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  • ...module that can be inserted into [[modular armor]] and the [[spidertron]], it provides a basic laser defense system. ...of energy; as the shooting speed increases through [[Laser_shooting_speed_(research)|upgrades]], so does the power required to keep firing.
    1 KB (151 words) - 14:24, 5 February 2024
  • ...product, see [[battery]]. For the technology, see [[personal battery MK2 (research)]].'' ...dertron]]. This type is an improved version of the [[personal battery]] as it provides five times more capacity per size.
    1,015 bytes (136 words) - 08:15, 10 September 2020
  • The only vehicle that can make use of equipment modules is the [[spidertron]]. Modules will remain in the armor even if it is removed, stored or dropped on the ground. Modules will only function whe
    1 KB (185 words) - 14:26, 27 October 2021
  • ...ls''' are the basic power generating units for [[modular armor]] and the [[spidertron]]. They provide only a small amount of power, and only during the daytime. ...annot usefully hold a much more powerful 4×4 [[portable fusion reactor]]. (It could store one, but there would be no room for anything to use the power.)
    1 KB (185 words) - 02:51, 15 August 2020
  • ** [[Spidertron]] (ammunition, inventory) ...serter]] and [[Worker robot cargo size (research)|robot]] stack size bonus research topics.)
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...FFF #161: [https://forums.factorio.com/viewtopic.php?f=38&t=34922 Infinite Research and Blueprint Library]. * Oct 07 FFF #159: [https://forums.factorio.com/viewtopic.php?f=38&t=33913 Research revolution].
    5 KB (725 words) - 10:50, 27 August 2023
  • * Better spidertron control * Spidertron
    7 KB (896 words) - 18:58, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    19 KB (2,972 words) - 00:31, 27 April 2024
  • * Fixed a desync related to changing in-progress infinite research levels. ([https://forums.factorio.com/111127 more]) ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more])
    202 KB (28,497 words) - 15:29, 11 April 2024