News: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(→‎Latest: added 0.11.10)
(New FFF)
(472 intermediate revisions by 23 users not shown)
Line 1: Line 1:
<!-- CURRENT NEWS - PLEASE ARCHIVE BELOW  
<!-- CURRENT NEWS - PLEASE ARCHIVE BELOW  
     Only maximal 10 news should be new, the rest should be archived...
     10 news should be new, the rest should be archived...
 
If the main page isn't updated for you, visit:
https://wiki.factorio.com/index.php?title=Main%20Page&action=purge
 
-->
-->
== Latest ==
== Latest ==
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
What should be in the news and what not?
What should be in the news and what not?
<div class="mw-collapsible-content">The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
<div class="mw-collapsible-content">
 
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
* Good: A player has made an interesting tweak in building a factory, which never has been seen before.
* Bad: Some youtuber has made his 100th Let's play about Factorio.
* Good: The developers announce Greenlight Campaign of Factorio
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.
</div></div>
</div></div>
''If you miss some news here, you can add it yourself (this is a wiki, you know).
<onlyinclude>
<onlyinclude>
<!-- vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv -->
<!-- vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv -->
* Jan 06 0.11.10 release: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=7848 Changelog]. Quick bugfix release.
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* Jan 05 0.11.9 release: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=7820 Changelog]. Many bugfixes, but still bugs left.
* Sep 27 2024 - FFF #430: [https://www.factorio.com/blog/post/fff-430 Drowning in Fluids]
* Jan 02 FFF #67: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=7758 Happy New Year]; more preview to the coming v0.12.
* Sep 20 2024 - FFF #429: [https://www.factorio.com/blog/post/fff-429 Vulcanus Demolisher Enemies]
* Dec 25 FFF #66: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=7608 Merry Christmas]; circuit network for v0.12, a preview of Space technology and some more.
* Sep 13 2024 - FFF #428: [https://www.factorio.com/blog/post/fff-428 Reactor & Logistics circuit control]
* Dec 24 Press: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=7589 OfficialStuffPlus awards Factorio to his "Game of the Year"].
* Sep 06 2024 - FFF #427: [https://www.factorio.com/blog/post/fff-427 Combat Balancing & Space Age LAN]
* Dec 22 0.11.8 release: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=7522 Changelog]. Is still quite unstable, not recommended.
* Aug 30 2024 - FFF #426: [https://www.factorio.com/blog/post/fff-426 Resource search & Assembler GUI improvements]
* Dec 19 0.11.7 release: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=7438 Changelog]. Cannot be recommended, [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=7438&start=20#p58968 eventually v0.11.8 after weekend].
* Aug 23 2024 - FFF #425: [https://www.factorio.com/blog/post/fff-425 Behind the legs]
* Dec 19 FFF #65: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=7435 Hello from India].
* Aug 16 2024 - FFF #424: [https://www.factorio.com/blog/post/fff-424 Gleba Pentapod Enemies]
* Dec 13 Cheatsheet [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=7299 Production flow graph tool].
* Aug 09 2024 - FFF #423: [https://www.factorio.com/blog/post/fff-423 Reseach info tooltip & Online players GUI]
* Dec 12 FFF #64: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=7289 The plans].
* Aug 02 2024 - FFF #422: [https://www.factorio.com/blog/post/fff-422 Tesla Turret]
<includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>
* Jul 26 2024 - FFF #421: [https://www.factorio.com/blog/post/fff-421 Optimizations 2.0]
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>


<!-- ARCHIVED NEWS (not included on main page) -->
<!-- ARCHIVED NEWS (not included on main page) -->


== Archive ==
== Archive ==
''Archived news don't appear on main page.
''Archived news don't appear on the main page.''
===December 2014===
 
* Dec 10 v0.11.6 release: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=7256 Changelog].
=== 2024 ===
* Dec 05 v0.11.5 release [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=7105 Changelog].
 
* Dec 05 FFF #63: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=7109 The endless struggle].
==== July ====
* Dec 04 v0.11.4 release [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=7074 Changelog].
 
