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* Sep | * Sep 06 2024 - FFF #427: [https://www.factorio.com/blog/post/fff-427 Combat Balancing & Space Age LAN] | ||
* | * Aug 30 2024 - FFF #426: [https://www.factorio.com/blog/post/fff-426 Resource search & Assembler GUI improvements] | ||
* Aug | * Aug 23 2024 - FFF #425: [https://www.factorio.com/blog/post/fff-425 Behind the legs] | ||
* | * Aug 16 2024 - FFF #424: [https://www.factorio.com/blog/post/fff-424 Gleba Pentapod Enemies] | ||
* | * Aug 09 2024 - FFF #423: [https://www.factorio.com/blog/post/fff-423 Reseach info tooltip & Online players GUI] | ||
* | * Aug 02 2024 - FFF #422: [https://www.factorio.com/blog/post/fff-422 Tesla Turret] | ||
* | * Jul 26 2024 - FFF #421: [https://www.factorio.com/blog/post/fff-421 Optimizations 2.0] | ||
* | * Jul 19 2024 - FFF #420: [https://www.factorio.com/blog/post/fff-420 Fusion Reactor] | ||
* | * Jul 12 2024 - FFF #419: [https://www.factorio.com/blog/post/fff-419 Display Panel & Inserter pickup fixes] | ||
* | * Jul 05 2024 - FFF #418: [https://www.factorio.com/blog/post/fff-418 Space Age release date] | ||
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude> | </div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude> | ||
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''Archived news don't appear on the main page.'' | ''Archived news don't appear on the main page.'' | ||
=== | === 2024 === | ||
==== June ==== | ==== June ==== | ||
* Jun | * Jun 28 2024 - FFF #417: [https://www.factorio.com/blog/post/fff-417 Space Age development] | ||
* Jun 21 2024 - FFF #416: [https://www.factorio.com/blog/post/fff-416 Fluids 2.0] | |||
* Jun 14 2024 - FFF #415: [https://www.factorio.com/blog/post/fff-415 Fix, Improve, Optimize] | |||
* Jun 07 2024 - FFF #414: [https://www.factorio.com/blog/post/fff-414 Spoils of Agriculture] | |||
==== May ==== | |||
* May 31 2024 - FFF #413: [https://www.factorio.com/blog/post/fff-413 Gleba] | |||
* May 24 2024 - FFF #412: [https://www.factorio.com/blog/post/fff-412 Undo/Redo improvements & Car Latency driving] | |||
* May 17 2024 - FFF #411: [https://www.factorio.com/blog/post/fff-411 All about asteroids] | |||
* May 10 2024 - FFF #410: [https://www.factorio.com/blog/post/fff-410 Rocket turret & Target priorities] | |||
* May 03 2024 - FFF #409: [https://www.factorio.com/blog/post/fff-409 Diminishing beacons] | |||
==== | ==== April ==== | ||
* | * Apr 26 2024 - FFF #408: [https://www.factorio.com/blog/post/fff-408 Statistics improvements, Linux adventures] | ||
* | * Apr 19 2024 - FFF #407: [https://www.factorio.com/blog/post/fff-407 Automating a soundtrack] | ||
* Apr 12 2024 - FFF #406: [https://www.factorio.com/blog/post/fff-406 Space Age Music] | |||
* Apr 05 2024 - FFF #405: [https://www.factorio.com/blog/post/fff-405 Whole belt reader, New logistics GUI] | |||
==== | ==== March ==== | ||
* | * Mar 29 2024 - FFF #404: [https://www.factorio.com/blog/post/fff-404 Frustration not found] | ||
* Mar 22 2024 - FFF #403: [https://www.factorio.com/blog/post/fff-403 Train stops 2.0] | |||
* Mar 15 2024 - FFF #402: [https://www.factorio.com/blog/post/fff-402 Lightspeed circuits] | |||
* Mar 08 2024 - FFF #401: [https://www.factorio.com/blog/post/fff-401 New terrain, new planet] | |||
* Mar 01 2024 - FFF #400: [https://www.factorio.com/blog/post/fff-400 Chart search and Pins] | |||
=== | ==== February ==== | ||
* Feb 23 2024 - FFF #399: [https://www.factorio.com/blog/post/fff-399 Trash to Treasure] | |||
* Feb 16 2024 - FFF #398: [https://www.factorio.com/blog/post/fff-398 Fulgora] | |||
* Feb 09 2024 - FFF #397: [https://www.factorio.com/blog/post/fff-397 Factoriopedia] | |||
* Feb 02 2024 - FFF #396: [https://www.factorio.com/blog/post/fff-396 Sound improvements in 2.0] | |||
==== January ==== | |||
* Jan 26 2024 - FFF #395: [https://www.factorio.com/blog/post/fff-395 Generic interrupts and Train stop priority] | |||
* Jan 19 2024 - FFF #394: [https://www.factorio.com/blog/post/fff-394 Assembler flipping and circuit control] | |||
* Jan 12 2024 - FFF #393: [https://www.factorio.com/blog/post/fff-393 Putting things on top of other things] | |||
* Jan 05 2024 - FFF #392: [https://www.factorio.com/blog/post/fff-392 Parametrised blueprints] | |||
=== 2023 === | |||
==== | ==== December ==== | ||
* | * Dec 29 2023 - FFF #391: [https://www.factorio.com/blog/post/fff-391 2023 recap] | ||
* | * Dec 22 2023 - FFF #390: [https://www.factorio.com/blog/post/fff-390 Noise expressions 2.0] | ||
* Dec 15 2023 - FFF #389: [https://www.factorio.com/blog/post/fff-389 Train control improvements] | |||
* Dec 08 2023 - FFF #388: [https://www.factorio.com/blog/post/fff-388 Smaller things for 2.0] | |||
* Dec 01 2023 - FFF #387: [https://www.factorio.com/blog/post/fff-387 Swimming in lava] | |||
==== | ==== November ==== | ||
* | * Nov 24 2023 - FFF #386: [https://www.factorio.com/blog/post/fff-386 Vulcanus] | ||
* Nov 17 2023 - FFF #385: [https://www.factorio.com/blog/post/fff-385 Asteroid Collector] | |||
* | * Nov 10 2023 - FFF #384: [https://www.factorio.com/blog/post/fff-384 Combinators 2.0] | ||
* | * Nov 03 2023 - FFF #383: [https://www.factorio.com/blog/post/fff-383 Super force building] | ||
* | |||
==== | ==== October ==== | ||
* | * Oct 27 2023 - FFF #382: [https://www.factorio.com/blog/post/fff-382 Logistic groups] | ||
* | * Oct 20 2023 - FFF #381: [https://www.factorio.com/blog/post/fff-381 Space Platforms] | ||
* | * Oct 13 2023 - FFF #380: [https://www.factorio.com/blog/post/fff-380 Remote view] | ||
* | * Oct 06 2023 - FFF #379: [https://www.factorio.com/blog/post/fff-379 Abstract rewiring] | ||
==== | ==== September ==== | ||
* | * Sep 29 2023 - FFF #378: [https://www.factorio.com/blog/post/fff-378 Trains on another level] | ||
* | * Sep 22 2023 - FFF #377: [https://www.factorio.com/blog/post/fff-377 New new rails] | ||
* | * Sep 15 2023 - FFF #376: [https://www.factorio.com/blog/post/fff-376 Research and Technology] | ||
* | * Sep 08 2023 - FFF #375: [https://www.factorio.com/blog/post/fff-375 Quality] | ||
* | * Sep 01 2023 - FFF #374: [https://www.factorio.com/blog/post/fff-374 Smarter robots] | ||
==== | ==== August ==== | ||
* | * Aug 25 2023 - FFF #373: [https://www.factorio.com/blog/post/fff-373 Factorio: Space Age] | ||
=== | === 2022 === | ||
'''[[News/2022|Archived news from 2022]] | |||
=== | === 2021 === | ||
'''[[News/2021|Archived news from 2021]] | |||
=== | === 2020 === | ||
'''[[News/2020|Archived news from 2020]] | |||
=== 2019 === | === 2019 === |
Revision as of 11:00, 6 September 2024
Latest
What should be in the news and what not?
