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  • {{:Infobox:Refined concrete}} ...ifferently; the tank is only affected by a 20% bonus, for example. Refined concrete has no effect on the movement speed of [[enemies]].
    1 KB (147 words) - 18:52, 16 March 2022
  • {{:Infobox:Concrete}} ...fected differently; the tank is only affected by a 20% bonus, for example. Concrete has no effect on the movement speed of [[enemies]].
    2 KB (196 words) - 18:52, 16 March 2022
  • ...stone products, notably [[concrete]]. It is more material efficient to use concrete for paths, as double the amount of tiles are produced from the same amount * All terrains, including stone path and concrete, have transitions with water.}}
    2 KB (262 words) - 13:21, 23 October 2023
  • ...|right|400px|An example of using [[refined concrete]] and [[refined hazard concrete]] for aesthetic design and to improve walking speed around a [[mining]] out | [[Concrete]] || Path || +40%
    5 KB (722 words) - 17:18, 24 September 2023
  • ...n Factorio; the others being the [[tank]] and the [[spidertron]]. Although it requires fuel, driving a car is much faster than running, letting the playe ...and its contents. If the car is destroyed, its inventory is destroyed with it, though the player gets ejected and not killed.
    5 KB (776 words) - 10:19, 2 October 2023
  • ...spidertron]], are the three non-rail vehicles in Factorio. In multiplayer, it is possible for a [[player]] to enter a tank alongside another player. The ...killed. Tanks will change color based on the color of the player who drove it last.
    6 KB (896 words) - 16:56, 29 October 2021
  • ...er be built or, in the case where an entity was destroyed, the place where it stood. A ghost can store configuration information such as the recipe used [[File:cursor_ghost.png|frame|right|The cursor as it appears prior to placing an entity ghost.]]
    5 KB (820 words) - 18:59, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023