Prototype/Sticker: Difference between revisions
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{{Prototype property|vehicle_friction_modifier_to|[[Types/float|float]]|Value of <code>vehicle_friction_modifier</code>|optional=true}} | {{Prototype property|vehicle_friction_modifier_to|[[Types/float|float]]|Value of <code>vehicle_friction_modifier</code>|optional=true}} | ||
{{Prototype property|selection_box_type|[[Types/ | {{Prototype property|selection_box_type|[[Types/CursorBoxType|CursorBoxType]]|"entity"|optional=true}} | ||
Using this property marks the sticker as a "selection sticker", meaning that the selection box will be rendered around the entity when the sticker is on it. | Using this property marks the sticker as a "selection sticker", meaning that the selection box will be rendered around the entity when the sticker is on it. | ||
Revision as of 12:56, 8 September 2020
Template:Prototype parent Entity that sticks to another entity, and damages/slows it. Currently stickers can only be attached to Prototype/Unit, Prototype/Character and Prototype/Car.
Mandatory properties
This prototype inherits all the properties from Prototype/Entity.
Template:Prototype property Must be > 0.
Optional properties
Template:Prototype property
Interval between application of damage_per_tick
, in ticks.
Template:Prototype property Name of an entity. If this is given, this sticker is considered a "fire sticker" for some functions, such as BaseAttackParameters#fire_penalty and EntityPrototypeFlags#.22not-flammable.22.
Template:Prototype property
Applied every damage_interval
ticks, so may not necessarily be "per tick".
Template:Prototype property Less than 1 to reduce movement speed, more than 1 to increase it.
Template:Prototype property Less than 1 to reduce vehicle speed, more than 1 to increase it.
Template:Prototype property Using this property marks the sticker as a "selection sticker", meaning that the selection box will be rendered around the entity when the sticker is on it.