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  • * [[Prototype/TransportBelt]] '''transport-belt''' ...e> where a "belt" is the size of one tile. See [[Transport_belts/Physics]] for more details.
    5 KB (767 words) - 10:43, 21 September 2023
  • ...- by definition - are definite, representational quantities of measurement for different systems. Units can represent the measuring of electricity, amoun The basic unit of power is 1 watt (W), which is defined as '''1 W = 1 J/s ''', ie. one Joule of work being done every se
    6 KB (952 words) - 14:15, 15 April 2024
  • ...png|thumb|200px|right|1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full.]] ...fed by a splitters which gets two full belts of input. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with mo
    5 KB (889 words) - 17:56, 24 September 2023
  • {{DISPLAYTITLE:What Transport for which case?|noerror}} ...d [[Logistic robot|logistic robots]]. There are two more useful methods to transport items: the character's inventory and the [[car]]. (Especially the car has a
    13 KB (2,172 words) - 15:59, 19 January 2021
  • '''Inserter capacity bonus''' research increases the ''stack size'' for [[inserters]], i.e. the number of items they can hold in the arm at once. * When moving items to a [[transport belt|belt]], the inserter picks up several items and then drops those items
    4 KB (596 words) - 08:48, 18 September 2020
  • ...'heat pipe''' can transport heat over longer distances and connect devices which produce and use heat. Currently this is limited to [[heat exchanger]]s and ...energy and there is a limit to how much energy can go through each of them for a given duration.
    3 KB (476 words) - 11:55, 10 March 2024
  • ..., allowing for "vertical" improvement in order to create smaller factories for a given output. All vanilla quality tiers have a 0.1 chance multiplier, which is used when crafting with quality modules.
    4 KB (597 words) - 15:26, 6 December 2023
  • ...'' is to put the most used and useful ingredients in a central spot to use for assembling machines. This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ...modest area of effect. Infinitely-stacking research upgrades are available for range and firing speed, but not damage. ...de, when the train is stopped, the artillery wagon will automatically scan for [[Military units and structures|enemy structures]] (spawners and worms) and
    7 KB (1,085 words) - 21:28, 9 April 2024
  • ...accepts all [[equipment modules]]. Spidertron's legs can be moved by belts which can be prevented by inserting [[belt immunity equipment]] into its equipmen ...pped to increase its protection or [[personal laser defense]]s can be used for higher killing power. The spidertron's equipment modules are used additiona
    4 KB (663 words) - 06:32, 28 June 2023
  • ...uch as [[water]] and [[oil]]. They can normally only exist inside entities for fluid handling (like [[pipe]]s), and buildings that have fluids as input in ...a fluid. It can be observed in pipes and tanks; they have windows through which the fluid is seen at a certain level, or perhaps even as just a small trick
    12 KB (1,934 words) - 14:07, 15 April 2024
  • ...ery kind of item, as well as 48 extra [[#Virtual signals|virtual signals]] which act as user-definable channels. '<span style="color:#FF6666">Everything</sp ...is broadcast as a numeric value on a 'channel' corresponding to the item. For example, a Storage Tank containing 1000 Crude Oil will broadcast 1000 on th
    21 KB (3,366 words) - 12:39, 4 March 2024
  • ...t on a short distance is needed. Click [[:File:RoboTrainStation.gif|here]] for a larger image.]] ...hests as a power-hungry alternative to moving items manually, or by [[Belt transport system|belts]] or [[railway]]. However, robots offer much higher mobility,
    12 KB (1,981 words) - 11:43, 29 September 2023
  • ...luding [[tree]]s, [[rock]]s, [[cliff]]s, [[fish]] and items on the ground, for removal. ...layer's inventory. [[Ghost]]s will be removed immediately. Anything marked for deconstruction will immediately stop functioning. Deconstruction orders can
    18 KB (2,686 words) - 09:28, 5 April 2021
  • ...d that mouse button action set to close GUI didn't work over the GUI (same for similar actions). Mouse actions that interact with the map, like mining sho ...xed the allocation of construction robots to targets in some cases, mainly for containers built using blueprints.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Fixed that cursor for wire placing was inconsistent sometimes ([http://www.factorioforums.com/for ...here is a problem with numbers/enter hotkeys that can be randomly disabled for the whole game.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...A preset is just a quick way to change the settings in the other two tabs. For new players, the Default preset or the Rich Resources preset are suggested. ...to that of other resources, combined with the fact that oil is a necessity for making progress as well the fact that pumping oil will gradually decrease i
    23 KB (4,044 words) - 20:46, 13 November 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at the same time. ([https://forums.factorio.com/9403 more]) * Fixed lockup when iterating large numerical arrays in Lua. This time for real. ([https://forums.factorio.com/8919&p=71104 more])
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * This is a compatibility release for 0.15 containing only bugfixes. * Fixed that numpad numbers didn't work for any game controls. ([https://forums.factorio.com/37005 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Changed train wait conditions to use standard Boolean precedence for evaluation, instead of a simple left to right accumulative evaluation. ...to resolution parameter of LuaGameScript::take_screenshot function. Limit for width and height is 16384.
    80 KB (11,528 words) - 14:46, 24 September 2023

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