* Jul 19 2024 - FFF #420: [https://www.factorio.com/blog/post/fff-420 Fusion Reactor]
* Jul 12 2024 - FFF #419: [https://www.factorio.com/blog/post/fff-419 Display Panel & Inserter pickup fixes]
* Jul 05 2024 - FFF #418: [https://www.factorio.com/blog/post/fff-418 Space Age release date]
 
==== June ====
 
* Jun 28 2024 - FFF #417: [https://www.factorio.com/blog/post/fff-417 Space Age development]
* Jun 21 2024 - FFF #416: [https://www.factorio.com/blog/post/fff-416 Fluids 2.0]
* Jun 14 2024 - FFF #415: [https://www.factorio.com/blog/post/fff-415 Fix, Improve, Optimize]
* Jun 07 2024 - FFF #414: [https://www.factorio.com/blog/post/fff-414 Spoils of Agriculture]
 
==== May ====
 
* May 31 2024 - FFF #413: [https://www.factorio.com/blog/post/fff-413 Gleba]
* May 24 2024 - FFF #412: [https://www.factorio.com/blog/post/fff-412 Undo/Redo improvements & Car Latency driving]
* May 17 2024 - FFF #411: [https://www.factorio.com/blog/post/fff-411 All about asteroids]
* May 10 2024 - FFF #410: [https://www.factorio.com/blog/post/fff-410 Rocket turret & Target priorities]
* May 03 2024 - FFF #409: [https://www.factorio.com/blog/post/fff-409 Diminishing beacons]
 
==== April ====
 
* Apr 26 2024 - FFF #408: [https://www.factorio.com/blog/post/fff-408 Statistics improvements, Linux adventures]
* Apr 19 2024 - FFF #407: [https://www.factorio.com/blog/post/fff-407 Automating a soundtrack]
* Apr 12 2024 - FFF #406: [https://www.factorio.com/blog/post/fff-406 Space Age Music]
* Apr 05 2024 - FFF #405: [https://www.factorio.com/blog/post/fff-405 Whole belt reader, New logistics GUI]
 
==== March ====
 
* Mar 29 2024 - FFF #404: [https://www.factorio.com/blog/post/fff-404 Frustration not found]
* Mar 22 2024 - FFF #403: [https://www.factorio.com/blog/post/fff-403 Train stops 2.0]
* Mar 15 2024 - FFF #402: [https://www.factorio.com/blog/post/fff-402 Lightspeed circuits]
* Mar 08 2024 - FFF #401: [https://www.factorio.com/blog/post/fff-401 New terrain, new planet]
* Mar 01 2024 - FFF #400: [https://www.factorio.com/blog/post/fff-400 Chart search and Pins]
 
==== February ====
 
* Feb 23 2024 - FFF #399: [https://www.factorio.com/blog/post/fff-399 Trash to Treasure]
* Feb 16 2024 - FFF #398: [https://www.factorio.com/blog/post/fff-398 Fulgora]
* Feb 09 2024 - FFF #397: [https://www.factorio.com/blog/post/fff-397 Factoriopedia]
* Feb 02 2024 - FFF #396: [https://www.factorio.com/blog/post/fff-396 Sound improvements in 2.0]
 
==== January ====
 
* Jan 26 2024 - FFF #395: [https://www.factorio.com/blog/post/fff-395 Generic interrupts and Train stop priority]
* Jan 19 2024 - FFF #394: [https://www.factorio.com/blog/post/fff-394 Assembler flipping and circuit control]
* Jan 12 2024 - FFF #393: [https://www.factorio.com/blog/post/fff-393 Putting things on top of other things]
* Jan 05 2024 - FFF #392: [https://www.factorio.com/blog/post/fff-392 Parametrised blueprints]
 
=== 2023 ===
 
==== December ====
 
* Dec 29 2023 - FFF #391: [https://www.factorio.com/blog/post/fff-391 2023 recap]
* Dec 22 2023 - FFF #390: [https://www.factorio.com/blog/post/fff-390 Noise expressions 2.0]
* Dec 15 2023 - FFF #389: [https://www.factorio.com/blog/post/fff-389 Train control improvements]
* Dec 08 2023 - FFF #388: [https://www.factorio.com/blog/post/fff-388 Smaller things for 2.0]
* Dec 01 2023 - FFF #387: [https://www.factorio.com/blog/post/fff-387 Swimming in lava]
 
==== November ====
 
* Nov 24 2023 - FFF #386: [https://www.factorio.com/blog/post/fff-386 Vulcanus]
* Nov 17 2023 - FFF #385: [https://www.factorio.com/blog/post/fff-385 Asteroid Collector]
* Nov 10 2023 - FFF #384: [https://www.factorio.com/blog/post/fff-384 Combinators 2.0]
* Nov 03 2023 - FFF #383: [https://www.factorio.com/blog/post/fff-383 Super force building]
 
