Modding: Difference between revisions
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Modding is one of Factorios greatest features. | Modding is one of Factorios greatest features. | ||
== Getting started == | |||
A good overview is the [[Mods| list of mods]] or the [http://www.factorioforums.com/forum/index.php Factorio forum]. | A good overview is the [[Mods| list of mods]] or the [http://www.factorioforums.com/forum/index.php Factorio forum]. | ||
A good starting point is also the [http://www.factorioforums.com/forum/viewforum.php?f=25 modding-Help-Board]. The community is always answering to concrete questions. Sometimes within minutes. Or you could try the [[Modding FAQ]] page. | A good starting point is also the [http://www.factorioforums.com/forum/viewforum.php?f=25 modding-Help-Board]. The community is always answering to concrete questions. Sometimes within minutes. Or you could try the [[Modding FAQ]] page. | ||
== Licensing == | |||
Since v0.11 all (new) mods needs to have a license. If a mod has now license it is assumed to have the a creative commons license: [http://creativecommons.org/licenses/by-nc/4.0 Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)]. | |||
See also [http://www.factorioforums.com/forum/viewtopic.php?f=6&t=6202&p=48971#p48968 this forum article]. | |||
== Creating a scenario from a saved game (map) == | |||
An often asked question is how to make a scenario (something which can be edited in the map-editor) from a map: | An often asked question is how to make a scenario (something which can be edited in the map-editor) from a map: | ||
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[[GameClient|More about the client parameters]] | [[GameClient|More about the client parameters]] | ||
== Creating scenarios with the map-editor == | |||
Another first step is also making maps with the ingame editor. That stores the map as a '''scenario''', which is just a directory on disk with some files in it. You can look into that files and try to understand, what they are for. Or you can read the following pages: | Another first step is also making maps with the ingame editor. That stores the map as a '''scenario''', which is just a directory on disk with some files in it. You can look into that files and try to understand, what they are for. Or you can read the following pages: | ||
== Overview == | |||
* [[Modding overview]] | * [[Modding overview]] |
Revision as of 16:36, 27 October 2014
< Main Page
Modding is one of Factorios greatest features.
Getting started
A good overview is the list of mods or the Factorio forum.
A good starting point is also the modding-Help-Board. The community is always answering to concrete questions. Sometimes within minutes. Or you could try the Modding FAQ page.
Licensing
Since v0.11 all (new) mods needs to have a license. If a mod has now license it is assumed to have the a creative commons license: Attribution-NonCommercial 4.0 International (CC BY-NC 4.0).
See also this forum article.
Creating a scenario from a saved game (map)
An often asked question is how to make a scenario (something which can be edited in the map-editor) from a map: Factorio can convert them (see also this post):
./bin/prod/factorio --map2scenario mapfoo
More about the client parameters
Creating scenarios with the map-editor
Another first step is also making maps with the ingame editor. That stores the map as a scenario, which is just a directory on disk with some files in it. You can look into that files and try to understand, what they are for. Or you can read the following pages: