Prototype/Turret: Difference between revisions
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'''Type''': [[Types/AttackParameters]] | '''Type''': [[Types/AttackParameters]] | ||
Requires ammo_type in attack_parameters. | |||
=== call_for_help_radius === | === call_for_help_radius === | ||
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=== turret_base_has_direction === | === turret_base_has_direction === | ||
'''Type''': [[Types/bool]] | |||
'''Default''': false | |||
=== random_animation_offset === | |||
'''Type''': [[Types/bool]] | |||
'''Default''': false | |||
=== secondary_animation === | |||
'''Type''': [[Types/bool]] | |||
'''Default''': false | |||
=== attack_from_start_frame === | |||
'''Type''': [[Types/bool]] | |||
'''Default''': false | |||
=== allow_turning_when_starting_attack === | |||
'''Type''': [[Types/bool]] | '''Type''': [[Types/bool]] | ||
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=== prepared_animation === | === prepared_animation === | ||
'''Type''': [[Types/RotatedAnimation4Way]] | |||
=== prepared_alternative_animation === | |||
'''Type''': [[Types/RotatedAnimation4Way]] | '''Type''': [[Types/RotatedAnimation4Way]] | ||
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=== attacking_animation === | === attacking_animation === | ||
'''Type''': [[Types/RotatedAnimation4Way]] | |||
=== energy_glow_animation === | |||
'''Type''': [[Types/RotatedAnimation4Way]] | '''Type''': [[Types/RotatedAnimation4Way]] | ||
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=== folding_animation === | === folding_animation === | ||
'''Type''': [[Types/RotatedAnimation4Way]] | '''Type''': [[Types/RotatedAnimation4Way]] | ||
=== integration === | |||
'''Type''': [[Types/Sprite]] | |||
=== starting_attack_sound === | |||
'''Type''': [[Types/Sound]] | |||
=== dying_sound === | |||
'''Type''': [[Types/Sound]] | |||
=== preparing_sound === | |||
'''Type''': [[Types/Sound]] | |||
=== folding_sound === | |||
'''Type''': [[Types/Sound]] | |||
=== prepared_sound === | |||
'''Type''': [[Types/Sound]] | |||
=== prepared_alternative_sound === | |||
'''Type''': [[Types/Sound]] | |||
=== rotation_speed === | === rotation_speed === | ||
'''Type''': [[Types/float]] | |||
'''Default''': 1 | |||
=== preparing_speed === | |||
'''Type''': [[Types/float]] | '''Type''': [[Types/float]] | ||
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'''Default''': 1 | '''Default''': 1 | ||
=== | === folded_speed_secondary === | ||
'''Type''': [[Types/float]] | '''Type''': [[Types/float]] | ||
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'''Default''': 1 | '''Default''': 1 | ||
=== prepared_speed_secondary === | |||
'''Type''': [[Types/float]] | |||
'''Default''': 1 | |||
=== prepared_alternative_speed === | |||
'''Type''': [[Types/float]] | |||
'''Default''': 1 | |||
=== prepared_alternative_speed_secondary === | |||
'''Type''': [[Types/float]] | |||
'''Default''': 1 | |||
=== prepared_alternative_chance === | |||
'''Type''': [[Types/float]] | |||
'''Default''': 0 | |||
=== starting_attack_speed === | === starting_attack_speed === |
Revision as of 17:06, 11 April 2019
Basics
Prototype type: turret
Extends Prototype/EntityWithHealth.
Extensions
- Prototype/AmmoTurret ammo-turret
- Prototype/ElectricTurret electric-turret
- Prototype/FluidTurret fluid-turret
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
attack_parameters
Type: Types/AttackParameters
Requires ammo_type in attack_parameters.
call_for_help_radius
Type: Types/double
Optional properties
corpse
Type: Types/string
The name of an entity.
shoot_in_prepare_state
Type: Types/bool
Default: false
turret_base_has_direction
Type: Types/bool
Default: false
random_animation_offset
Type: Types/bool
Default: false
secondary_animation
Type: Types/bool
Default: false
attack_from_start_frame
Type: Types/bool
Default: false
allow_turning_when_starting_attack
Type: Types/bool
Default: false
base_picture_secondary_draw_order
Type: Types/uint8
Default: 0
gun_animation_secondary_draw_order
Type: Types/uint8
Default: 0
base_picture_render_layer
Type: Types/RenderLayer
Default: "lower-object"
gun_animation_render_layer
Type: Types/RenderLayer
Default: "object"
base_picture
Type: Types/Animation4Way
folded_animation
Type: Types/RotatedAnimation4Way
preparing_animation
Type: Types/RotatedAnimation4Way
prepared_animation
Type: Types/RotatedAnimation4Way
prepared_alternative_animation
Type: Types/RotatedAnimation4Way
starting_attack_animation
Type: Types/RotatedAnimation4Way
attacking_animation
Type: Types/RotatedAnimation4Way
energy_glow_animation
Type: Types/RotatedAnimation4Way
ending_attack_animation
Type: Types/RotatedAnimation4Way
folding_animation
Type: Types/RotatedAnimation4Way
integration
Type: Types/Sprite
starting_attack_sound
Type: Types/Sound
dying_sound
Type: Types/Sound
preparing_sound
Type: Types/Sound
folding_sound
Type: Types/Sound
prepared_sound
Type: Types/Sound
prepared_alternative_sound
Type: Types/Sound
rotation_speed
Type: Types/float
Default: 1
preparing_speed
Type: Types/float
Default: 1
folded_speed
Type: Types/float
Default: 1
folded_speed_secondary
Type: Types/float
Default: 1
prepared_speed
Type: Types/float
Default: 1
prepared_speed_secondary
Type: Types/float
Default: 1
prepared_alternative_speed
Type: Types/float
Default: 1
prepared_alternative_speed_secondary
Type: Types/float
Default: 1
prepared_alternative_chance
Type: Types/float
Default: 0
starting_attack_speed
Type: Types/float
Default: 1
attacking_speed
Type: Types/float
Default: 1
ending_attack_speed
Type: Types/float
Default: 1
folding_speed
Type: Types/float
Default: 1
prepare_range
Type: Types/double
Default: The range defined in the attack_parameters
alert_when_attacking
Type: Types/bool
Default: true