News: Difference between revisions

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* Jun 18 FFF #366: [https://www.factorio.com/blog/post/fff-366 The only way to go fast, is to go well!]
* Sep 27 2024 - FFF #430: [https://www.factorio.com/blog/post/fff-430 Drowning in Fluids]
* May 27 FFF #366: [https://www.factorio.com/blog/post/fff-366 The only way to go fast, is to go well!]
* Sep 20 2024 - FFF #429: [https://www.factorio.com/blog/post/fff-429 Vulcanus Demolisher Enemies]
* Feb 05 FFF #365: [https://www.factorio.com/blog/post/fff-365 Future plans]
* Sep 13 2024 - FFF #428: [https://www.factorio.com/blog/post/fff-428 Reactor & Logistics circuit control]
* Jan 29 FFF #364: [https://www.factorio.com/blog/post/fff-364 1.1 stable]
* Sep 06 2024 - FFF #427: [https://www.factorio.com/blog/post/fff-427 Combat Balancing & Space Age LAN]
* Nov 13 FFF #363: [https://www.factorio.com/blog/post/fff-363 1.1 is getting close]
* Aug 30 2024 - FFF #426: [https://www.factorio.com/blog/post/fff-426 Resource search & Assembler GUI improvements]
* Oct 30 FFF #362: [https://www.factorio.com/blog/post/fff-362 Menu simulation, Spidertron, Ghost building, Confirm button]
* Aug 23 2024 - FFF #425: [https://www.factorio.com/blog/post/fff-425 Behind the legs]
* Oct 09 FFF #361: [https://www.factorio.com/blog/post/fff-361 Train stop limit, Tips and tricks]
* Aug 16 2024 - FFF #424: [https://www.factorio.com/blog/post/fff-424 Gleba Pentapod Enemies]
* Aug 14 FFF #360: [https://www.factorio.com/blog/post/fff-360 1.0 is here!]
* Aug 09 2024 - FFF #423: [https://www.factorio.com/blog/post/fff-423 Reseach info tooltip & Online players GUI]
* Aug 07 FFF #359: [https://www.factorio.com/blog/post/fff-359 Crash site: The beginning]
* Aug 02 2024 - FFF #422: [https://www.factorio.com/blog/post/fff-422 Tesla Turret]
* Jul 31 FFF #358: [https://www.factorio.com/blog/post/fff-358 Alien decoratives & Polluted water]
* Jul 26 2024 - FFF #421: [https://www.factorio.com/blog/post/fff-421 Optimizations 2.0]
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>


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''Archived news don't appear on the main page.''
''Archived news don't appear on the main page.''


=== 2020 ===
=== 2024 ===


==== July ====
==== July ====


* Jul 24 FFF #357: [https://www.factorio.com/blog/post/fff-357 Nuke]
* Jul 19 2024 - FFF #420: [https://www.factorio.com/blog/post/fff-420 Fusion Reactor]
* Jul 17 FFF #356: [https://www.factorio.com/blog/post/fff-356 Blueprint library for real]
* Jul 12 2024 - FFF #419: [https://www.factorio.com/blog/post/fff-419 Display Panel & Inserter pickup fixes]
* Jul 10 FFF #355: [https://www.factorio.com/blog/post/fff-355 High resolution updates]
* Jul 05 2024 - FFF #418: [https://www.factorio.com/blog/post/fff-418 Space Age release date]
* Jul 03 FFF #354: [https://www.factorio.com/blog/post/fff-354 Launch party and HR power switch]


==== June ====
==== June ====


* Jun 26 FFF #353: [https://www.factorio.com/blog/post/fff-353 Trailer update]
* Jun 28 2024 - FFF #417: [https://www.factorio.com/blog/post/fff-417 Space Age development]
* Jun 19 FFF #352: [https://www.factorio.com/blog/post/fff-352 New website]
* Jun 21 2024 - FFF #416: [https://www.factorio.com/blog/post/fff-416 Fluids 2.0]
* Jun 12 FFF #351: [https://www.factorio.com/blog/post/fff-351 Beacon re-redesign & Simplified fluid mixing]
* Jun 14 2024 - FFF #415: [https://www.factorio.com/blog/post/fff-415 Fix, Improve, Optimize]
* Jun 05 FFF #350: [https://www.factorio.com/blog/post/fff-350 Electric mining drill redesign]
* Jun 07 2024 - FFF #414: [https://www.factorio.com/blog/post/fff-414 Spoils of Agriculture]


