News: Difference between revisions

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<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
What should be in the news and what not?
What should be in the news and what not?
<div class="mw-collapsible-content">The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
<div class="mw-collapsible-content">
 
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
* Good: The developers released a new factorio friday facts post
* Bad: Some youtuber has made his 100th Let's play about Factorio.
* Good: The developers announce Greenlight Campaign of Factorio
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.
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* Mar 22 FFF #287: [https://www.factorio.com/blog/post/fff-287 Just bugs again]
* Oct 25 2024 - FFF #434: [https://www.factorio.com/blog/post/fff-434 Galaxy of Fame]
* Mar 15 FFF #286: [https://www.factorio.com/blog/post/fff-286 Pollution cleanup]
* Oct 18 2024 - FFF #433: [https://www.factorio.com/blog/post/fff-433 Liftoff Initiated]
* Mar 08 FFF #285: [https://www.factorio.com/blog/post/fff-285 Bugs, Bugs, Bugs.]
* Oct 11 2024 - FFF #432: [https://www.factorio.com/blog/post/fff-432 Aquilo]
* Mar 01 FFF #284: [https://www.factorio.com/blog/post/fff-284 0.17 experimental]
* Oct 04 2024 - FFF #431: [https://www.factorio.com/blog/post/fff-431 Gleba & Captivity]
* Feb 22 FFF #283: [https://www.factorio.com/blog/post/fff-283 Prepare to Launch]
* Sep 27 2024 - FFF #430: [https://www.factorio.com/blog/post/fff-430 Drowning in Fluids]
* Feb 15 FFF #282: [https://www.factorio.com/blog/post/fff-282 0.17 in sight]
* Sep 20 2024 - FFF #429: [https://www.factorio.com/blog/post/fff-429 Vulcanus Demolisher Enemies]
* Feb 08 FFF #281: [https://www.factorio.com/blog/post/fff-281 For a Few Frames More]
* Sep 13 2024 - FFF #428: [https://www.factorio.com/blog/post/fff-428 Reactor & Logistics circuit control]
* Feb 01 FFF #280: [https://www.factorio.com/blog/post/fff-280 Visual Feedback is the king]
* Sep 06 2024 - FFF #427: [https://www.factorio.com/blog/post/fff-427 Combat Balancing & Space Age LAN]
* Jan 25 FFF #279: [https://www.factorio.com/blog/post/fff-279 Train GUI & Modern Spitter]
* Aug 30 2024 - FFF #426: [https://www.factorio.com/blog/post/fff-426 Resource search & Assembler GUI improvements]
* Jan 18 FFF #278: [https://www.factorio.com/blog/post/fff-278 The new quickbar]
* Aug 23 2024 - FFF #425: [https://www.factorio.com/blog/post/fff-425 Behind the legs]
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>


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''Archived news don't appear on the main page.''
''Archived news don't appear on the main page.''


=== 2018 ===
=== 2024 ===
 
==== August ====
 
* Aug 16 2024 - FFF #424: [https://www.factorio.com/blog/post/fff-424 Gleba Pentapod Enemies]
* Aug 09 2024 - FFF #423: [https://www.factorio.com/blog/post/fff-423 Reseach info tooltip & Online players GUI]
* Aug 02 2024 - FFF #422: [https://www.factorio.com/blog/post/fff-422 Tesla Turret]
 
==== July ====
 
* Jul 26 2024 - FFF #421: [https://www.factorio.com/blog/post/fff-421 Optimizations 2.0]
* Jul 19 2024 - FFF #420: [https://www.factorio.com/blog/post/fff-420 Fusion Reactor]
* Jul 12 2024 - FFF #419: [https://www.factorio.com/blog/post/fff-419 Display Panel & Inserter pickup fixes]
* Jul 05 2024 - FFF #418: [https://www.factorio.com/blog/post/fff-418 Space Age release date]


==== December ====
==== June ====


* Dec 28 FFF #275: [https://www.factorio.com/blog/post/fff-275 0.17 Science changes]
* Jun 28 2024 - FFF #417: [https://www.factorio.com/blog/post/fff-417 Space Age development]
* Dec 21 FFF #274: [https://www.factorio.com/blog/post/fff-274 New fluid system 2]
* Jun 21 2024 - FFF #416: [https://www.factorio.com/blog/post/fff-416 Fluids 2.0]
* Dec 14 FFF #273: [https://www.factorio.com/blog/post/fff-273 Cutscene controller & Localisation plan]
* Jun 14 2024 - FFF #415: [https://www.factorio.com/blog/post/fff-415 Fix, Improve, Optimize]
* Dec 07 FFF #272: [https://www.factorio.com/blog/post/fff-272 Mod GUI]
* Jun 07 2024 - FFF #414: [https://www.factorio.com/blog/post/fff-414 Spoils of Agriculture]


==== November ====
==== May ====


* Nov 30 FFF #271: [https://www.factorio.com/blog/post/fff-271 Fluid optimisations & GUI Style inspector]
* May 31 2024 - FFF #413: [https://www.factorio.com/blog/post/fff-413 Gleba]
* Nov 23 FFF #270: [https://www.factorio.com/blog/post/fff-270 HR Substation & Save/Load overview]
* May 24 2024 - FFF #412: [https://www.factorio.com/blog/post/fff-412 Undo/Redo improvements & Car Latency driving]
* Nov 16 FFF #269: [https://www.factorio.com/blog/post/fff-269 Roadmap update & Transport belt perspective]
* May 17 2024 - FFF #411: [https://www.factorio.com/blog/post/fff-411 All about asteroids]
* Nov 09 FFF #268: [https://www.factorio.com/blog/post/fff-268 The modern Biter]
* May 10 2024 - FFF #410: [https://www.factorio.com/blog/post/fff-410 Rocket turret & Target priorities]
* Nov 02 FFF #267: [https://www.factorio.com/blog/post/fff-267 Experiments, Explosives & Extended tags]
* May 03 2024 - FFF #409: [https://www.factorio.com/blog/post/fff-409 Diminishing beacons]


==== October ====
==== April ====


* Oct 26 FFF #266: [https://www.factorio.com/blog/post/fff-266 Cleanup of mechanics]
* Apr 26 2024 - FFF #408: [https://www.factorio.com/blog/post/fff-408 Statistics improvements, Linux adventures]
* Oct 19 FFF #265: [https://www.factorio.com/blog/post/fff-265 Nomenclature & Steam networking]
* Apr 19 2024 - FFF #407: [https://www.factorio.com/blog/post/fff-407 Automating a soundtrack]
* Oct 12 FFF #264: [https://www.factorio.com/blog/post/fff-264 Texture streaming]
* Apr 12 2024 - FFF #406: [https://www.factorio.com/blog/post/fff-406 Space Age Music]
* Oct 05 FFF #263: [https://www.factorio.com/blog/post/fff-263 Trains in blueprints]
* Apr 05 2024 - FFF #405: [https://www.factorio.com/blog/post/fff-405 Whole belt reader, New logistics GUI]


==== September ====
==== March ====


* Sep 28 FFF #262: [https://www.factorio.com/blog/post/fff-262 Hello my name is: Compilatron]
* Mar 29 2024 - FFF #404: [https://www.factorio.com/blog/post/fff-404 Frustration not found]
* Sep 21 FFF #261: [https://www.factorio.com/blog/post/fff-261 Performance + New player interaction]
* Mar 22 2024 - FFF #403: [https://www.factorio.com/blog/post/fff-403 Train stops 2.0]
* Sep 14 FFF #260: [https://www.factorio.com/blog/post/fff-260 New fluid system]
* Mar 15 2024 - FFF #402: [https://www.factorio.com/blog/post/fff-402 Lightspeed circuits]
* Sep 07 FFF #259: [https://www.factorio.com/blog/post/fff-259 Scan-codes, Prototype IDs, HR worm]
* Mar 08 2024 - FFF #401: [https://www.factorio.com/blog/post/fff-401 New terrain, new planet]
* Mar 01 2024 - FFF #400: [https://www.factorio.com/blog/post/fff-400 Chart search and Pins]


==== August ====
==== February ====


* Aug 31 FFF #258: [https://www.factorio.com/blog/post/fff-258 New autoplace]
* Feb 23 2024 - FFF #399: [https://www.factorio.com/blog/post/fff-399 Trash to Treasure]
* Aug 24 FFF #257: [https://www.factorio.com/blog/post/fff-257 NPE/Campaign update]
* Feb 16 2024 - FFF #398: [https://www.factorio.com/blog/post/fff-398 Fulgora]
* Aug 17 FFF #256: [https://www.factorio.com/blog/post/fff-256 The little things 3]
* Feb 09 2024 - FFF #397: [https://www.factorio.com/blog/post/fff-397 Factoriopedia]
* Aug 10 FFF #255: [https://www.factorio.com/blog/post/fff-255 Construction tools]
* Feb 02 2024 - FFF #396: [https://www.factorio.com/blog/post/fff-396 Sound improvements in 2.0]
* Aug 03 FFF #254: [https://www.factorio.com/blog/post/fff-254 No research queue for you]


