Prototype/Sticker: Difference between revisions
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{{Prototype parent|Prototype/Entity}} | {{Prototype parent|Prototype/Entity}} | ||
Entity that sticks to another entity, and damages/slows it. | Entity that sticks to another entity, and damages/slows it. Stickers can only be attached to [[Prototype/Unit]], [[Prototype/Character]], [[Prototype/Car]] and [[Prototype/SpiderVehicle]]. | ||
{{Prototype TOC|sticker}} | {{Prototype TOC|sticker}} |
Revision as of 14:37, 7 February 2022
Template:Prototype parent Entity that sticks to another entity, and damages/slows it. Stickers can only be attached to Prototype/Unit, Prototype/Character, Prototype/Car and Prototype/SpiderVehicle.
Mandatory properties
This prototype inherits all the properties from Prototype/Entity.
Template:Prototype property Must be > 0.
Optional properties
Template:Prototype property
Interval between application of damage_per_tick
, in ticks.
Template:Prototype property Name of an entity. If this is given, this sticker is considered a "fire sticker" for some functions, such as BaseAttackParameters#fire_penalty and EntityPrototypeFlags#.22not-flammable.22.
Template:Prototype property
Applied every damage_interval
ticks, so may not necessarily be "per tick".
Template:Prototype property Less than 1 to reduce movement speed, more than 1 to increase it.
Template:Prototype property Less than 1 to reduce vehicle speed, more than 1 to increase it.
Template:Prototype property Using this property marks the sticker as a "selection sticker", meaning that the selection box will be rendered around the entity when the sticker is on it.