==== October ====
 
* Oct 27 2023 - FFF #382: [https://www.factorio.com/blog/post/fff-382 Logistic groups]
* Oct 20 2023 - FFF #381: [https://www.factorio.com/blog/post/fff-381 Space Platforms]
* Oct 13 2023 - FFF #380: [https://www.factorio.com/blog/post/fff-380 Remote view]
* Oct 06 2023 - FFF #379: [https://www.factorio.com/blog/post/fff-379 Abstract rewiring]
 
==== September ====
 
* Sep 29 2023 - FFF #378: [https://www.factorio.com/blog/post/fff-378 Trains on another level]
* Sep 22 2023 - FFF #377: [https://www.factorio.com/blog/post/fff-377 New new rails]
* Sep 15 2023 - FFF #376: [https://www.factorio.com/blog/post/fff-376 Research and Technology]
* Sep 08 2023 - FFF #375: [https://www.factorio.com/blog/post/fff-375 Quality]
* Sep 01 2023 - FFF #374: [https://www.factorio.com/blog/post/fff-374 Smarter robots]
 
==== August ====
 
* Aug 25 2023 - FFF #373: [https://www.factorio.com/blog/post/fff-373 Factorio: Space Age]
 
=== 2022 ===
 
'''[[News/2022|Archived news from 2022]]
 
=== 2021 ===
 
'''[[News/2021|Archived news from 2021]]
 
=== 2020 ===
 
'''[[News/2020|Archived news from 2020]]
 
=== 2019 ===
 
'''[[News/2019|Archived news from 2019]]


===November 2014===
=== 2018 ===
* Nov 28 FFF #62: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6969 Friday Facts #62 The automation of Factorio].
* Nov 21 FFF #61: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6813 Into inda...].
* Nov 17 Mod: Exchange of  blueprints now possible, see [http://www.factorioforums.com/forum/viewtopic.php?f=14&t=6742 Blueprint string] and [http://www.factorioforums.com/forum/viewtopic.php?f=14&t=6516 Foreman]. (Strings are compatible)
* Nov 16 Tool: [http://www.factorioforums.com/forum/viewtopic.php?f=53&t=6739 Online server list], thanks to Zinal. [[http://factorio.zinals.nu/FactorioServerList/index.php direct link]]
* Nov 15 Review: [http://www.factorioforums.com/forum/viewtopic.php?f=19&t=6737 Zisteau has picked up factorio].
* Nov 14 v0.11.3 release: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=6683 Changelog].
* Nov 14 FFF #60: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6682 Tests all around].
* Nov 13 v0.11.2 release: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=6661 Changelog].
* Nov 08 Review: [http://www.factorioforums.com/forum/viewtopic.php?f=19&t=6581 Factorio in Australian TV] ([http://mpegmedia.abc.net.au/tv/goodgamesp/vodcast/goodgamesp_2014_s5_ep38.mp4 Video])
* Nov 07 FFF #59: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6549 The New Office].


===October 2014===
'''[[News/2018|Archived news from 2018]]
* Oct 31 v0.11.0 release: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=6285 changelog] and v0.11.1 [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=6298 changelog]
* Oct 31 FFF #58: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6299 It is here].
* Oct 27 News: [http://www.factorioforums.com/forum/viewtopic.php?f=6&t=6202&start=10 With v0.11 mods will need a license]. ([http://creativecommons.org/licenses/by-nc/4.0/ creative commons as default])
* Oct 24 FFF #57: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6220 One week left].
* Oct 17 FFF #56: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6155#p48106 A lot of new stuff]. Especially announcing ''release for 0.11.0 for Oct 31.
* Oct 14 Forum: [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=4949&p=47751#p47746 The Hydra Dilemma comes to it's end]: biggest factorio thread, last episode: <strike>this saturday</strike> [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=4949&start=630#p48041 Sunday Oct 19, 19:30-21:30 UTC] ([http://www.worldtimebuddy.com/?qm=1&lid=2643743,100,3067696&h=2643743&date=2014-10-17&sln=20.5-22.5 convert TZ]), live. Recommended! ([http://www.reddit.com/r/factorio/comments/2j6dbw/annoucing_hydra_dilemma_series_as_officially_over/ Reddit]) - ''updated
* Oct 10 FFF #55: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6093 MP preview]: Michal and Tomas playing Factorio together ([https://www.youtube.com/watch?v=Kmi1lDRoBcc Video]). New native race 'Spitters'.
* Oct 03 FFF #54: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6031 Bug in bug reporting of other bug].
* Oct 02 Tutorial: [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=6008 Nice example builds], thanks to CNDAsniper and FireSerpent.


