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- {{Languages}}{{:Infobox:Cannon shell}} ...gards. Since regular shells are still specifically required to manufacture uranium variants, any previously manufactured stockpile can be "upgraded" without w1 KB (155 words) - 16:56, 29 October 2021
- {{Languages}}{{:Infobox:Uranium cannon shell}} ...ofold. Since regular shells are still specifically required to manufacture uranium variants, any previously manufactured stockpile can be "upgraded" without w1 KB (173 words) - 16:56, 29 October 2021
- Ammo includes all items that can be used by weapons in Factorio. It is consumed on fire of the weapon. Some ammo lasts longer than others. * {{imagelink|Uranium rounds magazine}}920 bytes (102 words) - 14:31, 19 March 2021
- {{Languages}}{{:Infobox:Explosive uranium cannon shell}} ...ement. Since regular shells are still specifically required to manufacture uranium variants, any previously manufactured stockpile can be "upgraded" without w2 KB (211 words) - 16:56, 29 October 2021
- {{:Infobox:Explosive cannon shell}} ...gards. Since regular shells are still specifically required to manufacture uranium variants, any previously manufactured stockpile can be "upgraded" without w1 KB (197 words) - 16:56, 29 October 2021
- ...peed of all firearms magazines, shotgun shells, rockets and cannon shells. It also affects the shooting speed of gun turrets and defender robots. ...pan = 2 | {{Icon|Firearm magazine}}{{Icon|Piercing rounds magazine}}{{Icon|Uranium rounds magazine}}<br>{{Icon|Defender capsule}}{{Icon|Gun turret}}3 KB (268 words) - 19:27, 12 April 2024
- ...35]] to start, it can be a good way to get more use out of the available [[uranium ore]]. ...kipedia:Binomial_distribution|expected]] (though not guaranteed) 1 unit of uranium-235 per approximately 143 processing cycles (or about a 1:142 ratio of U-233 KB (464 words) - 15:39, 9 June 2022
- ...alth by using an attack, such as a gun firing at it, or a biter chewing on it. An entity's resistances will define exactly how much damage the entity wil ...|regular]]/[[Piercing rounds magazine|piercing]]/[[Uranium rounds magazine|uranium]]), shotgun shells ([[Shotgun shells|regular]]/[[Piercing shotgun shells|pi5 KB (740 words) - 19:01, 24 September 2023
- | 1 || [[Nuclear fuel]], [[artillery shell]], [[satellite]], [[modular armor]], [[blueprint]]. ...all types of [[concrete]], both isotopes of [[Uranium processing|processed uranium]], [[pipe]] (regular), all [[Belt transport system|belts]], [[wall]], [[lan7 KB (1,002 words) - 19:33, 26 January 2024
- ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern84 KB (4,767 words) - 20:37, 13 November 2023
- ...efinery needs to have a recipe set (see above for available recipes). Once it is set and "alt-mode" is active, the input and output locations and the exp ...ery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; an12 KB (1,690 words) - 18:59, 24 September 2023
- * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])237 KB (33,800 words) - 14:47, 24 September 2023