==== July ====
==== January ====


* Jul 27 FFF #253: [https://www.factorio.com/blog/post/fff-253 Fans & Fun]
* Jan 26 2024 - FFF #395: [https://www.factorio.com/blog/post/fff-395 Generic interrupts and Train stop priority]
* Jul 20 FFF #252: [https://www.factorio.com/blog/post/fff-252 Sound design & Map editor]
* Jan 19 2024 - FFF #394: [https://www.factorio.com/blog/post/fff-394 Assembler flipping and circuit control]
* Jul 13 FFF #251: [https://www.factorio.com/blog/post/fff-251 A Fistful of Frames]
* Jan 12 2024 - FFF #393: [https://www.factorio.com/blog/post/fff-393 Putting things on top of other things]
* Jul 06 FFF #250: [https://www.factorio.com/blog/post/fff-250 Dead end conclusion]
* Jan 05 2024 - FFF #392: [https://www.factorio.com/blog/post/fff-392 Parametrised blueprints]


==== June ====
=== 2023 ===


* Jun 29 FFF #249: [https://www.factorio.com/blog/post/fff-249 Dead end exploration]
'''[[News/2023|Archived news from 2023]]
* Jun 22 FFF #248: [https://www.factorio.com/blog/post/fff-248 Not Saturday Facts]
* Jun 15 FFF #247: [https://www.factorio.com/blog/post/fff-247 Pricing and its exploits]
* Jun 08 FFF #246: [https://www.factorio.com/blog/post/fff-246 The GUI update (Part 3)]
* Jun 01 FFF #245: [https://www.factorio.com/blog/post/fff-245 Campaign concept]


==== May ====
=== 2022 ===


* May 25 FFF #244: [https://www.factorio.com/blog/post/fff-244 Localised plurals & Modernisation progress]
'''[[News/2022|Archived news from 2022]]
* May 18 FFF #243: [https://www.factorio.com/blog/post/fff-243 New GUI tileset]
* May 11 FFF #242: [https://www.factorio.com/blog/post/fff-242 Offensive programming]
* May 04 FFF #241: [https://www.factorio.com/blog/post/fff-241 New player experience]


==== April ====
=== 2021 ===


* Apr 27 FFF #240: [https://www.factorio.com/blog/post/fff-240 Factorio-data & Fast pipe replace]
'''[[News/2021|Archived news from 2021]]
* Apr 20 FFF #239: [https://www.factorio.com/blog/post/fff-239 PAX East report]
* Apr 13 FFF #238: [https://www.factorio.com/blog/post/fff-238 The GUI update (Part II)]
* Apr 06 FFF #237: [https://www.factorio.com/blog/post/fff-237 Rich & interactive text]


==== March ====
=== 2020 ===


* Mar 30 FFF #236: [https://www.factorio.com/blog/post/fff-236 Building a rollup]
'''[[News/2020|Archived news from 2020]]
* Mar 23 FFF #235: [https://www.factorio.com/blog/post/fff-235 0.16 stable]
* Mar 16 FFF #234: [https://www.factorio.com/blog/post/fff-234 Office pictures]
* Mar 09 FFF #233: [https://www.factorio.com/blog/post/fff-233 Wiki admin]
* Mar 02 FFF #232: [https://www.factorio.com/blog/post/fff-232 PAX, Bugs, Graphs]


==== February ====
=== 2019 ===


* Feb 23 FFF #231: [https://www.factorio.com/blog/post/fff-231 Belt compression & Crash log uploading]
'''[[News/2019|Archived news from 2019]]
* Feb 16 FFF #230: [https://www.factorio.com/blog/post/fff-230 Engine modernisation]
* Feb 09 FFF #229: [https://www.factorio.com/blog/post/fff-229 Taiwan report & Lamp staggering]
* Feb 02 FFF #228: [https://www.factorio.com/blog/post/fff-228 High resolution turrets]


==== January ====
=== 2018 ===


* Jan 11 FFF #277: [https://www.factorio.com/blog/post/fff-277 GUI progress update]
'''[[News/2018|Archived news from 2018]]
* Jan 04 FFF #276: [https://www.factorio.com/blog/post/fff-276 Belt item spacing & Script rendering]
* Jan 26 FFF #227: [https://www.factorio.com/blog/post/fff-227 Rendering, Trees & Scenario talk]
* Jan 19 FFF #226: [https://www.factorio.com/blog/post/fff-226 New mod portal & other news]
* Jan 12 FFF #225: [https://www.factorio.com/blog/post/fff-225 Bots versus belts (part 2)]
* Jan 05 FFF #224: [https://www.factorio.com/blog/post/fff-224 Bots versus belts]


=== 2017 ===
=== 2017 ===
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Latest revision as of 11:00, 25 October 2024

Latest

What should be in the news and what not?

Currently, the only news that belong here are the Factorio Friday Facts published by the developers.


Archive

Archived news don't appear on the main page.

2024

August

July

June

May

April

March

February

January

2023

Archived news from 2023

2022

Archived news from 2022

2021

Archived news from 2021

2020

Archived news from 2020

2019

Archived news from 2019

2018

Archived news from 2018

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014