Prototype/RocketSiloRocket: Difference between revisions

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(Created page with "== Basics == The rocket inside the rocket silo. Extends Prototype/Entity. == Mandatory properties == This prototype inherits all the properties from Prototype/Entity....")
 
(Updated styling of prototype doc migration note)
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== Basics ==
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/RocketSiloRocketPrototype.html https://lua-api.factorio.com/latest/prototypes/RocketSiloRocketPrototype.html]
The rocket inside the rocket silo. Extends [[Prototype/Entity]].


== Mandatory properties ==
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
This prototype inherits all the properties from [[Prototype/Entity]].  


=== shadow_slave_entity ===
'''Type''': [[Types/string]]


Name of an entity.


=== rocket_sprite ===
{{Prototype parent|Prototype/Entity}}
'''Type''': [[Types/Sprite]]
The rocket inside the rocket silo.


=== rocket_shadow_sprite ===
{{Prototype TOC|rocket-silo-rocket}}
'''Type''': [[Types/Sprite]]


=== rocket_glare_overlay_sprite ===
== Mandatory properties ==
'''Type''': [[Types/Sprite]]
This prototype inherits all the properties from [[Prototype/Entity]].


=== rocket_smoke_bottom1_animation ===
{{Prototype property|rocket_sprite|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Animation]]


=== rocket_smoke_bottom2_animation ===
{{Prototype property|rocket_shadow_sprite|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Animation]]


=== rocket_smoke_top1_animation ===
{{Prototype property|rocket_glare_overlay_sprite|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Animation]]


=== rocket_smoke_top2_animation ===
{{Prototype property|rocket_smoke_bottom1_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]


=== rocket_smoke_top3_animation ===
{{Prototype property|rocket_smoke_bottom2_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]


=== rocket_flame_animation ===
{{Prototype property|rocket_smoke_top1_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]


=== rocket_flame_left_animation ===
{{Prototype property|rocket_smoke_top2_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]


=== rocket_flame_right_animation ===
{{Prototype property|rocket_smoke_top3_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]


=== rocket_rise_offset ===
{{Prototype property|rocket_flame_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/vector]]


=== rocket_flame_left_rotation ===
{{Prototype property|rocket_flame_left_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/float]]


=== rocket_flame_right_rotation ===
{{Prototype property|rocket_flame_right_animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/float]]


=== rocket_render_layer_switch_distance ===
{{Prototype property|rocket_rise_offset|[[Types/vector|vector]]}}
'''Type''': [[Types/double]]


=== full_render_layer_switch_distance ===
{{Prototype property|rocket_flame_left_rotation|[[Types/float|float]]}}
'''Type''': [[Types/double]]


=== rocket_launch_offset ===
{{Prototype property|rocket_flame_right_rotation|[[Types/float|float]]}}
'''Type''': [[Types/vector]]


=== effects_fade_in_start_distance ===
{{Prototype property|rocket_render_layer_switch_distance|[[Types/double|double]]}}
'''Type''': [[Types/double]]


=== effects_fade_in_end_distance ===
{{Prototype property|full_render_layer_switch_distance|[[Types/double|double]]}}
'''Type''': [[Types/double]]


=== shadow_fade_out_start_ratio ===
{{Prototype property|rocket_launch_offset|[[Types/vector|vector]]}}
'''Type''': [[Types/double]]


=== shadow_fade_out_end_ratio ===
{{Prototype property|effects_fade_in_start_distance|[[Types/double|double]]}}
'''Type''': [[Types/double]]


=== rocket_visible_distance_from_center ===
{{Prototype property|effects_fade_in_end_distance|[[Types/double|double]]}}
'''Type''': [[Types/double]]


=== rising_speed ===
{{Prototype property|shadow_fade_out_start_ratio|[[Types/double|double]]}}
'''Type''': [[Types/double]]


=== engine_starting_speed ===
{{Prototype property|shadow_fade_out_end_ratio|[[Types/double|double]]}}
'''Type''': [[Types/double]]


=== flying_speed ===
{{Prototype property|rocket_visible_distance_from_center|[[Types/double|double]]}}
'''Type''': [[Types/double]]


=== flying_acceleration ===
{{Prototype property|rising_speed|[[Types/double|double]]}}
'''Type''': [[Types/double]]


=== inventory_size ===
{{Prototype property|engine_starting_speed|[[Types/double|double]]}}
'''Type''': [[Types/ItemStackIndex]]


== Optional properties ==
{{Prototype property|flying_speed|[[Types/double|double]]}}


=== dying_explosion ===
{{Prototype property|flying_acceleration|[[Types/double|double]]}}
'''Type''': [[Types/string]]


Name of an entity.
{{Prototype property|inventory_size|[[Types/ItemStackIndex|ItemStackIndex]]}}


=== glow_light ===
== Optional properties ==
'''Type''': [[Types/LightDefinition]]


=== flying_trigger ===
{{Prototype property|shadow_slave_entity|[[Types/string|string]]|optional=true}}
'''Type''': [[Types/TriggerEffect]]
Name of an entity.


=== result_items ===
{{Prototype property|dying_explosion|[[Types/string|string]]|optional=true}}
'''Type''': [[Types/table]] of [[Types/table]]
Name of an entity.
 
Unused in base game. Array of tables/arrays with the following members:
 
==== name or 1 ====
'''Type''': [[Types/string]]
 
Mandatory. Name of an item.


==== amount or 2 ====
{{Prototype property|glow_light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
'''Type''': [[Types/ItemCountType]]


Mandatory. Must be positive.
{{Prototype property|rocket_initial_offset|[[Types/vector|vector]]|optional=true}}


==== required_item or 3 ====
{{Prototype property|rocket_above_wires_slice_offset_from_center|[[Types/double|double]]|-3|optional=true}}
'''Type''': [[Types/string]]


'''Default''': ""
{{Prototype property|rocket_air_object_slice_offset_from_center|[[Types/double|double]]|-5.5|optional=true}}


Optional. Name of an item.
{{Prototype property|flying_trigger|[[Types/TriggerEffect|TriggerEffect]]|optional=true}}

Revision as of 10:43, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/RocketSiloRocketPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Template:Prototype parent The rocket inside the rocket silo.

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This prototype inherits all the properties from Prototype/Entity.

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Optional properties

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