===September 2014 ===
=== 2017 ===
* FFF Sep 26: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=5964 FFF #53]. Multikulti Multiplayer.
* Cheatsheet Sep 20: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3563&start=10#p45552 Update version of Tech Tree]. (See May 13). Thanks to DaveMcW.
* News: [https://twitter.com/factoriogame/status/512963830377623552 Factorio v0.10.12 is declared stable].
* FFF Sep 19: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=5881 FFF #52]. Ups and Downs.
* v0.10.12 release Sep 16: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=5832 Changelog]. Considered release candidate.
* v0.10.11 release Sep 15: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=5808 Changelog].
* FFF Sep 12: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=5761 FFF #51]: First MP Game.
* v0.10.10 release Sep 12: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=5760 Changelog].
* Cheatsheet Sep 08: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=5705 Useful calculations about productivity modules].
* FFF Sep 05: [http://www.factorio.com/blog/post/fff-50 FFF #50]. Growing secretly.
* News Sep 04: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=5664 Factorio Ripoff]. See also FFF #50, what the devs think about it.


===August 2014===
'''[[News/2017|Archived news from 2017]]
* FFF Aug 29: [http://www.factorio.com/blog/post/fff-49 FFF #49]. Goodbye holidays.
* v0.10.9 release Aug 29: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=5592 Changelog].
* Roadmap Aug 29: [[Roadmap/Coming_Releases|Actualized roadmap]].
* Cheetsheet Aug 28: [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=5576 A tool to help you optimise your production lines].
* FFF Aug 22: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=5495 FFF #48]. Effectivity in the long run.
* v 0.10.7 release August 15: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=5381 Changelog]. And v 0.10.8 release August 15: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=5386 Changelog] - fixes a bug when saving game under Windows.
* FFF Aug 15: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=5382 FFF #47]. CRC fun.* News Aug 14: [http://www.factorioforums.com/forum/viewtopic.php?f=14&t=5364 New filename-rules for mods]!
* FFF Aug 08: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=5262 FFF #46]. Holidays makes good progress :)
* Interview August 03: [http://www.factorioforums.com/forum/viewtopic.php?f=19&t=5469&p=42106#p42106 Interview with the two main-developers on games.cz] (czech)


===July 2014===
===2016===
* v 0.10.6 release August 01: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=5093 Changelog].
* FFF Aug 01: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=5106 FFF #45]. New team member.
* Review July 30: [http://www.factorioforums.com/forum/viewtopic.php?f=19&t=5061 Nerd³ Apparently In Love with Factorio]. See also [https://twitter.com/DanNerdCubed/status/494441827865731073 tweet] and [https://www.youtube.com/watch?v=locdqx41PaI video].
* v 0.10.5 release June 30: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=5068 Changelog].
* Review July 28: [http://www.factorioforums.com/forum/viewtopic.php?f=19&t=5037 Chris Livingston from Rock, Paper, Shootgun].
* FFF July 25: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=4990 FFF #44]. Decision making.
* v 0.10.4 release June 25: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=4991 Changelog].
* Forum July 24: [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=4949 The Hydra Dilemma]: Coop Factorio playthrough.
* FFF July 18: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=4893 FFF #43]. Cucumber time.
* FFF July 11: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=4789 FFF #42]. Big brother is watching you.
* v0.10.3 release July 11: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=4788 Changelog].
* FFF July 04: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=4696 FFF #41]. Planned release v0.10.3 next week.