==== May ====
==== May ====


* May 29 FFF #349: [https://www.factorio.com/blog/post/fff-349 The 1.0 plan]
* May 31 2024 - FFF #413: [https://www.factorio.com/blog/post/fff-413 Gleba]
* May 22 FFF #348: [https://www.factorio.com/blog/post/fff-348 The final GUI update]
* May 24 2024 - FFF #412: [https://www.factorio.com/blog/post/fff-412 Undo/Redo improvements & Car Latency driving]
* May 15 FFF #347: [https://www.factorio.com/blog/post/fff-347 New hope demo levels]
* May 17 2024 - FFF #411: [https://www.factorio.com/blog/post/fff-411 All about asteroids]
* May 08 FFF #346: [https://www.factorio.com/blog/post/fff-346 He who does nothing, breaks nothing]
* May 10 2024 - FFF #410: [https://www.factorio.com/blog/post/fff-410 Rocket turret & Target priorities]
* May 01 FFF #345: [https://www.factorio.com/blog/post/fff-345 Unit group collision mask & Artillery shell particle]
* May 03 2024 - FFF #409: [https://www.factorio.com/blog/post/fff-409 Diminishing beacons]


==== April ====
==== April ====


* Apr 24 FFF #344: [https://www.factorio.com/blog/post/fff-344 Tile transition collisions & Team Steelaxe speedrun record]
* Apr 26 2024 - FFF #408: [https://www.factorio.com/blog/post/fff-408 Statistics improvements, Linux adventures]
* Apr 17 FFF #343: [https://www.factorio.com/blog/post/fff-343 Environmental particle effects]
* Apr 19 2024 - FFF #407: [https://www.factorio.com/blog/post/fff-407 Automating a soundtrack]
* Apr 10 FFF #342: [https://www.factorio.com/blog/post/fff-342 The new old tutorial]
* Apr 12 2024 - FFF #406: [https://www.factorio.com/blog/post/fff-406 Space Age Music]
* Apr 03 FFF #341: [https://www.factorio.com/blog/post/fff-341 Audio, Artillery, Attenuation]
* Apr 05 2024 - FFF #405: [https://www.factorio.com/blog/post/fff-405 Whole belt reader, New logistics GUI]


==== March ====
==== March ====


* Mar 27 FFF #340: [https://www.factorio.com/blog/post/fff-340 Deep desyncs]
* Mar 29 2024 - FFF #404: [https://www.factorio.com/blog/post/fff-404 Frustration not found]
* Mar 20 FFF #339: [https://www.factorio.com/blog/post/fff-339 Beacon HR + Redesign process]
* Mar 22 2024 - FFF #403: [https://www.factorio.com/blog/post/fff-403 Train stops 2.0]
* Mar 13 FFF #338: [https://www.factorio.com/blog/post/fff-338 The (real) Character GUI]
* Mar 15 2024 - FFF #402: [https://www.factorio.com/blog/post/fff-402 Lightspeed circuits]
* Mar 06 FFF #337: [https://www.factorio.com/blog/post/fff-337 Statistics GUI and Mod Debugger]
* Mar 08 2024 - FFF #401: [https://www.factorio.com/blog/post/fff-401 New terrain, new planet]
* Mar 01 2024 - FFF #400: [https://www.factorio.com/blog/post/fff-400 Chart search and Pins]


==== February ====
==== February ====


* Feb 28 FFF #336: [https://www.factorio.com/blog/post/fff-336 Offshore pump redesign]
* Feb 23 2024 - FFF #399: [https://www.factorio.com/blog/post/fff-399 Trash to Treasure]
* Feb 21 FFF #335: [https://www.factorio.com/blog/post/fff-335 Scenario changes, Damage effect filtering]
* Feb 16 2024 - FFF #398: [https://www.factorio.com/blog/post/fff-398 Fulgora]
* Feb 14 FFF #334: [https://www.factorio.com/blog/post/fff-334 New poison cloud animation, flying robot dying effect]
* Feb 09 2024 - FFF #397: [https://www.factorio.com/blog/post/fff-397 Factoriopedia]
* Feb 07 FFF #333: [https://www.factorio.com/blog/post/fff-333 Terrain scrolling]
* Feb 02 2024 - FFF #396: [https://www.factorio.com/blog/post/fff-396 Sound improvements in 2.0]


