Prototype/Beacon: Difference between revisions

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(Converted to SMW format)
(0.18.32: hr beacon)
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{{Prototype property|energy_usage|[[Types/Energy|Energy]]}}
{{Prototype property|energy_usage|[[Types/Energy|Energy]]}}
{{Prototype property|animation|[[Types/Animation|Animation]]}}
The animation for the Beacon, when in use.
{{Prototype property|animation_shadow|[[Types/Animation|Animation]]}}


{{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}}
{{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}}
Must be an electric or void energy source.
Must be an electric or void energy source.
{{Prototype property|base_picture|[[Types/Sprite|Sprite]]}}
The picture of the Beacon when it is not on.


{{Prototype property|supply_area_distance|[[Types/double|double]]}}
{{Prototype property|supply_area_distance|[[Types/double|double]]}}
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== Optional properties ==
== Optional properties ==
{{Prototype property|graphics_set|[[Types/BeaconGraphicsSet|BeaconGraphicsSet]]|optional=true}}
The graphics for the beacon.
{{Prototype property|animation|[[Types/Animation|Animation]]|optional=true}}
The animation for the beacon, when in use. Loaded only if <code>graphics_set</code> is not present.
{{Prototype property|base_picture|[[Types/Sprite|Sprite]]|optional=true}}
The picture of the beacon when it is not on. Loaded only if <code>graphics_set</code> is not present.


{{Prototype property|radius_visualisation_picture|[[Types/Sprite|Sprite]]|optional=true}}
{{Prototype property|radius_visualisation_picture|[[Types/Sprite|Sprite]]|optional=true}}
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{{Prototype property|allowed_effects|[[Types/EffectTypeLimitation|EffectTypeLimitation]]|optional=true}}
{{Prototype property|allowed_effects|[[Types/EffectTypeLimitation|EffectTypeLimitation]]|optional=true}}
The types of modules that a player can place inside of the Beacon.
The types of modules that a player can place inside of the Beacon.
== Example ==
<syntaxhighlight lang="lua">{
  type = "beacon",
  name = "beacon",
  icon = "__base__/graphics/icons/beacon.png",
  icon_size = 32,
  flags = {"placeable-player", "player-creation"},
  minable = {mining_time = 1, result = "beacon"},
  max_health = 200,
  corpse = "big-remnants",
  dying_explosion = "medium-explosion",
  collision_box = {{-1.2, -1.2}, {1.2, 1.2}},
  selection_box = {{-1.5, -1.5}, {1.5, 1.5}},
  allowed_effects = {"consumption", "speed", "pollution"},
  base_picture =
  {
    filename = "__base__/graphics/entity/beacon/beacon-base.png",
    width = 116,
    height = 93,
    shift = { 0.34375, 0.046875}
  },
  animation =
  {
    filename = "__base__/graphics/entity/beacon/beacon-antenna.png",
    width = 54,
    height = 50,
    line_length = 8,
    frame_count = 32,
    shift = { -0.03125, -1.71875},
    animation_speed = 0.5
  },
  animation_shadow =
  {
    filename = "__base__/graphics/entity/beacon/beacon-antenna-shadow.png",
    width = 63,
    height = 49,
    line_length = 8,
    frame_count = 32,
    shift = { 3.140625, 0.484375},
    animation_speed = 0.5
  },
  radius_visualisation_picture =
  {
    filename = "__base__/graphics/entity/beacon/beacon-radius-visualization.png",
    width = 10,
    height = 10
  },
  supply_area_distance = 3,
  energy_source =
  {
    type = "electric",
    usage_priority = "secondary-input"
  },
  vehicle_impact_sound =  { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
  energy_usage = "480kW",
  distribution_effectivity = 0.5,
  module_specification =
  {
    module_slots = 2,
    module_info_icon_shift = {0, 0.5},
    module_info_multi_row_initial_height_modifier = -0.3
  }
},</syntaxhighlight>

Revision as of 11:01, 23 July 2020

Template:Prototype parent Entity with the ability to transfer module's effects to its neighboring entities.

Template:Prototype TOC

Usage in base

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

Template:Prototype property

Template:Prototype property Must be an electric or void energy source.

Template:Prototype property The maximum distance that this Beacon can supply it's neighbors with it's module's effects. Max distance is 64.

Template:Prototype property The multiplier of the module's effects, when shared between neighbors.

Template:Prototype property The number of module slots in this beacon, and their icon positions.

Optional properties

Template:Prototype property The graphics for the beacon.

Template:Prototype property The animation for the beacon, when in use. Loaded only if graphics_set is not present.

Template:Prototype property The picture of the beacon when it is not on. Loaded only if graphics_set is not present.

Template:Prototype property

Template:Prototype property The types of modules that a player can place inside of the Beacon.