===June 2014===
'''[[News/2016|Archived news from 2016]]
* Cheatsheet June 29: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=4616 Factoratio]. Calculating good ratios between different factory types. Thanks to synopia.
* v0.10.2 release June 27: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=4593 Changelog].
* FFF June 27: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=4590 FFF #40]: New character design and holidays of the developers.
* Tutorial June 26: [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=4573 Everything on one belt]. Highly advanced production. Thanks to Malkasphia.
* Cheatsheet June 26: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=4553 Calculating throughput]. Thanks to SilentSam.
* v0.10.1 release June 20: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=4436 Changelog].
* FFF June 20: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=4435 FFF #39: Digging too deep.]
* Cheatsheet June 20: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=4427 Item requirements for belts with modular production.] Thanks to MtNak.
* Cheatsheet June 17: [http://www.factorioforums.com/forum/viewtopic.php?f=18&t=4398 Minimum Automated Logistic T3 Tech]. Very helpful! Thanks to Daeron.
* FFF June 13: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=4306 FFF #38]. Update for v0.10.1 next Friday.
* v0.10.0 release June 06: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=4108 Changelog].
* Docs June 06 [http://www.factorioforums.com/forum/viewtopic.php?f=25&t=4109 The changes to the game-API for v0.10]. New modding possibilities. How to make screenshots. Thanks to drs9999.
* FFF June 06: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=4107 FFF #37].
* Interview June 01: [http://www.factorioforums.com/forum/viewtopic.php?f=19&t=4014 Test&Interview on WOTS].


===May 2014===
===2015===
* FFF May 31: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3975 FFF #36]. why the release was shifted.
* Release May 31: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=678 Release delayed to 6th June].
* Tutorial May 28: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3920 GIF mini tutorials]. Factorio explained in mini-animations. Thanks to user mpstark!
* Release May 26: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3832&p=28759#p28759 Release for v0.10 planned for next Friday].
* FFF May 23: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3832 FFF #35]. Kovarex is keeping the lighthouse.
* Tutorial May 23: [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=3819 Lars plays Factorio]. Recommend tutorial for beginners.
* News May 20: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3751 Buying Pay-safe card available].
* FFF May 16: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3645#p26926 FFF #34].
* Cheatsheet May 13: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3563&p=26216#p26176 Interactive Tech Tree]. Thanks to DaveMcW.
* FFF May 09: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3465 FFF #33].
* Chat May 09: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3456 Factorio IRC changes from ##factorio to #factorio]. [http://webchat.esper.net/?channels=#Factorio Webchat also possible].
* Forum May 09: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3457 New forum skin]. Please report small issues with the new style.
* Internal May 05: [http://www.factorioforums.com/wiki/index.php?title=File:Factorio-logo.png New Factorio Logo in Wiki and Forum]. See also [http://www.factorio.com/blog/post/fff-12 FFF#12]
* Forum May 02: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3305 Team Speak Server is up]. Thanks to Lee_Newsom.
* Press May 02: [http://www.sector.sk/uzivatelpreview/4803/factorio.htm Slovak article about Factorio].
* FFF May 02: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3327 FFF #32]. The trailer and new logo.
* Press May 02: [http://www.rockpapershotgun.com/2014/05/02/factorio-trailer-demo/ Article on Rock, Paper, Shotgun].
* Video May 01: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3298 The new Factorio trailer!]. '''Awesome!
* Press May 01: [http://redd.it/24g7rr Factorio on Redit]


===April 2014===
'''[[News/2015|Archived news from 2015]]
* Press Apr 29: [http://zeitzeugin.net/2014/04/factorio/ A German article about Factorio].
* FFF Apr 25: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3244 FFF #31]. Trailer comes out at 1st of May!
* Cheatsheet Apr 25: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3032 A technology tree cheatsheet] (and item-cheat-sheet). Thanks to Ehzar.
* Blog Apr 21: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3173 Let's try factorio] by quill18. Also 10,000 copies of factorio sold.
* FFF Apr 18: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3151 FFF #30]. V0.9.8 is marked as stable now. (But a v0.9.9 will be still released because of small bugs)
* FFF Apr 11: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3100 FFF #29]. "So many ideas." About voting game content.
* v0.9.8 release Apr 11: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=3097 Changelog].
* Mods Apr 07: [http://www.factorioforums.com/forum/viewtopic.php?f=43&t=2809&p=22631#p22631 DyTech v2].
* FFF Apr 04: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=3050 FFF #28]. The pack is back.
* v0.9.7 release Apr 04: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=3048 Changelog].
* Mods Apr 03: [http://www.factorioforums.com/forum/viewtopic.php?f=43&t=2810 DyTech v1.5.4].
* Interview Apr 01: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3026 Interview of Michal Kovařík in CanardPC]. Thanks to Rwn.
* Cheatsheet Apr 01: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=3032 A very nice looking cheatsheet]. Thanks to Ehzar.


