Tutorial:Modding tutorial: Difference between revisions
Jump to navigation
Jump to search
(update doc links to migrated prototype docs) |
(Translations of the modding tutorials are allowed) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 18: | Line 18: | ||
** [https://lua-api.factorio.com/latest/index-runtime.html Documentation of the runtime API] | ** [https://lua-api.factorio.com/latest/index-runtime.html Documentation of the runtime API] | ||
* [[Scenario system]] — Save-based mods ("soft mods") and their limitations | * [[Scenario system]] — Save-based mods ("soft mods") and their limitations | ||
* [https://lua-api.factorio.com/latest/ | * [https://lua-api.factorio.com/latest/auxiliary/migrations.html Migrations guide] — All information about mod migrations | ||
* [https://github.com/wube/factorio-data Factorio data github repository] — Tracks changes of the lua prototype definitions in Factorio in between releases | * [https://github.com/wube/factorio-data Factorio data github repository] — Tracks changes of the lua prototype definitions in Factorio in between releases | ||
* [[Tutorial:Modding FAQ|Modding FAQ]] | * [[Tutorial:Modding FAQ|Modding FAQ]] | ||
Line 30: | Line 30: | ||
* [[Tutorials]] | * [[Tutorials]] | ||
* [[Modding]] | * [[Modding]] | ||
* [[:Category:Technical]] — Documentation of technical formats and API's not related to modding</noinclude> | * [[:Category:Technical]] — Documentation of technical formats and API's not related to modding | ||
[[Category:Modding]] | |||
</noinclude> |
Latest revision as of 20:45, 13 November 2023
These tutorials range from teaching the first steps of modding to in-depth explanations of individual mechanics:
- Modding tutorial/Gangsir — A simple modding tutorial that suits beginners well.
- Mod structure — More details on how mods need to be structured in order to be loaded by the game.
- Scripting — A small tutorial that focuses on run-time scripting and provides some info on how to use the story script.
- Mod settings — A comprehensive tutorial about how to create and use mod settings.
- Localisation — A tutorial about how to format and use localisation, which is how mods are translated.
- Inspecting a live mod — An annotated tour of a mod that is live on the mod portal right now.
- Mod changelog format — The formatting requirements for the mod changelog.txt file.
- Script interfaces — A small tutorial about script interfaces (LuaRemote) and custom keyboard shortcuts.
- Noise Expressions — A tutorial about generating terrain, complete with example mod.
- Untitled GUI Guide — A tutorial about building custom interfaces that also expands into more advanced parts of GUI modding.
- Controller modding guide / FAQ — A guide about building your mod to support controllers (game pads).
Additional info
- Modding API docs - Overview page of the modding API documentation website
- Scenario system — Save-based mods ("soft mods") and their limitations
- Migrations guide — All information about mod migrations
- Factorio data github repository — Tracks changes of the lua prototype definitions in Factorio in between releases
- Modding FAQ
Third-Party Tools
There is a wide variety of tools contributed by community members to help in mod development, such as plugins for IDEs to provide auto-completion, debuggers, as well as scripts to automate common tasks regarding translations or packaging.
See also
- Tutorials
- Modding
- Category:Technical — Documentation of technical formats and API's not related to modding