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  • [[Lamp|Lamps]] use 5 kW while turned on. A [[Radar]] uses 300 kW while active - equivalent to ...WIKIPEDIA:International_System_of_Units#Derived_units|SI derived unit]] so it is not used by the game.
    6 KB (952 words) - 14:15, 15 April 2024
  • Some buildings, such as [[Transport belt]]s and [[Wall]]s, only gain increased health. * If the quality modules offer less than 15% strength, use 4 quality modules
    4 KB (597 words) - 15:26, 6 December 2023
  • {{DISPLAYTITLE:What Transport for which case?|noerror}} ...d [[Logistic robot|logistic robots]]. There are two more useful methods to transport items: the character's inventory and the [[car]]. (Especially the car has a
    13 KB (2,172 words) - 15:59, 19 January 2021
  • [[File:main_bus.jpg|thumb|400px| The main bus in use with several different items and some production]] ...Bus''' is to put the most used and useful ingredients in a central spot to use for assembling machines.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ...rst system the [[player]] will use to transport items from place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], m Belts specifically are used to transport items and run without using energy. Belts can also interact with other movi
    13 KB (2,120 words) - 12:00, 29 September 2023
  • * Player lost one item when right clicked on full stack, now it does nothing. * Fix of possible exploit by changing recipe of assembling machine while it is making something.
    6 KB (978 words) - 14:48, 24 September 2023
  • '''FPS can never be higher than UPS.''' Which leaves you with 2 cases: === How it works ===
    9 KB (1,540 words) - 11:41, 1 March 2024
  • * Fixed the bug of the incorrect usage of science pack in some cases. ** It is possible to run console commands in these games.
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...147483647 + 10 becomes -2147483639. When entering a number in a combinator it can appear to exceed the 32 bit limit until the GUI is closed, at which poi Receivers can use broadcast information, in most cases to enable/disable the device. They can either compare results between diffe
    21 KB (3,366 words) - 12:39, 4 March 2024
  • * Fixed the steam engine power output indicator (allowing it to have value up to 100%) * Train can find the path backward when it has locomotives in the back
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...be gathered manually by holding the right mouse button over them. You can use this to gather [[wood]], [[stone]], [[coal]], [[copper ore]], [[iron ore]],
    23 KB (4,044 words) - 20:46, 13 November 2023
  • * Fixed the allocation of construction robots to targets in some cases, mainly for containers built using blueprints. * Fixed twitching of animation of some entities in special cases.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Logistic network|robot logistics]], especially over la Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ...''Nintendo Switch version''' of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large difference is the mis ...tem selected from the character inventory), controlled by the right stick. It behaves much like a mouse cursor - its position is relative to the physical
    16 KB (2,305 words) - 12:15, 15 February 2024
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Limit maximum texture size the game will try to use to 16384x16384 pixels. ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed equipment grid GUI didn't size properly in some cases. ([https://forums.factorio.com/31764 more]) * Fixed "factorio_version" not being checked correctly in some cases. ([https://forums.factorio.com/31607 more])
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at the same time. ([https:/ * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. * Fixed a crash when deleting chunks in specific cases. ([https://forums.factorio.com/52598 more])
    132 KB (18,979 words) - 14:46, 24 September 2023

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