Tutorial:Modding tutorial: Difference between revisions

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* [http://lua-api.factorio.com/latest/ Factorio API Documentation] — Documentation of the runtime api
* [http://lua-api.factorio.com/latest/ Factorio API Documentation] — Documentation of the runtime api
* [https://lua-api.factorio.com/latest/Migrations.html Migrations guide] — All information about mod migrations
* [https://lua-api.factorio.com/latest/Migrations.html Migrations guide] — All information about mod migrations
* [https://github.com/wube/factorio-data Factorio data github repository] — Tracks changes of the lua prototype definitions in factorio in between releases.
* [https://github.com/wube/factorio-data Factorio data github repository] — Tracks changes of the lua prototype definitions in Factorio in between releases.
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== See also ==
== See also ==

Revision as of 12:56, 1 December 2020

These tutorials range from teaching the first steps of modding to in-depth explanations of individual mechanics:

  • Modding tutorial/Gangsir — A simple modding tutorial that suits beginners well.
  • Mod structure — More details on how mods need to be structured in order to be loaded by the game.
  • Scripting — A small tutorial that focuses on run-time scripting and provides some info on how to use the story script.
  • Mod settings — A comprehensive tutorial about how to create and use mod settings.
  • Localisation — A tutorial about how to format and use localisation, which is how mods are translated.
  • Script interfaces — A small tutorial about script interfaces (LuaRemote) and custom keyboard shortcuts.
  • Inspecting a live mod — An annotated tour of a mod that is live on the mod portal right now.
  • Noise Expressions — A tutorial about generating terrain, complete with example mod.

Additional info

See also