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  • Only read if <code>is_whole_box</code> is true. Only read if <code>is_whole_box</code> is true.
    1 KB (207 words) - 10:42, 21 September 2023
  • ...estination, vehicle_automatic_targeting_parameters and time_to_next_effect read/write. * Added LuaItemStack::connected_entity read/write.
    3 KB (339 words) - 14:48, 24 September 2023
  • use-system-read-write-data-directories=true read-data=__PATH__executable__/../../data
    3 KB (191 words) - 17:33, 26 April 2024
  • use-system-read-write-data-directories=false read-data=__PATH__executable__/../data
    4 KB (546 words) - 09:01, 12 November 2023
  • Required, read by the game and then immediately discarded. In short: Does nothing.
    1 KB (166 words) - 10:42, 21 September 2023
  • use-system-read-write-data-directories=true read-data=__PATH__executable__/../../data
    4 KB (149 words) - 15:06, 14 March 2021
  • use-system-read-write-data-directories=true read-data=__PATH__executable__/../../data
    3 KB (502 words) - 17:31, 26 April 2024
  • For translaters, please read Discussion on head of this page.
    2 KB (209 words) - 18:20, 11 December 2020
  • use-system-read-write-data-directories=true read-data=__PATH__executable__/../../data
    4 KB (525 words) - 17:33, 26 April 2024
  • ...e data then the file is malformed. If you're at a point when you expect no more data but there is data then the file is malformed.
    1 KB (213 words) - 09:07, 12 November 2023
  • ...nging autoplace behavior of an entity based on the preset, which cannot be read from a noise expression. :: Read by the game, but not used or set in the GUI.
    5 KB (777 words) - 10:42, 21 September 2023
  • ...ou wish to know where to install a mod which is in a zipped format, please read the instructions on the [[Application_directory|application directory]] pag * [https://repl.it/languages/lua Lua REPL] : A Lua read-eval-print-loop, essentially a sandbox.
    5 KB (750 words) - 19:31, 13 November 2023
  • The '''fast inserter''' is an electric inserter that is more than twice as fast as the regular [[inserter]]. For more information on mechanics and uses see [[inserters]].
    2 KB (270 words) - 14:46, 25 September 2018
  • use-system-read-write-data-directories=true read-data=__PATH__executable__/../../data
    4 KB (597 words) - 17:32, 26 April 2024
  • ...t internally it is measured in positions (1/256 tile) per tick (1/60 sec). More on that below. The speed of a basic [[transport belt]] is 1.875 tiles per [ ...tems moving over two straight [[fast transport belt]] tiles and what their read signals would be at each tick. Their center points are marked with <code>*<
    9 KB (1,325 words) - 16:32, 24 September 2023
  • ...ge saying "destination full". Once a stop with that name opens up to allow more trains, the train will proceed. ...number. Additionally, the amount of trains going to the train stop can be read by the circuit network.
    6 KB (977 words) - 00:31, 17 March 2024
  • ...ntry is only shown to the player once they have marked all dependencies as read.
    3 KB (397 words) - 10:43, 21 September 2023
  • For more information on mechanics and uses see [[Inserters]]. * Inserters connected to the circuit network now have the option to only read hand contents.}}
    2 KB (334 words) - 18:08, 30 November 2020
  • You can read the files on the web on GitHub or download and extract
    3 KB (385 words) - 20:42, 13 November 2023
  • ...t tier, a fully filled straight transport belt holds 8 items in total. For more information on this, see [[Transport belts/Physics]] and [https://factorio. ; More density
    13 KB (2,120 words) - 12:00, 29 September 2023

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