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
- Sep 06 2024 - FFF #427: Combat Balancing & Space Age LAN
- Aug 30 2024 - FFF #426: Resource search & Assembler GUI improvements
- Aug 23 2024 - FFF #425: Behind the legs
- Aug 16 2024 - FFF #424: Gleba Pentapod Enemies
- Aug 09 2024 - FFF #423: Reseach info tooltip & Online players GUI
- Aug 02 2024 - FFF #422: Tesla Turret
- Jul 26 2024 - FFF #421: Optimizations 2.0
- Jul 19 2024 - FFF #420: Fusion Reactor
- Jul 12 2024 - FFF #419: Display Panel & Inserter pickup fixes
- Jul 05 2024 - FFF #418: Space Age release date
Archive
Archived news don't appear on the main page.
2024
June
- Jun 28 2024 - FFF #417: Space Age development
- Jun 21 2024 - FFF #416: Fluids 2.0
- Jun 14 2024 - FFF #415: Fix, Improve, Optimize
- Jun 07 2024 - FFF #414: Spoils of Agriculture
May
- May 31 2024 - FFF #413: Gleba
- May 24 2024 - FFF #412: Undo/Redo improvements & Car Latency driving
- May 17 2024 - FFF #411: All about asteroids
- May 10 2024 - FFF #410: Rocket turret & Target priorities
- May 03 2024 - FFF #409: Diminishing beacons
April
- Apr 26 2024 - FFF #408: Statistics improvements, Linux adventures
- Apr 19 2024 - FFF #407: Automating a soundtrack
- Apr 12 2024 - FFF #406: Space Age Music
- Apr 05 2024 - FFF #405: Whole belt reader, New logistics GUI
March
- Mar 29 2024 - FFF #404: Frustration not found
- Mar 22 2024 - FFF #403: Train stops 2.0
- Mar 15 2024 - FFF #402: Lightspeed circuits
- Mar 08 2024 - FFF #401: New terrain, new planet
- Mar 01 2024 - FFF #400: Chart search and Pins
February
- Feb 23 2024 - FFF #399: Trash to Treasure
- Feb 16 2024 - FFF #398: Fulgora
- Feb 09 2024 - FFF #397: Factoriopedia
- Feb 02 2024 - FFF #396: Sound improvements in 2.0
January
- Jan 26 2024 - FFF #395: Generic interrupts and Train stop priority
- Jan 19 2024 - FFF #394: Assembler flipping and circuit control
- Jan 12 2024 - FFF #393: Putting things on top of other things
- Jan 05 2024 - FFF #392: Parametrised blueprints
2023
December
- Dec 29 2023 - FFF #391: 2023 recap
- Dec 22 2023 - FFF #390: Noise expressions 2.0
- Dec 15 2023 - FFF #389: Train control improvements
- Dec 08 2023 - FFF #388: Smaller things for 2.0
- Dec 01 2023 - FFF #387: Swimming in lava
November
- Nov 24 2023 - FFF #386: Vulcanus
- Nov 17 2023 - FFF #385: Asteroid Collector
- Nov 10 2023 - FFF #384: Combinators 2.0
- Nov 03 2023 - FFF #383: Super force building
October
- Oct 27 2023 - FFF #382: Logistic groups
- Oct 20 2023 - FFF #381: Space Platforms
- Oct 13 2023 - FFF #380: Remote view
- Oct 06 2023 - FFF #379: Abstract rewiring
September
- Sep 29 2023 - FFF #378: Trains on another level
- Sep 22 2023 - FFF #377: New new rails
- Sep 15 2023 - FFF #376: Research and Technology
- Sep 08 2023 - FFF #375: Quality
- Sep 01 2023 - FFF #374: Smarter robots
August
- Aug 25 2023 - FFF #373: Factorio: Space Age