News: Difference between revisions

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* Jul 24 FFF #357: [https://www.factorio.com/blog/post/fff-357 Nuke]
* Oct 25 2024 - FFF #434: [https://www.factorio.com/blog/post/fff-434 Galaxy of Fame]
* Jul 17 FFF #356: [https://www.factorio.com/blog/post/fff-356 Blueprint library for real]
* Oct 18 2024 - FFF #433: [https://www.factorio.com/blog/post/fff-433 Liftoff Initiated]
* Jul 10 FFF #355: [https://www.factorio.com/blog/post/fff-355 High resolution updates]
* Oct 11 2024 - FFF #432: [https://www.factorio.com/blog/post/fff-432 Aquilo]
* Jul 03 FFF #354: [https://www.factorio.com/blog/post/fff-354 Launch party and HR power switch]
* Oct 04 2024 - FFF #431: [https://www.factorio.com/blog/post/fff-431 Gleba & Captivity]
* Jun 26 FFF #353: [https://www.factorio.com/blog/post/fff-353 Trailer update]
* Sep 27 2024 - FFF #430: [https://www.factorio.com/blog/post/fff-430 Drowning in Fluids]
* Jun 19 FFF #352: [https://www.factorio.com/blog/post/fff-352 New website]
* Sep 20 2024 - FFF #429: [https://www.factorio.com/blog/post/fff-429 Vulcanus Demolisher Enemies]
* Jun 12 FFF #351: [https://www.factorio.com/blog/post/fff-351 Beacon re-redesign & Simplified fluid mixing]
* Sep 13 2024 - FFF #428: [https://www.factorio.com/blog/post/fff-428 Reactor & Logistics circuit control]
* Jun 05 FFF #350: [https://www.factorio.com/blog/post/fff-350 Electric mining drill redesign]
* Sep 06 2024 - FFF #427: [https://www.factorio.com/blog/post/fff-427 Combat Balancing & Space Age LAN]
* May 29 FFF #349: [https://www.factorio.com/blog/post/fff-349 The 1.0 plan]
* Aug 30 2024 - FFF #426: [https://www.factorio.com/blog/post/fff-426 Resource search & Assembler GUI improvements]
* May 22 FFF #348: [https://www.factorio.com/blog/post/fff-348 The final GUI update]
* Aug 23 2024 - FFF #425: [https://www.factorio.com/blog/post/fff-425 Behind the legs]
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>


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''Archived news don't appear on the main page.''
''Archived news don't appear on the main page.''


=== 2020 ===
=== 2024 ===
 
==== August ====
 
* Aug 16 2024 - FFF #424: [https://www.factorio.com/blog/post/fff-424 Gleba Pentapod Enemies]
* Aug 09 2024 - FFF #423: [https://www.factorio.com/blog/post/fff-423 Reseach info tooltip & Online players GUI]
* Aug 02 2024 - FFF #422: [https://www.factorio.com/blog/post/fff-422 Tesla Turret]
 
==== July ====
 
* Jul 26 2024 - FFF #421: [https://www.factorio.com/blog/post/fff-421 Optimizations 2.0]
* Jul 19 2024 - FFF #420: [https://www.factorio.com/blog/post/fff-420 Fusion Reactor]
* Jul 12 2024 - FFF #419: [https://www.factorio.com/blog/post/fff-419 Display Panel & Inserter pickup fixes]
* Jul 05 2024 - FFF #418: [https://www.factorio.com/blog/post/fff-418 Space Age release date]
 
==== June ====
 
* Jun 28 2024 - FFF #417: [https://www.factorio.com/blog/post/fff-417 Space Age development]
* Jun 21 2024 - FFF #416: [https://www.factorio.com/blog/post/fff-416 Fluids 2.0]
* Jun 14 2024 - FFF #415: [https://www.factorio.com/blog/post/fff-415 Fix, Improve, Optimize]
* Jun 07 2024 - FFF #414: [https://www.factorio.com/blog/post/fff-414 Spoils of Agriculture]


==== May ====
==== May ====


* May 15 FFF #347: [https://www.factorio.com/blog/post/fff-347 New hope demo levels]
* May 31 2024 - FFF #413: [https://www.factorio.com/blog/post/fff-413 Gleba]
* May 08 FFF #346: [https://www.factorio.com/blog/post/fff-346 He who does nothing, breaks nothing]
* May 24 2024 - FFF #412: [https://www.factorio.com/blog/post/fff-412 Undo/Redo improvements & Car Latency driving]
* May 01 FFF #345: [https://www.factorio.com/blog/post/fff-345 Unit group collision mask & Artillery shell particle]
* May 17 2024 - FFF #411: [https://www.factorio.com/blog/post/fff-411 All about asteroids]
* May 10 2024 - FFF #410: [https://www.factorio.com/blog/post/fff-410 Rocket turret & Target priorities]
* May 03 2024 - FFF #409: [https://www.factorio.com/blog/post/fff-409 Diminishing beacons]


