Prototype/Vehicle: Difference between revisions

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(removed potentially misleading info (cars/spiders are a thing) that is already on cargo wagon page)
(1.1.51: Prototype/EntityWithOwner added)
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{{Prototype parent|Prototype/EntityWithHealth}}
{{Prototype parent|Prototype/EntityWithOwner}}
Abstract base of all vehicles.
Abstract base of all vehicles.


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== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithOwner]].


{{Prototype property|weight|[[Types/double|double]]}}
{{Prototype property|weight|[[Types/double|double]]}}

Revision as of 19:27, 21 January 2022

Template:Prototype parent Abstract base of all vehicles.

Template:Prototype TOC

Extensions

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithOwner.

Template:Prototype property Must be positive. Weight of the entity used for physics calculation when car hits something.

Template:Prototype property Two different ways to set braking force. At least one must exist. Must be positive.

Template:Prototype property Two different ways to set friction force. At least one must exist. Must be positive.

Template:Prototype property The (movement) energy used per hit point (1 hit point = 1 health damage) taken and dealt for this vehicle during collisions. The smaller the number, the more damage this vehicle and the rammed entity take during collisions: damage = energy / energy_per_hit_point.

Optional properties

Template:Prototype property Must be in the [0, 1] interval.

Template:Prototype property Must be positive. Sound is scaled by speed.

Template:Prototype property Must be positive. Sound is scaled by speed.

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property The name of the equipment grid this vehicle has.

Template:Prototype property The sprite that represents this vehicle on the map/minimap.

Template:Prototype property The sprite that represents this vehicle on the map/minimap when it is selected.

Template:Prototype property Determines whether this vehicle accepts passengers. This includes both drivers and gunners, if applicable.