Prototype/PlayerDamagedAchievement: Difference between revisions
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'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/PlayerDamagedAchievementPrototype.html https://lua-api.factorio.com/latest/prototypes/PlayerDamagedAchievementPrototype.html] | <div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/PlayerDamagedAchievementPrototype.html https://lua-api.factorio.com/latest/prototypes/PlayerDamagedAchievementPrototype.html] | ||
This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums]. | </p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div> | ||
Latest revision as of 10:43, 21 September 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/PlayerDamagedAchievementPrototype.html
This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.
Prototype definitions » PrototypeBase » Prototype/Achievement » Prototype/PlayerDamagedAchievement
This prototype definition is used for receiving an achievement when the player receives damage.
Prototype/PlayerDamagedAchievement — player-damaged-achievement | ||
minimum_damage | :: | float |
should_survive | :: | bool |
type_of_dealer | :: | string (optional) |
Inherited from Prototype/Achievement | ||
icons, icon, icon_size (IconSpecification) | :: | IconSpecification |
allowed_without_fight | :: | bool (optional) |
hidden | :: | bool (optional) |
steam_stats_name | :: | string (optional) |
Inherited from PrototypeBase | ||
name | :: | string |
type | :: | string |
localised_description | :: | LocalisedString (optional) |
localised_name | :: | LocalisedString (optional) |
order | :: | Order (optional) |
Mandatory properties
minimum_damage
Type: float
This will trigger the achievement, if the amount of damage taken by the dealer, is more than this.
minimum_damage = 500,
should_survive
Type: bool
This sets the achievement to only trigger, if you survive the minimum amount of damage. If you don't need to survive, false.
should_survive = true,
Optional properties
type_of_dealer
Type: string
Default: ""
This will trigger the achievement, if the player takes damage from this specific entity type.
type_of_dealer = "locomotive",