==== April ====
==== April ====


* Apr 24 FFF #344: [https://www.factorio.com/blog/post/fff-344 Tile transition collisions & Team Steelaxe speedrun record]
* Apr 26 2024 - FFF #408: [https://www.factorio.com/blog/post/fff-408 Statistics improvements, Linux adventures]
* Apr 17 FFF #343: [https://www.factorio.com/blog/post/fff-343 Environmental particle effects]
* Apr 19 2024 - FFF #407: [https://www.factorio.com/blog/post/fff-407 Automating a soundtrack]
* Apr 10 FFF #342: [https://www.factorio.com/blog/post/fff-342 The new old tutorial]
* Apr 12 2024 - FFF #406: [https://www.factorio.com/blog/post/fff-406 Space Age Music]
* Apr 03 FFF #341: [https://www.factorio.com/blog/post/fff-341 Audio, Artillery, Attenuation]
* Apr 05 2024 - FFF #405: [https://www.factorio.com/blog/post/fff-405 Whole belt reader, New logistics GUI]


==== March ====
==== March ====


* Mar 27 FFF #340: [https://www.factorio.com/blog/post/fff-340 Deep desyncs]
* Mar 29 2024 - FFF #404: [https://www.factorio.com/blog/post/fff-404 Frustration not found]
* Mar 20 FFF #339: [https://www.factorio.com/blog/post/fff-339 Beacon HR + Redesign process]
* Mar 22 2024 - FFF #403: [https://www.factorio.com/blog/post/fff-403 Train stops 2.0]
* Mar 13 FFF #338: [https://www.factorio.com/blog/post/fff-338 The (real) Character GUI]
* Mar 15 2024 - FFF #402: [https://www.factorio.com/blog/post/fff-402 Lightspeed circuits]
* Mar 06 FFF #337: [https://www.factorio.com/blog/post/fff-337 Statistics GUI and Mod Debugger]
* Mar 08 2024 - FFF #401: [https://www.factorio.com/blog/post/fff-401 New terrain, new planet]
* Mar 01 2024 - FFF #400: [https://www.factorio.com/blog/post/fff-400 Chart search and Pins]


==== February ====
==== February ====


* Feb 28 FFF #336: [https://www.factorio.com/blog/post/fff-336 Offshore pump redesign]
* Feb 23 2024 - FFF #399: [https://www.factorio.com/blog/post/fff-399 Trash to Treasure]
* Feb 21 FFF #335: [https://www.factorio.com/blog/post/fff-335 Scenario changes, Damage effect filtering]
* Feb 16 2024 - FFF #398: [https://www.factorio.com/blog/post/fff-398 Fulgora]
* Feb 14 FFF #334: [https://www.factorio.com/blog/post/fff-334 New poison cloud animation, flying robot dying effect]
* Feb 09 2024 - FFF #397: [https://www.factorio.com/blog/post/fff-397 Factoriopedia]
* Feb 07 FFF #333: [https://www.factorio.com/blog/post/fff-333 Terrain scrolling]
* Feb 02 2024 - FFF #396: [https://www.factorio.com/blog/post/fff-396 Sound improvements in 2.0]


==== January ====
==== January ====


* Jan 31 FFF #332: [https://www.factorio.com/blog/post/fff-332 More sounds & Map color tweaks]
* Jan 26 2024 - FFF #395: [https://www.factorio.com/blog/post/fff-395 Generic interrupts and Train stop priority]
* Jan 24 FFF #331: [https://www.factorio.com/blog/post/fff-331 0.18.0 release & Train pathfinder changes]
* Jan 19 2024 - FFF #394: [https://www.factorio.com/blog/post/fff-394 Assembler flipping and circuit control]
* Jan 17 FFF #330: [https://www.factorio.com/blog/post/fff-330 Main menu and File Share Shenanigans]
* Jan 12 2024 - FFF #393: [https://www.factorio.com/blog/post/fff-393 Putting things on top of other things]
* Jan 10 FFF #329: [https://www.factorio.com/blog/post/fff-329 Campaign reassessment]
* Jan 05 2024 - FFF #392: [https://www.factorio.com/blog/post/fff-392 Parametrised blueprints]
* Jan 03 FFF #328: [https://www.factorio.com/blog/post/fff-328 2019 recap]
 
=== 2023 ===
 
'''[[News/2023|Archived news from 2023]]
 
=== 2022 ===
 
'''[[News/2022|Archived news from 2022]]
 
=== 2021 ===
 
'''[[News/2021|Archived news from 2021]]
 
=== 2020 ===
 
'''[[News/2020|Archived news from 2020]]


=== 2019 ===
=== 2019 ===
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<noinclude>
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{{C|Main}}
{{C|News}}
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Latest revision as of 11:00, 25 October 2024

Latest

What should be in the news and what not?

Currently, the only news that belong here are the Factorio Friday Facts published by the developers.


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Archived news don't appear on the main page.

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August

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2023

Archived news from 2023

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2021

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2020

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2019

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