===March 2014===
===2014===
* FFF Mar 29: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=2988 FFF #27]. Going for Steam?!?! [http://www.factorioforums.com/2048/ Factorio version of 2048]
* v0.9.6 release Mar 28: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2982 Changelog].
* Roadmap Mar 26: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=678 Actualized roadmap]. Trailer is coming...
* v0.9.5 release Mar 25: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2965 Changelog]
* Roadmap Mar 24 [http://www.factorioforums.com/forum/viewtopic.php?f=6&t=2938&p=21676#p21652 Statement about roadmap].
* FFF Mar 21: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=2905 FFF #26]. Different player types.
* v0.9.4 release Mar 21: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2894 Changelog]
* Roadmap Mar 20: [http://www.factorioforums.com/forum/viewtopic.php?f=6&t=2422#p17824 Some definitely planned stuff]. Composeable vehicles, valves, fuel stations....
* FFF Mar 14: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=2796 FFF #25]. Own sections for the modders in the forum.
* v0.9.3 release Mar 14: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2794 Changelog]
* v0.9.2 Mar 10: [http://www.factorioforums.com/forum/viewtopic.php?f=30&t=2715 Loading saves with mods crashes]: Any mod that has new GUI elements causes crashing on load with 0.9.2. This bug is acknowledged and will be fixed in 0.9.3
* v0.9.2 Mar 08: '''[http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2706 Changelog for v0.9.2]. Don't forget to remove the hotfix from v0.9.1!
* FFF Mar 08: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2706 FFF #24]. New inserter design.
* Roadmap Mar 08: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2706 Multiplayer]: will be developed in a separated branch, so for v0.10 there are only minor changes.
* v0.9.2 Mar 07: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2694 Hopefully release of v0.9.2].
* v0.9.2 Mar 06: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2641&start=10#p19771 Announcing longer underground pipes for v0.9.2]. See also [http://www.factorioforums.com/forum/viewtopic.php?f=6&t=2664&p=19797#p19767 here].
* v0.9.2 Mar 06: [http://www.factorioforums.com/forum/viewtopic.php?f=16&t=2622&p=19801#p19801 Assemeblies will have a pipe output if needed]
* v0.9.2 Mar 06: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2641&start=10#p19771 New chest: active and passive provider chests].
* Roadmap Mar 06: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2678#p19798 Announcing work for multiplayer for v0.10 and later]: "There is big possibility we might have 0.10 without multiplayer with just some tweaks and graphical updates + some small content additions."
* Guide Mar 06: [http://www.factorioforums.com/forum/viewtopic.php?f=9&t=8&p=19830#p19825 About the usages of weapons]. Thanks to Sir Nick.
* Guide Mar 01: [http://imgur.com/a/Nokug Factorio Item Recipes] - All recipes in graphical form. Thanks to sparr.


===February 2014===
'''[[News/2014|Archived news from 2014]]
* Guide Feb 25: [http://www.youtube.com/watch?v=0MobeIwPntU Blue print explained] - A "Power base" concept by Lee_newsum. Discuss [http://www.factorioforums.com/forum/posting.php?mode=reply&f=8&t=2560 here].
* v0.9.1 Feb 24: [http://bit.ly/MPExrq Hotfix-mod for 0.9.1] - see [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2479 Changelog v0.9.1] for explanations (Update)
* v0.9.1 Feb 21: [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2479 Changelog v0.9.1]
* v0.9.1 Feb 23: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2531 Rays step by step guide for a compact factory] - how to get from nothing to blue science pack production. Recommended!
* v0.9.0 ''A first overview is here this [http://www.youtube.com/watch?v=jlYN7C7iBmQ nice video]''' by Malkasphia. Recommend to watch this! Discuss [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=2375 here].
* v0.9.0 Please read the [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2278 Changelog]. Most things are very self-explaining.
* v0.9.0 liquid system is also described at [[Liquid network/0.9]].
* v0.9.0 Forum: [http://www.factorioforums.com/forum/viewtopic.php?f=5&t=2381 Big Z's Guide to Big Oil] - nice text


<noinclude>
<noinclude>
{{Languages}}
{{C|News}}
[[Category:Info templates|{{PAGENAME}}]]
[[Category:Main page templates|news]]
</noinclude>
</noinclude>

Revision as of 11:00, 27 September 2024

Latest

What should be in the news and what not?

Currently, the only news that belong here are the Factorio Friday Facts published by the developers.


Archive

Archived news don't appear on the main page.

2024

July

June

May

April

March

February

January

2023

December

November

October

September

August

2022

Archived news from 2022

2021

Archived news from 2021

2020

Archived news from 2020

2019

Archived news from 2019

2018

Archived news from 2018

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014