Types/Loot: Difference between revisions

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<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/EntityWithHealthPrototype.html#loot https://lua-api.factorio.com/latest/prototypes/EntityWithHealthPrototype.html#loot]
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
__NOTOC__Type for <code>loot</code> for Prototype/EntityWithHealth: The loot is generated when the entity is killed.
__NOTOC__Type for <code>loot</code> for Prototype/EntityWithHealth: The loot is generated when the entity is killed.



Revision as of 10:42, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/EntityWithHealthPrototype.html#loot

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Type for loot for Prototype/EntityWithHealth: The loot is generated when the entity is killed.

Array of tables with the following properties:

Mandatory properties

item

Type: Types/string

The item to spawn.

Optional properties

probability

Type: Types/double

Default: 1

0 is 0% and 1 is 100%. Must be > 0.

count_min

Type: Types/double

Default: 1

count_max

Type: Types/double

Default: 1

Must be > 0.