Types/SpriteFlags: Difference between revisions

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(note that terrain effect map group is internal only)
(Removed old prototype docs)
 
(3 intermediate revisions by the same user not shown)
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Array ([[Types/table]]) of strings. The possible strings are listed below.
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/types/SpriteFlags.html https://lua-api.factorio.com/latest/types/SpriteFlags.html]


== "no-crop" ==
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
The sprite won't be automatically cropped.
 
== "not-compressed" ==
 
== "always-compressed" ==
 
== "mipmap" ==
 
== "linear-minification" ==
 
== "linear-magnification" ==
 
== "linear-mip-level" ==
 
== "alpha-mask" ==
 
== "no-scale" ==
 
== "mask" ==
When this flag is set, it will internally set these flags:
* "group=none"
 
== "icon" ==
When this flag is set, it will internally set these flags:
* "no-crop"
* "no-scale"
* "mipmap"
* "linear-minification"
* "linear-magnification"
* "linear-mip-level"
* "not-compressed"
* "group=icon"
 
== "gui" ==
When this flag is set, it will internally set these flags:
* "no-crop"
* "no-scale"
* "mipmap"
* "linear-minification"
* "linear-magnification"
* "linear-mip-level"
* "not-compressed"
* "group=gui"
 
== "gui-icon" ==
When this flag is set, it will internally set these flags:
* "no-crop"
* "no-scale"
* "mipmap"
* "linear-minification"
* "linear-magnification"
* "not-compressed"
* "group=icon"
 
== "light" ==
When this flag is set, it will internally set these flags:
* "mipmap"
* "linear-mip-level"
* "linear-minification"
* "linear-magnification"
* "group=none"
 
== "terrain" ==
When this flag is set, it will internally set these flags:
* "mipmap"
* "linear-mip-level"
* "linear-minification"
* "no-crop"
* "group=terrain"
 
== "terrain-effect-map" ==
When this flag is set, it will internally set these flags:
* "mipmap"
* "linear-mip-level"
* "linear-minification"
* "no-crop"
* "terrain-effect-map" (internal group flag)
 
== "shadow" ==
 
== "smoke" ==
When this flag is set, it will internally set these flags:
* "mipmap"
* "linear-minification"
* "linear-magnification"
* "group=smoke"
 
== "decal" ==
When this flag is set, it will internally set these flags:
* "group=decal"
 
== "low-object" ==
 
== "trilinear-filtering" ==
 
== "group=none" ==
 
== "group=terrain" ==
 
== "group=shadow" ==
 
== "group=smoke" ==
 
== "group=decal" ==
 
== "group=low-object" ==
 
== "group=gui" ==
 
== "group=icon" ==
 
== "group=icon-background" ==
 
== "compressed" ==
Deprecated flag that does nothing but is kept to prevent "unknown sprite flag" errors.
 
== Example ==
    flags = { "linear-minification", "linear-magnification" }

Latest revision as of 14:32, 25 October 2024

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/types/SpriteFlags.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.