 
'''Until''': 0.10.12
 
=== pictures ===
'''Type''': [[Types/RotatedSprite]]
 
'''Until''': 0.10.12
 
=== acceleration_per_energy ===
'''Type''': [[Types/double]]
 
'''Until''': 0.10.12
 
== Example ==
    {
    type = "car",
    name = "car",
    icon = "__base__/graphics/icons/car.png",
    flags = {"pushable", "placeable-neutral", "player-creation"},
    minable = {mining_time = 1, result = "car"},
    max_health = 500,
    corpse = "medium-remnants",
    resistances =
    {
      {
        type = "fire",
        percent = 50
      }
    },
    collision_box = {{-0.7, -1}, {0.7, 1}},
    selection_box = {{-0.7, -1}, {0.7, 1}},
    acceleration_per_energy = 0.001,
    breaking_speed = 0.01,
    burner =
    {
      effectivity = 1,
      fuel_inventory_size = 1,
      smoke =
      {
        {
          name = "smoke",
          deviation = {0.25, 0.25},
          frequency = 50,
          position = {0, 1.5},
          slow_down_factor = 0.9,
          starting_frame = 3,
          starting_frame_deviation = 5,
          starting_frame_speed = 0,
          starting_frame_speed_deviation = 5
        }
      }
    },
    consumption = 10,
    friction = 0.02,
    light = {intensity = 0.4, size = 25},
    pictures =
    {
      filename = "__base__/graphics/entity/car/car-sheet.png",
      line_length = 8,
      frame_width = 130,
      frame_height = 93,
      shift = {0.5, 0},
      axially_symmetrical = false,
      direction_count = 64
    },
    rotation_speed = 0.015,
    weight = 50,
    inventory_size = 12
  }

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/CarPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.