Prototype/DamageType: Difference between revisions
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Damage types have no special properties by themselves, but must still be registered if you want to use them. | Damage types have no special properties by themselves, but must still be registered if you want to use them. | ||
== | == Optional properties == | ||
Inherits all properties from [[Prototype]]. | Inherits all properties from [[Prototype]]. | ||
=== hidden === | |||
'''Type''': [[Types/bool]] | |||
'''Default''': false |
Revision as of 20:32, 4 April 2019
Basics
Prototype type: damage-type
A damage type. This is used in the damage system. A list of built-in damage types can be found here.
Damage types have no special properties by themselves, but must still be registered if you want to use them.
Optional properties
Inherits all properties from Prototype.
Type: Types/bool
Default: false