==== January ====
==== January ====


* Jan 31 FFF #332: [https://www.factorio.com/blog/post/fff-332 More sounds & Map color tweaks]
* Jan 26 2024 - FFF #395: [https://www.factorio.com/blog/post/fff-395 Generic interrupts and Train stop priority]
* Jan 24 FFF #331: [https://www.factorio.com/blog/post/fff-331 0.18.0 release & Train pathfinder changes]
* Jan 19 2024 - FFF #394: [https://www.factorio.com/blog/post/fff-394 Assembler flipping and circuit control]
* Jan 17 FFF #330: [https://www.factorio.com/blog/post/fff-330 Main menu and File Share Shenanigans]
* Jan 12 2024 - FFF #393: [https://www.factorio.com/blog/post/fff-393 Putting things on top of other things]
* Jan 10 FFF #329: [https://www.factorio.com/blog/post/fff-329 Campaign reassessment]
* Jan 05 2024 - FFF #392: [https://www.factorio.com/blog/post/fff-392 Parametrised blueprints]
* Jan 03 FFF #328: [https://www.factorio.com/blog/post/fff-328 2019 recap]
 
=== 2023 ===
 
==== December ====
 
* Dec 29 2023 - FFF #391: [https://www.factorio.com/blog/post/fff-391 2023 recap]
* Dec 22 2023 - FFF #390: [https://www.factorio.com/blog/post/fff-390 Noise expressions 2.0]
* Dec 15 2023 - FFF #389: [https://www.factorio.com/blog/post/fff-389 Train control improvements]
* Dec 08 2023 - FFF #388: [https://www.factorio.com/blog/post/fff-388 Smaller things for 2.0]
* Dec 01 2023 - FFF #387: [https://www.factorio.com/blog/post/fff-387 Swimming in lava]
 
==== November ====
 
* Nov 24 2023 - FFF #386: [https://www.factorio.com/blog/post/fff-386 Vulcanus]
* Nov 17 2023 - FFF #385: [https://www.factorio.com/blog/post/fff-385 Asteroid Collector]
* Nov 10 2023 - FFF #384: [https://www.factorio.com/blog/post/fff-384 Combinators 2.0]
* Nov 03 2023 - FFF #383: [https://www.factorio.com/blog/post/fff-383 Super force building]
 
==== October ====
 
* Oct 27 2023 - FFF #382: [https://www.factorio.com/blog/post/fff-382 Logistic groups]
* Oct 20 2023 - FFF #381: [https://www.factorio.com/blog/post/fff-381 Space Platforms]
* Oct 13 2023 - FFF #380: [https://www.factorio.com/blog/post/fff-380 Remote view]
* Oct 06 2023 - FFF #379: [https://www.factorio.com/blog/post/fff-379 Abstract rewiring]
 
==== September ====
 
* Sep 29 2023 - FFF #378: [https://www.factorio.com/blog/post/fff-378 Trains on another level]
* Sep 22 2023 - FFF #377: [https://www.factorio.com/blog/post/fff-377 New new rails]
* Sep 15 2023 - FFF #376: [https://www.factorio.com/blog/post/fff-376 Research and Technology]
* Sep 08 2023 - FFF #375: [https://www.factorio.com/blog/post/fff-375 Quality]
* Sep 01 2023 - FFF #374: [https://www.factorio.com/blog/post/fff-374 Smarter robots]
 
==== August ====
 
* Aug 25 2023 - FFF #373: [https://www.factorio.com/blog/post/fff-373 Factorio: Space Age]
 
=== 2022 ===
 
'''[[News/2022|Archived news from 2022]]
 
=== 2021 ===
 
'''[[News/2021|Archived news from 2021]]
 
=== 2020 ===
 
'''[[News/2020|Archived news from 2020]]


=== 2019 ===
=== 2019 ===
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<noinclude>
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</noinclude>

Revision as of 11:00, 27 September 2024

Latest

What should be in the news and what not?

Currently, the only news that belong here are the Factorio Friday Facts published by the developers.


Archive

Archived news don't appear on the main page.

2024

July

June

May

April

March

February

January

2023

December

November

October

September

August

2022

Archived news from 2022

2021

Archived news from 2021

2020

Archived news from 2020

2019

Archived news from 2019

2018

Archived news from 2018

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014