Prototype/Sticker: Difference between revisions
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Prototype type: '''sticker''' | Prototype type: '''sticker''' | ||
Entity that sticks to another entity, and damages/slows it. Currently stickers can only be attached to [[Prototype/Unit]] and [[Prototype/ | Entity that sticks to another entity, and damages/slows it. Currently stickers can only be attached to [[Prototype/Unit]], [[Prototype/Character]] and [[Prototype/Car]]. Extends [[Prototype/Entity]]. | ||
== Mandatory properties == | == Mandatory properties == |
Revision as of 11:57, 8 May 2019
Basics
Prototype type: sticker
Entity that sticks to another entity, and damages/slows it. Currently stickers can only be attached to Prototype/Unit, Prototype/Character and Prototype/Car. Extends Prototype/Entity.
Mandatory properties
This prototype inherits all the properties from Prototype/Entity.
duration_in_ticks
Type: Types/uint32
Must be > 0.
Optional properties
animation
Type: Types/Animation
spread_fire_entity
Type: Types/string
Name of an entity. If this is given, this sticker is considered a "fire sticker" for some functions, such as Types/BaseAttackParameters#fire_penalty and Types/EntityPrototypeFlags#.22not-flammable.22.
fire_spread_cooldown
Type: Types/uint8
Default: 30
fire_spread_radius
Type: Types/float
Default: 1
stickers_per_square_meter
Type: Types/float
Default: 15
force_visibility
Type: Types/ForceCondition
Default: "all"
single_particle
Type: Types/bool
Default: false
damage_per_tick
Type: Types/DamagePrototype
target_movement_modifier
Type: Types/float
Default: 1
Less than 1 to reduce movement speed, more than 1 to increase it.
target_movement_modifier_from
Type: Types/float
Default: Value of target_movement_modifier
target_movement_modifier_to
Type: Types/float
Default: Value of target_movement_modifier
vehicle_speed_modifier
Type: Types/float
Default: 1
Less than 1 to reduce vehicle speed, more than 1 to increase it.
vehicle_speed_modifier_from
Type: Types/float
Default: Value of vehicle_speed_modifier
vehicle_speed_modifier_to
Type: Types/float
Default: Value of vehicle_speed_modifier
vehicle_friction_modifier
Type: Types/float
Default: 1
vehicle_friction_modifier_from
Type: Types/float
Default: Value of vehicle_friction_modifier
vehicle_friction_modifier_to
Type: Types/float
Default: Value of vehicle_friction_modifier
selection_box_type
Type: Types/string
Default: "entity"
Using this property marks the sticker as a "selection sticker", meaning that the selection box will be rendered around the entity when the sticker is on it.
Possible values are:
Flag | meaning |
---|---|
entity | The normal entity selection box. Yellow by default. |
electricity | The selection box used to specify electric poles an entity is connected to. Light blue by default. |
copy | The selection box used when doing entity copy-paste. Green by default. |
not-allowed | The selection box used when specifying colliding entities. Red by default. |
pair | |
logistics | |
train-visualization |